Files

186 lines
4.8 KiB
Plaintext

/obj/item/assembly_holder
name = "Assembly"
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = "holder"
item_state = "assembly"
throw_force = 5
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 10
var/secured = 0
var/obj/item/assembly/a_left = null
var/obj/item/assembly/a_right = null
var/obj/special_assembly = null
/obj/item/assembly_holder/proc/attach(var/obj/item/assembly/D, var/obj/item/assembly/D2, var/mob/user)
if(!D || !D2)
return FALSE
if(!istype(D) || !istype(D2))
return FALSE
if(D.secured || D2.secured)
return FALSE
if(user)
user.temporarily_remove_from_inventory(D, INV_OP_FORCE | INV_OP_SHOULD_NOT_INTERCEPT | INV_OP_SILENT)
user.temporarily_remove_from_inventory(D2, INV_OP_FORCE | INV_OP_SHOULD_NOT_INTERCEPT | INV_OP_SILENT)
D.holder = src
D2.holder = src
D.forceMove(src)
D2.forceMove(src)
a_left = D
a_right = D2
name = "[D.name]-[D2.name] assembly"
update_icon()
user.put_in_hands_or_drop(src)
return TRUE
/obj/item/assembly_holder/proc/detached()
return
/obj/item/assembly_holder/update_icon()
cut_overlays()
. = ..()
if(a_left)
add_overlay("[a_left.icon_state]_left")
for(var/O in a_left.attached_overlays)
add_overlay("[O]_l")
if(a_right)
add_overlay("[a_right.icon_state]_right")
for(var/O in a_right.attached_overlays)
add_overlay("[O]_r")
if(master)
master.update_icon()
/obj/item/assembly_holder/examine(mob/user, dist)
. = ..()
if ((in_range(src, user) || src.loc == user))
if (src.secured)
. += "\The [src] is ready!"
else
. += "\The [src] can be attached!"
/obj/item/assembly_holder/Crossed(atom/movable/AM)
. = ..()
if(AM.is_incorporeal())
return
if(a_left)
a_left.Crossed(AM)
if(a_right)
a_right.Crossed(AM)
/obj/item/assembly_holder/on_containing_storage_opening(datum/event_args/actor/actor, datum/object_system/storage/storage)
. = ..()
. |= a_left?.on_containing_storage_opening(arglist(args))
. |= a_right?.on_containing_storage_opening(arglist(args))
/obj/item/assembly_holder/Move()
..()
if(a_left && a_right)
a_left.holder_movement()
a_right.holder_movement()
/obj/item/assembly_holder/attack_hand(mob/user, datum/event_args/actor/clickchain/e_args)
if(a_left && a_right)
a_left.holder_movement()
a_right.holder_movement()
..()
/obj/item/assembly_holder/attackby(var/obj/item/W, var/mob/user)
if(W.is_screwdriver())
if(!a_left || !a_right)
to_chat(user, "<span class='warning'> BUG:Assembly part missing, please report this!</span>")
return
a_left.toggle_secure()
a_right.toggle_secure()
secured = !secured
if(secured)
to_chat(user, "<span class='notice'>\The [src] is ready!</span>")
else
to_chat(user, "<span class='notice'>\The [src] can now be taken apart!</span>")
update_icon()
return
else
..()
/obj/item/assembly_holder/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
src.add_fingerprint(user)
if(src.secured)
if(!a_left || !a_right)
to_chat(user, "<span class='warning'> BUG:Assembly part missing, please report this!</span>")
return
// WARNING: DO NOT REMOVE IGNITER TYPECHECKS
// If you do, grenades will INSTANTLY BLOW UP ON THE USER WHEN USED
// IN HAND!!
if(istype(a_left,a_right.type) && !istype(a_left, /obj/item/assembly/igniter))//If they are the same type it causes issues due to window code
switch(alert("Which side would you like to use?",,"Left","Right"))
if("Left") a_left.attack_self(user)
if("Right") a_right.attack_self(user)
return
else
if(!istype(a_left,/obj/item/assembly/igniter))
a_left.attack_self(user)
if(!istype(a_right,/obj/item/assembly/igniter))
a_right.attack_self(user)
else
var/turf/T = get_turf(src)
if(!T)
return FALSE
if(a_left)
a_left.holder = null
a_left.forceMove(T)
if(a_right)
a_right.holder = null
a_right.forceMove(T)
qdel(src)
/obj/item/assembly_holder/proc/process_activation(var/obj/D, var/normal = 1)
if(!D)
return FALSE
if(!secured)
visible_message("[icon2html(thing = src, target = world)] *beep* *beep*", "*beep* *beep*")
if((normal) && (a_right) && (a_left))
if(a_right != D)
a_right.pulsed(0)
if(a_left != D)
a_left.pulsed(0)
if(master)
master.receive_signal()
return TRUE
/obj/item/assembly_holder/hear_talk(mob/living/M as mob, msg, verb, datum/prototype/language/speaking)
if(a_right)
a_right.hear_talk(M,msg,verb,speaking)
if(a_left)
a_left.hear_talk(M,msg,verb,speaking)
/obj/item/assembly_holder/timer_igniter
name = "timer-igniter assembly"
/obj/item/assembly_holder/timer_igniter/Initialize(mapload)
var/obj/item/assembly/igniter/ign = new(src)
ign.secured = 1
ign.holder = src
var/obj/item/assembly/timer/tmr = new(src)
tmr.time = 5
tmr.secured = 1
tmr.holder = src
a_left = tmr
a_right = ign
secured = 1
update_icon()
name = initial(name) + " ([tmr.time] secs)"
return ..()