Files
Timothy TeakettleandGitHub 9922cc9c28 fix some icons + roast beef spawning the wrong trash (#7421)
## About The Pull Request
fixed icons for: reindeer hat, 12.7mm ammo, green marker beacon (this
isnt a thing, it's just the olive option)
fixed roast beef spawning waffle trash instead of plate trash
fixed initial defib paddles sprite 

## Why It's Good For The Game
fixes bugs

## Changelog

🆑
fix: fixed icons for: reindeer hat, 12.7mm ammo, green marker beacon
(this isnt a thing, it's just the olive option)
fix: fixed roast beef spawning waffle trash instead of plate trash
fix: fixed initial defib paddles sprite 
🆑
2025-12-12 00:50:39 -05:00

748 lines
25 KiB
Plaintext

/obj/item/clothing/head/centhat
name = "\improper CentCom. hat"
icon_state = "centcom"
desc = "It's good to be emperor."
siemens_coefficient = 0.9
body_cover_flags = 0
/obj/item/clothing/head/centhat/customs
name = "Customs Hat"
desc = "A formal hat for OriCon Customs Officers."
icon_state = "customshat"
/obj/item/clothing/head/pin
icon_state = "pin"
addblends = "pin_a"
name = "hair pin"
desc = "A nice hair pin."
slot_flags = SLOT_HEAD | SLOT_EARS
body_cover_flags = 0
drop_sound = 'sound/items/drop/ring.ogg'
pickup_sound = 'sound/items/pickup/ring.ogg'
/obj/item/clothing/head/pin/pink
icon_state = "pinkpin"
addblends = null
name = "pink hair hat"
/obj/item/clothing/head/pin/clover
icon_state = "cloverpin"
name = "clover pin"
addblends = null
desc = "A hair pin in the shape of a clover leaf."
/obj/item/clothing/head/pin/butterfly
icon_state = "butterflypin"
name = "butterfly pin"
addblends = null
desc = "A hair pin in the shape of a bright blue butterfly."
/obj/item/clothing/head/pin/magnetic
icon_state = "magnetpin"
name = "magnetic 'pin'"
addblends = null
desc = "Finally, a hair pin even a Morpheus chassis can use."
materials_base = list(MAT_STEEL = 10)
/obj/item/clothing/head/pin/flower
name = "red flower pin"
icon_state = "hairflower"
addblends = null
desc = "Smells nice."
/obj/item/clothing/head/pin/flower/blue
icon_state = "hairflower_blue"
name = "blue flower pin"
/obj/item/clothing/head/pin/flower/pink
icon_state = "hairflower_pink"
name = "pink flower pin"
/obj/item/clothing/head/pin/flower/yellow
icon_state = "hairflower_yellow"
name = "yellow flower pin"
/obj/item/clothing/head/pin/flower/violet
icon_state = "hairflower_violet"
name = "violet flower pin"
/obj/item/clothing/head/pin/flower/orange
icon_state = "hairflower_orange"
name = "orange flower pin"
/obj/item/clothing/head/pin/flower/white
icon_state = "hairflower_white"
addblends = "hairflower_white_a"
name = "flower pin"
/obj/item/clothing/head/pin/bow
icon_state = "bow"
addblends = "bow_a"
name = "hair bow"
desc = "A ribbon tied into a bow with a clip on the back to attach to hair."
item_state_slots = list(SLOT_ID_RIGHT_HAND = "pill", SLOT_ID_LEFT_HAND = "pill")
/obj/item/clothing/head/pin/bow/big
icon_state = "whiteribbon"
name = "ribbon"
addblends = null
/obj/item/clothing/head/pin/bow/big/red
icon_state = "redribbon"
name = "red ribbon"
addblends = null
/obj/item/clothing/head/powdered_wig
name = "powdered wig"
desc = "A powdered wig."
icon_state = "pwig"
/obj/item/clothing/head/that
name = "top-hat"
desc = "It's an amish looking hat."
