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2025-05-15 20:10:16 +02:00

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/obj/item/assembly/igniter
name = "igniter"
desc = "A small electronic device able to ignite combustable substances."
icon_state = "igniter"
origin_tech = list(TECH_MAGNET = 1)
materials_base = list(MAT_STEEL = 500, MAT_GLASS = 50)
secured = TRUE
wires = WIRE_RECEIVE
/obj/item/assembly/igniter/activate()
if(!..())
return FALSE
if(holder && istype(holder.loc,/obj/item/grenade/simple/chemical))
var/obj/item/grenade/simple/chemical/grenade = holder.loc
grenade.detonate()
else
var/turf/location = get_turf(loc)
if(location)
location.hotspot_expose(1000,1000)
if (istype(src.loc,/obj/item/assembly_holder))
if (istype(src.loc.loc, /obj/structure/reagent_dispensers/fueltank/))
var/obj/structure/reagent_dispensers/fueltank/tank = src.loc.loc
if (tank && tank.modded)
tank.explode()
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
return TRUE
/obj/item/assembly/igniter/attack_self(mob/user, datum/event_args/actor/actor)
activate()
add_fingerprint(user)
return TRUE
/obj/item/assembly/igniter/is_hot()
return TRUE