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Timothy TeakettleandGitHub 56475d6021 fix a handful of bad references to player_levels (#7559)
## About The Pull Request
<img width="391" height="54" alt="image"
src="https://github.com/user-attachments/assets/109044e2-a68c-4353-988e-e1747156387b"
/>

also a few events are fixed

## Why It's Good For The Game
fixes stuff

## Changelog
🆑
fix: fix a handful of bad references to player_levels
/🆑
2026-03-28 15:21:22 -04:00

49 lines
1.5 KiB
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/datum/admin_secret_item/fun_secret/ghost_mode
name = "Ghost Mode"
var/list/affected_mobs
/datum/admin_secret_item/fun_secret/ghost_mode/New()
..()
affected_mobs = list()
/datum/admin_secret_item/fun_secret/ghost_mode/execute(var/mob/user)
. = ..()
if(!.)
return
var/list/affected_areas = list()
for(var/mob/M in living_mob_list)
if(M.stat == CONSCIOUS && !(M in affected_mobs))
affected_mobs |= M
switch(rand(1,4))
if(1)
M.show_message(SPAN_NOTICE("You shudder as if cold..."), SAYCODE_TYPE_VISIBLE)
if(2)
M.show_message(SPAN_NOTICE("You feel something gliding across your back..."), SAYCODE_TYPE_VISIBLE)
if(3)
M.show_message(SPAN_NOTICE("Your eyes twitch, you feel like something you can't see is here..."), SAYCODE_TYPE_VISIBLE)
if(4)
M.show_message(SPAN_NOTICE("You notice something moving out of the corner of your eye, but nothing is there..."), SAYCODE_TYPE_VISIBLE)
for(var/obj/W in orange(5,M))
if(prob(25) && !W.anchored)
step_rand(W)
var/area/A = get_area(M)
if(A.requires_power && !A.always_unpowered && A.power_light && (A.z in (LEGACY_MAP_DATUM).station_levels))
affected_areas |= get_area(M)
affected_mobs |= user
for(var/area/AffectedArea in affected_areas)
AffectedArea.power_light = 0
AffectedArea.power_change()
spawn(rand(25,50))
AffectedArea.power_light = 1
AffectedArea.power_change()
sleep(100)
for(var/mob/M in affected_mobs)
M.show_message(SPAN_NOTICE("The chilling wind suddenly stops..."), SAYCODE_TYPE_VISIBLE)
affected_mobs.Cut()
affected_areas.Cut()