icon_state = "tophat"
siemens_coefficient = 0.9
body_cover_flags = 0
/obj/item/clothing/head/redcoat
name = "redcoat's hat"
icon_state = "redcoat"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "pirate", SLOT_ID_LEFT_HAND = "pirate")
desc = "<i>'I guess it's a redhead.'</i>"
body_cover_flags = 0
/obj/item/clothing/head/mailman
name = "station cap"
icon_state = "mailman"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "hopcap", SLOT_ID_LEFT_HAND = "hopcap")
desc = "<i>Choo-choo</i>!"
body_cover_flags = 0
/obj/item/clothing/head/plaguedoctorhat
name = "plague doctor's hat"
desc = "These were once used by Plague doctors. They're pretty much useless."
icon_state = "plaguedoctor"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "tophat", SLOT_ID_LEFT_HAND = "tophat")
permeability_coefficient = 0.01
siemens_coefficient = 0.9
body_cover_flags = 0
/obj/item/clothing/head/hasturhood
name = "hastur's hood"
desc = "It's unspeakably stylish"
icon_state = "hasturhood"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "enginering_beret", SLOT_ID_LEFT_HAND = "enginering_beret")
inv_hide_flags = BLOCKHAIR
body_cover_flags = HEAD|FACE|EYES
/obj/item/clothing/head/nursehat
name = "nurse's hat"
desc = "It allows quick identification of trained medical personnel."
icon_state = "nursehat"
siemens_coefficient = 0.9
body_cover_flags = 0
/obj/item/clothing/head/syndicatefake
name = "red space-helmet replica"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "syndicate-helm-black-red", SLOT_ID_LEFT_HAND = "syndicate-helm-black-red")
icon_state = "syndicate"
desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!"
inv_hide_flags = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
siemens_coefficient = 2.0
body_cover_flags = HEAD|FACE|EYES
/obj/item/clothing/head/hevhelm
name = "Hazardous Environments Helmet"
desc = "Don't get Kleiner'd, wear the Helmet."
icon_state = "hevhelm"
inv_hide_flags = BLOCKHAIR|HIDEEARS|HIDEMASK
body_cover_flags = HEAD|FACE
/obj/item/clothing/head/cueball
name = "cueball helmet"
desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
icon_state = "cueball"
inv_hide_flags = BLOCKHAIR
body_cover_flags = HEAD|FACE|EYES
/obj/item/clothing/head/greenbandana
name = "green bandana"
desc = "It's a green bandana with some fine nanotech lining."
icon_state = "greenbandana"
inv_hide_flags = 0
body_cover_flags = 0
/obj/item/clothing/head/cardborg
name = "cardborg helmet"
desc = "A helmet made out of a box."
icon_state = "cardborg_h"
inv_hide_flags = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
body_cover_flags = HEAD|FACE|EYES
drop_sound = 'sound/items/drop/cardboardbox.ogg'
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
/obj/item/clothing/head/justice
name = "justice hat"
desc = "fight for what's righteous!"
icon_state = "justicered" //Does this even exist?
inv_hide_flags = BLOCKHAIR
body_cover_flags = HEAD|EYES
/obj/item/clothing/head/justice/blue
icon_state = "justiceblue"
/obj/item/clothing/head/justice/yellow
icon_state = "justiceyellow"
/obj/item/clothing/head/justice/green
icon_state = "justicegreen"
/obj/item/clothing/head/justice/pink
icon_state = "justicepink"
/obj/item/clothing/head/rabbitears
name = "rabbit ears"
desc = "Wearing these makes you looks useless, and only good for your sex appeal."
icon_state = "bunny"
body_cover_flags = 0
/obj/item/clothing/head/flatcap
name = "flat cap"
desc = "A working man's cap."
icon_state = "flat_cap"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "detective", SLOT_ID_LEFT_HAND = "detective")
siemens_coefficient = 0.9 //...what?
