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siliconsandGitHub 3a32603c15 misc projectiles raycasting tweaks, makes projectiles faster (#6578)
makes projectiles faster
adds a tuning variable again
removes a useless button in set-ticklag
fixes homing
optimizes projectiles / makes them easier to reason about
2024-07-06 14:49:01 -06:00

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//Merged Doohl's and the existing ticklag as they both had good elements about them ~Carn
/client/proc/ticklag()
set category = "Debug"
set name = "Set Ticklag"
set desc = "Sets a new tick lag. Recommend you don't mess with this too much! Stable, time-tested ticklag value is 0.9"
if(!check_rights(R_DEBUG)) return
var/newtick = input("Sets a new tick lag. Please don't mess with this too much! The stable, time-tested ticklag value is 0.9","Lag of Tick", world.tick_lag) as num|null
//I've used ticks of 2 before to help with serious singulo lags
if(newtick && newtick <= 2 && newtick > 0)
log_admin("[key_name(src)] has modified world.tick_lag to [newtick]", 0)
message_admins("[key_name(src)] has modified world.tick_lag to [newtick]", 0)
world.set_ticklag(newtick)
feedback_add_details("admin_verb","TICKLAG") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
else
to_chat(src, "<font color='red'>Error: ticklag(): Invalid world.ticklag value. No changes made.</font>")