mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-31 00:38:54 +01:00
* move phoronlock define * t * force rename * nuke unneeded things * don't do that * tgui sync? * changes * unit testing module * backend * tools update * aaah * go and stay go * path replace * move everything * toss out more stuff * remove * fine those can stay * dependencies.sh * ruin datum move + rename * level assets why did you guys put the turfs in my atmosphers folder grr * more moving * basemap, force stuff * fix that desync meme * move more stuff * move those too * repath * get rid of useless initializers * hacky patchy * reservations * alright * tgui * changelog example * checksum * md5 * errors * more * turf empty * stop * fix * bad kwarg * let's get those in again * alright * rid of that * huh * newlines * newlines * folder * mood * woops * readme * might as well trim now * let's go * fuck it tether isn't being used anyways lol * ok * empty files go * tether is demoted * sorry but this goes too * okay * make that work too * ok * wow. * whew * Fix * fixes * ok * sigh * fix * fix * aah. * rust_g logging * update rust g file * fix * funny * Fix * map issues * fix * initialize hints * solves some problems * those too * ok * pills * let's do that. * hit that too * runtime * add that too * alright * fix * fix * fix * Fix * add * fix * wildwest, what have they done to you... * do that too' git push * fixes * fixes * fixes * pack this tightly * let's not have empty files * sigh * fix * FUCK OFF * fix icon * rip old mapmerge * zz * woo yeah woo yeah * logging * fix * better logs * GRRRRRR * last commit?? * awful
26 lines
673 B
Plaintext
26 lines
673 B
Plaintext
/obj/effect/spawner/lootdrop
|
|
icon = 'icons/mob/screen1.dmi'
|
|
icon_state = "x2"
|
|
var/lootcount = 1 //how many items will be spawned
|
|
var/lootdoubles = 0 //if the same item can be spawned twice
|
|
var/loot = "" //a list of possible items to spawn- a string of paths
|
|
|
|
/obj/effect/spawner/lootdrop/Initialize(mapload)
|
|
. = ..()
|
|
var/list/things = params2list(loot)
|
|
|
|
if(things && things.len)
|
|
for(var/i = lootcount, i > 0, i--)
|
|
if(!things.len)
|
|
return
|
|
|
|
var/loot_spawn = pick(things)
|
|
var/loot_path = text2path(loot_spawn)
|
|
|
|
if(!loot_path || !lootdoubles)
|
|
things.Remove(loot_spawn)
|
|
continue
|
|
|
|
new loot_path(get_turf(src))
|
|
return INITIALIZE_HINT_QDEL
|