/obj/item/clothing/head/flatcap/grey
icon_state = "flat_capw"
addblends = "flat_capw_a"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "greysoft", SLOT_ID_LEFT_HAND = "greysoft")
/obj/item/clothing/head/pirate
name = "pirate hat"
desc = "Yarr."
icon_state = "pirate"
body_cover_flags = 0
/obj/item/clothing/head/hgpiratecap
name = "pirate hat"
desc = "Yarr."
icon_state = "hgpiratecap"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "hoscap", SLOT_ID_LEFT_HAND = "hoscap")
body_cover_flags = 0
/obj/item/clothing/head/bandana
name = "pirate bandana"
desc = "Yarr."
icon_state = "bandana"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "redbandana", SLOT_ID_LEFT_HAND = "redbandana")
/obj/item/clothing/head/bowler
name = "bowler-hat"
desc = "Gentleman, elite aboard!"
icon_state = "bowler"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "tophat", SLOT_ID_LEFT_HAND = "tophat")
body_cover_flags = 0
//stylish bs12 hats
/obj/item/clothing/head/bowlerhat
name = "bowler hat"
icon_state = "bowler_hat"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "tophat", SLOT_ID_LEFT_HAND = "tophat")
desc = "For the gentleman of distinction."
body_cover_flags = 0
/obj/item/clothing/head/beaverhat
name = "beaver hat"
icon_state = "beaver_hat"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "tophat", SLOT_ID_LEFT_HAND = "tophat")
desc = "Soft felt makes this hat both comfortable and elegant."
/obj/item/clothing/head/boaterhat
name = "boater hat"
icon_state = "boater_hat"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "tophat", SLOT_ID_LEFT_HAND = "tophat")
desc = "The ultimate in summer fashion."
/obj/item/clothing/head/fedora
name = "fedora"
icon_state = "fedora"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "detective", SLOT_ID_LEFT_HAND = "detective")
desc = "A sharp, stylish hat."
/obj/item/clothing/head/fedora/brown
name = "fedora"
desc = "A brown fedora - either the cornerstone of a reporter's style or a poor attempt at looking cool, depending on the person wearing it."
icon_state = "detective"
/obj/item/clothing/head/fedora/grey
icon_state = "detective2"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "detective", SLOT_ID_LEFT_HAND = "detective")
desc = "A grey fedora - either the cornerstone of a reporter's style or a poor attempt at looking cool, depending on the person wearing it."
/obj/item/clothing/head/fedora/floppy
name = "wide brimmed hat"
desc = "A dark fedora with an incredibly wide brim. It's very avant garde."
icon_state = "floppy"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "witch", SLOT_ID_LEFT_HAND = "witch")
/obj/item/clothing/head/feathertrilby
name = "feather trilby"
icon_state = "feather_trilby"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "detective", SLOT_ID_LEFT_HAND = "detective")
desc = "A sharp, stylish hat with a feather."
/obj/item/clothing/head/fez
name = "fez"
icon_state = "fez"
desc = "You should wear a fez. Fezzes are cool."
/obj/item/clothing/head/cowboy_hat
name = "cowboy hat"
desc = "For those that have spurs that go jingle jangle jingle."
icon_state = "cowboyhat"
body_cover_flags = 0
/obj/item/clothing/head/cowboy_hat/black
name = "black cowboy hat"
desc = "You can almost hear the old western music."
icon_state = "cowboy_black"
/obj/item/clothing/head/cowboy_hat/wide
name = "wide-brimmed cowboy hat"
desc = "Because justice isn't going to dispense itself."
icon_state = "cowboy_wide"
/obj/item/clothing/head/cowboy_hat/small
name = "small cowboy hat"
desc = "For the tiniest of cowboys."
icon_state = "cowboy_small"
/obj/item/clothing/head/cowboy_hat/pink
name = "pink cowboy hat"
desc = "Did you know pink used to be a masculine color?"
icon_state = "cowboyhat_pink"
/obj/item/clothing/head/witchwig
name = "witch costume wig"
desc = "Eeeee~heheheheheheh!"
icon_state = "witch"
inv_hide_flags = BLOCKHAIR
siemens_coefficient = 2.0
/obj/item/clothing/head/chicken
name = "chicken suit head"
desc = "Bkaw!"
icon_state = "chickenhead"
inv_hide_flags = BLOCKHAIR
siemens_coefficient = 0.7
body_cover_flags = HEAD|FACE|EYES
/obj/item/clothing/head/bearpelt
name = "bear pelt hat"
desc = "Fuzzy."
