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- separates the composition of cyborgs into modules, iconsets, chassis, upgrades - modules / chassis atm can provide items, so can upgrades; in the future we will want to probably generalize the item API a bit so components can work - chassis now can (unimplemented) easily be made to give different stats - reorganizes all the cyborg sprites - adds generalized item mounts with redirection support and tears out legacy cyborg items - entirely rebalances modules & writes some new lawsets in for future use --------- Co-authored-by: silicons <silicons@silicons.dev>
6 lines
171 B
Plaintext
6 lines
171 B
Plaintext
/datum/asset_pack/spritesheet/materials
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name = "sheetmaterials"
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/datum/asset_pack/spritesheet/materials/generate()
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insert_all("stack", 'icons/interface/materials.dmi')
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