icon_state = "bearpelt"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "beret_black", SLOT_ID_LEFT_HAND = "beret_black")
inv_hide_flags = BLOCKHAIR
siemens_coefficient = 0.7
/obj/item/clothing/head/xenos
name = "xenos helmet"
icon_state = "xenos"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "xenos_helm", SLOT_ID_LEFT_HAND = "xenos_helm")
desc = "A helmet made out of chitinous alien hide."
inv_hide_flags = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
siemens_coefficient = 2.0
body_cover_flags = HEAD|FACE|EYES
/obj/item/clothing/head/philosopher_wig
name = "natural philosopher's wig"
desc = "A stylish monstrosity unearthed from Earth's Renaissance period. With this most distinguish'd wig, you'll be ready for your next soiree!"
icon_state = "philosopher_wig"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "pwig", SLOT_ID_LEFT_HAND = "pwig")
inv_hide_flags = BLOCKHAIR
siemens_coefficient = 2.0 //why is it so conductive?!
body_cover_flags = 0
/obj/item/clothing/head/orangebandana //themij: Taryn Kifer
name = "orange bandana"
desc = "An orange piece of cloth, worn on the head."
icon_state = "orange_bandana"
body_cover_flags = 0
/obj/item/clothing/head/hijab
name = "hijab"
desc = "A veil that is wrapped to cover the head and chest"
icon_state = "hijab"
addblends = "hijab_a"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "beret_white", SLOT_ID_LEFT_HAND = "beret_white")
body_cover_flags = 0
inv_hide_flags = BLOCKHAIR
/obj/item/clothing/head/kippa
name = "kippa"
desc = "A small, brimless cap."
icon_state = "kippa"
addblends = "kippa_a"
body_cover_flags = 0
/obj/item/clothing/head/turban
name = "turban"
desc = "A cloth used to wind around the head"
icon_state = "turban"
addblends = "turban_a"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "beret_white", SLOT_ID_LEFT_HAND = "beret_white")
body_cover_flags = 0
inv_hide_flags = BLOCKHEADHAIR
/obj/item/clothing/head/taqiyah
name = "taqiyah"
desc = "A short, rounded skullcap usually worn for religious purposes."
icon_state = "taqiyah"
addblends = "taqiyah_a"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "taq", SLOT_ID_LEFT_HAND = "taq")
/obj/item/clothing/head/beanie
name = "beanie"
desc = "A head-hugging brimless winter cap. This one is tight."
icon_state = "beanie"
body_cover_flags = 0
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
cold_protection_cover = HEAD
/obj/item/clothing/head/beanie_loose
name = "loose beanie"
desc = "A head-hugging brimless winter cap. This one is loose."
icon_state = "beanie_hang"
addblends = "beanie_hang_a"
body_cover_flags = 0
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
cold_protection_cover = HEAD
/obj/item/clothing/head/beretg
name = "beret"
desc = "A beret, an artists favorite headwear."
icon_state = "beret_g"
addblends = "beret_g_a"
body_cover_flags = 0
/obj/item/clothing/head/sombrero
name = "sombrero"
desc = "A wide-brimmed hat popularly worn in Mexico."
icon_state = "sombrero"
body_cover_flags = 0
/obj/item/clothing/head/headband/maid
name = "maid headband"
desc = "Keeps hair out of the way for important... jobs."
icon_state = "maid"
body_cover_flags = 0
/obj/item/clothing/head/maangtikka
name = "maang tikka"
desc = "A jeweled headpiece originating in India."
icon_state = "maangtikka"
body_cover_flags = 0
/obj/item/clothing/head/jingasa
name = "jingasa"
desc = "A wide, flat rain hat originally from Japan."
icon_state = "jingasa"
body_cover_flags = 0
item_state_slots = list(SLOT_ID_RIGHT_HAND = "taq", SLOT_ID_LEFT_HAND = "taq")
/obj/item/clothing/head/cowl
name = "black cowl"
desc = "A gold-lined black cowl. It gives off uncomfortable cult vibes, but fancy."
icon_state = "cowl"
body_cover_flags = 0
/obj/item/clothing/head/cowl
name = "white cowl"
desc = "A gold-lined white cowl. It gives off uncomfortable cult vibes, but fancy."
icon_state = "whitecowl"
body_cover_flags = 0
/obj/item/clothing/head/bohat
name = "bridge officer hat"
desc = "For a person with no authority who takes themselves very seriously."
icon_state = "bridgeofficersoft"
/obj/item/clothing/head/parahat
name = "paramedic cap"
desc = "For a person who really needs a raise."
icon_state = "paramedicsoft"
/obj/item/clothing/head/bocap
name = "bridge officer cap"
desc = "For a person with no authority who takes themselves very VERY seriously."
icon_state = "bridgeofficerhard"
/obj/item/clothing/head/operations
name = "Operations Command Staff Cap"
desc = "A white cap distributed to Command staff aboard NT vessels."
icon_state = "operations_cap_command"
/obj/item/clothing/head/operations/medsci
name = "Operations Medical/Science Staff Cap"
desc = "A faded-blue cap distributed to both Medical and Science staff aboard NT vessels."
icon_state = "operations_cap_medsci"
/obj/item/clothing/head/operations/engineering
name = "Operations Engineering Staff Cap"
desc = "An orange/yellow cap distributed to Engineering staff aboard NT vessels."
icon_state = "operations_cap_engineering"
/obj/item/clothing/head/operations/security
name = "Operations Security Staff Cap"
desc = "A red cap distributed to Security staff aboard NT vessels."
icon_state = "operations_cap_sec"
/obj/item/clothing/head/rice
name = "rice hat"
desc = "A conical hat originating from old Earth Asia. Useful for keeping the sun and moisture out of your face when working in a humid environment."
icon_state = "rice_hat"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "beret_white", SLOT_ID_LEFT_HAND = "beret_white")
body_cover_flags = 0
inv_hide_flags = BLOCKHAIR
/obj/item/clothing/head/lobster
name = "lobster costume head"
desc = "Remember: Lobsters don't scream."
icon_state = "lobster_hat"
inv_hide_flags = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
siemens_coefficient = 0.7
body_cover_flags = HEAD|FACE|EYES
/obj/item/clothing/head/nemes
name = "nemes headdress"
desc = "A flowing cloth cap worn by the ruling class of Egypt, an old Earth country in Africa. Usually found on dessicated corpses or fetish cosplayers."
icon_state = "nemes_headdress"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "beret_blue", SLOT_ID_LEFT_HAND = "beret_blue")
body_cover_flags = 0
inv_hide_flags = BLOCKHAIR
/obj/item/clothing/head/pharaoh
name = "pharaoh cap"
desc = "An alternate headdress worn by ancient Egyptian Pharaohs. Studies have concluded that wearing this does not, in fact, make you an Egyptian."
icon_state = "pharaoh_hat"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "beret_blue", SLOT_ID_LEFT_HAND = "beret_blue")
body_cover_flags = 0
inv_hide_flags = BLOCKHAIR
/obj/item/clothing/head/bunny
name = "bunny costume head"
desc = "Popular with both mascots and heartbroken Japanese highschool girls."
icon_state = "bunnyhead"
inv_hide_flags = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
siemens_coefficient = 0.7
body_cover_flags = HEAD|FACE|EYES
/obj/item/clothing/head/pith
name = "pith hat"
desc = "A peaked helmet once popular among Old Earth militaries and expeditionary forces."
icon_state = "pith"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "beret_white", SLOT_ID_LEFT_HAND = "beret_white")
/obj/item/clothing/head/reindeer
name = "reindeer antlers"
desc = "A set of costume antlers with a glowing red nose, an Old Earth favorite."
icon_state = "reindeer"
item_action_name = "Toggle Nose"
/obj/item/clothing/head/reindeer/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
if(src.icon_state == initial(icon_state))
src.icon_state = "[icon_state]_on"
to_chat(user, "You turn the glowing nose on.")
else
src.icon_state = initial(icon_state)
to_chat(user, "You turn the glowing nose off.")
update_worn_icon() //so our mob-overlays update
/obj/item/clothing/head/crown
name = "banded crown"
desc = "A simple crown, fashioned out of gold."
icon_state = "crown"
body_cover_flags = HEAD
/obj/item/clothing/head/crown/fancy
name = "coronation crown"
desc = "An opulent crown, crafted for ceremonial purposes."
icon_state = "fancycrown"
/obj/item/clothing/head/scarecrow
name = "field hat"
desc = "A ragged burlap hat, bleached and worn by years of exposure to blistering sunlight."
icon_state = "scarecrow_hat"
body_cover_flags = HEAD
/obj/item/clothing/head/holiday
name = "red holiday hat"
desc = "A floppy, fur lined cap. Made famous by an Old Earth mythical figure."
icon_state = "christmashat"
body_cover_flags = HEAD
/obj/item/clothing/head/holiday/green
name = "green holiday hat"
desc = "A floppy, fur lined cap. Made famous by a cabal of toy crafting elves."
icon_state = "christmashatg"
body_cover_flags = HEAD
/obj/item/clothing/head/telegram
name = "telegram cap"
desc = "A red box hat, affixed with an elastic strap."
icon_state = "telegram"
/obj/item/clothing/head/widehat_red
name = "broad red hat"
desc = "A wide brimmed velvet hat with a feather affixed to the band."
icon_state = "widehat_red"
/obj/item/clothing/head/snowman
name = "snowman head"
desc = "A chilly pile of reinforced ice, fashioned to look like a snowman's head."
icon_state = "snowman"
inv_hide_flags = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
siemens_coefficient = 0.7
body_cover_flags = HEAD|FACE|EYES
/obj/item/clothing/head/traveller
name = "traveller's hat"
desc = "A wide brimmed hat made of sturdy material. Its floppy, pointed top is similar to those worn by Old Earth bards or sorcerors."
icon_state = "traveller"
//addblends = "traveller_a"
/obj/item/clothing/head/samurai_replica
name = "replica kabuto"
desc = "An authentic antique, this helmet from old Earth belongs to an ancient martial tradition. The advent of firearms made this style of protection obsolete. Unfortunately, this remains the case. This version appears less sturdy."
icon_state = "kabuto_colorable"
/obj/item/clothing/head/ankh
name = "aegyptian circlet"
desc = "Perfect for when you want to deliver a stern look from on high."
icon_state = "ankh"
body_cover_flags = 0
/obj/item/clothing/head/roman_replica
name = "Roman Galea"
desc = "A reproduction helmet fashioned to look like an ancient Roman Galea. The material is too flimsy to provide protection."
icon_state = "roman"
/obj/item/clothing/head/romancent_replica
name = "Roman Crested Galea"
desc = "A reproduction helmet fashioned to look like an ancient Roman Galea. The material is too flimsy to provide protection."
icon_state = "roman_c"
/obj/item/clothing/head/imperial_replica
name = "imperial soldier helmet"
desc = "Reproduction headgear fashioned after the standard helmet of the ill fated Neo Macedonian Empire. The material is too flimsy to provide protection."
icon_state = "ge_helm"
icon = 'icons/obj/clothing/hats.dmi'
/obj/item/clothing/head/imperial_officer_replica
name = "imperial officer helmet"
desc = "Reproduction headgear fashioned after the officer's helmet of the ill fated Neo Macedonian Empire. The material is too flimsy to provide protection."
icon_state = "ge_helmcent"
icon = 'icons/obj/clothing/hats.dmi'
/obj/item/clothing/head/papersack
name = "paper sack hat"
desc = "A paper sack with crude holes cut out for eyes. Useful for hiding one's identity or ugliness."
icon_state = "paperbag_None"
inv_hide_flags = BLOCKHAIR|HIDEFACE
/obj/item/clothing/head/papersack/smiley
name = "paper sack hat"
desc = "A paper sack with crude holes cut out for eyes and a sketchy smile drawn on the front. Not creepy at all."
icon_state = "paperbag_SmileyFace"
inv_hide_flags = BLOCKHAIR|HIDEFACE
/obj/item/clothing/head/ghost_sheet
name = "ghost sheet"
desc = "The hands float by themselves, so it's extra spooky."
icon_state = "ghost_sheet"
item_state = "ghost_sheet"
throw_force = 0
throw_speed = 1
throw_range = 2
body_cover_flags = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|HEAD|FACE
inv_hide_flags = HIDEEARS|BLOCKHEADHAIR|HIDEGLOVES|HIDETIE|HIDEHOLSTER
/obj/item/clothing/head/half_pint //Note, this headband is basically designed to only work on one hairstyle. YMMV
name = "Half-Pint Headband"
desc = "A simple metal headband with cosmetic lights. It seems like it's meant to accompany an outfit."
icon_state = "half_pint"
body_cover_flags = 0
/obj/item/clothing/head/bard
name = "audacious wide brimmed hat"
desc = "A bold leather hat with a brim so wide that it droops. The bright feather of an unknown bird has been stuck into the brim."
icon = 'icons/clothing/head/bard.dmi'
icon_state = "bardhat"
worn_render_flags = WORN_RENDER_SLOT_ONE_FOR_ALL
/obj/item/clothing/head/cowl
name = "cloth cowl"
desc = "A loose cowl fashioned from cloth. Designed to cover the head and potentially conceal one's identity."
icon = 'icons/clothing/head/cowl.dmi'
icon_state = "golhood"
worn_render_flags = WORN_RENDER_SLOT_ONE_FOR_ALL
item_action_name = "Toggle Hood"
/obj/item/clothing/head/cowl/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
if(src.icon_state == initial(icon_state))
src.icon_state = "[icon_state]1"
to_chat(user, "You raise the [src].")
else
src.icon_state = initial(icon_state)
to_chat(user, "You lower the [src].")
update_worn_icon() //so our mob-overlays update"
/obj/item/clothing/head/cowl/goliath
name = "goliath hide cowl"
desc = "A loose cowl fashioned from Goliath hide. Designed to cover the head and potentially conceal one's identity."
icon = 'icons/clothing/head/cowl.dmi'
icon_state = "golhood"
worn_render_flags = WORN_RENDER_SLOT_ONE_FOR_ALL
body_cover_flags = HEAD|FACE
inv_hide_flags = HIDEEARS|BLOCKHEADHAIR
item_action_name = "Toggle Hood"
/obj/item/clothing/head/fishingcap
name = "Fishing Cap"
desc = "The lettering on this hat is phenominal. It reads: 'Women fear me. Fish fear me. Men turn their eyes away from me as I walk. No beast dare makes a sound in my presence. I am alone in this barren space.' There is a patch of an extra large Monkfish sewn on beneath these words. Only the most prestegious fishers in the universe must own a hat like this..."
icon_state = "fishingcap"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "fishingcap", SLOT_ID_LEFT_HAND = "fishingcap")
/obj/item/clothing/head/darkcleric
name = "dark cleric circlet"
desc = "This chased silver circlet bears a polished black stone in its center. A matching ponytail holder is included."
icon = 'icons/clothing/head/darkcleric.dmi'
icon_state = "darkcleric"
worn_render_flags = WORN_RENDER_SLOT_ONE_FOR_ALL
/obj/item/clothing/head/eulrhat
name = "sleek side cap"
desc = "A simple wedge cap with red accents, highly popular within Tri-Star Compact space."
icon_state = "eulrhat"
body_cover_flags = 0
/obj/item/clothing/head/onestar
name = "one star hat"
desc = "It's a maroon-ish hat with an odd logo.."
icon = 'icons/clothing/head/onestar.dmi'
icon_state = "os_cap"
worn_render_flags = WORN_RENDER_SLOT_ONE_FOR_ALL
/obj/item/clothing/head/analyst
name = "analyst's hat"
desc = "A wide brimmed, pointed hat made of sturdy material. The decorative strap fastened around it holds in place a prominent PMD insignia."
icon_state = "analyst"