mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-26 18:57:11 +01:00
## About The Pull Request fixed icons for: reindeer hat, 12.7mm ammo, green marker beacon (this isnt a thing, it's just the olive option) fixed roast beef spawning waffle trash instead of plate trash fixed initial defib paddles sprite ## Why It's Good For The Game fixes bugs ## Changelog 🆑 fix: fixed icons for: reindeer hat, 12.7mm ammo, green marker beacon (this isnt a thing, it's just the olive option) fix: fixed roast beef spawning waffle trash instead of plate trash fix: fixed initial defib paddles sprite 🆑
748 lines
25 KiB
Plaintext
748 lines
25 KiB
Plaintext
/obj/item/clothing/head/centhat
|
|
name = "\improper CentCom. hat"
|
|
icon_state = "centcom"
|
|
desc = "It's good to be emperor."
|
|
siemens_coefficient = 0.9
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/centhat/customs
|
|
name = "Customs Hat"
|
|
desc = "A formal hat for OriCon Customs Officers."
|
|
icon_state = "customshat"
|
|
|
|
/obj/item/clothing/head/pin
|
|
icon_state = "pin"
|
|
addblends = "pin_a"
|
|
name = "hair pin"
|
|
desc = "A nice hair pin."
|
|
slot_flags = SLOT_HEAD | SLOT_EARS
|
|
body_cover_flags = 0
|
|
drop_sound = 'sound/items/drop/ring.ogg'
|
|
pickup_sound = 'sound/items/pickup/ring.ogg'
|
|
|
|
/obj/item/clothing/head/pin/pink
|
|
icon_state = "pinkpin"
|
|
addblends = null
|
|
name = "pink hair hat"
|
|
|
|
/obj/item/clothing/head/pin/clover
|
|
icon_state = "cloverpin"
|
|
name = "clover pin"
|
|
addblends = null
|
|
desc = "A hair pin in the shape of a clover leaf."
|
|
|
|
/obj/item/clothing/head/pin/butterfly
|
|
icon_state = "butterflypin"
|
|
name = "butterfly pin"
|
|
addblends = null
|
|
desc = "A hair pin in the shape of a bright blue butterfly."
|
|
|
|
/obj/item/clothing/head/pin/magnetic
|
|
icon_state = "magnetpin"
|
|
name = "magnetic 'pin'"
|
|
addblends = null
|
|
desc = "Finally, a hair pin even a Morpheus chassis can use."
|
|
materials_base = list(MAT_STEEL = 10)
|
|
|
|
/obj/item/clothing/head/pin/flower
|
|
name = "red flower pin"
|
|
icon_state = "hairflower"
|
|
addblends = null
|
|
desc = "Smells nice."
|
|
|
|
/obj/item/clothing/head/pin/flower/blue
|
|
icon_state = "hairflower_blue"
|
|
name = "blue flower pin"
|
|
|
|
/obj/item/clothing/head/pin/flower/pink
|
|
icon_state = "hairflower_pink"
|
|
name = "pink flower pin"
|
|
|
|
/obj/item/clothing/head/pin/flower/yellow
|
|
icon_state = "hairflower_yellow"
|
|
name = "yellow flower pin"
|
|
|
|
/obj/item/clothing/head/pin/flower/violet
|
|
icon_state = "hairflower_violet"
|
|
name = "violet flower pin"
|
|
|
|
/obj/item/clothing/head/pin/flower/orange
|
|
icon_state = "hairflower_orange"
|
|
name = "orange flower pin"
|
|
|
|
/obj/item/clothing/head/pin/flower/white
|
|
icon_state = "hairflower_white"
|
|
addblends = "hairflower_white_a"
|
|
name = "flower pin"
|
|
|
|
/obj/item/clothing/head/pin/bow
|
|
icon_state = "bow"
|
|
addblends = "bow_a"
|
|
name = "hair bow"
|
|
desc = "A ribbon tied into a bow with a clip on the back to attach to hair."
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "pill", SLOT_ID_LEFT_HAND = "pill")
|
|
|
|
/obj/item/clothing/head/pin/bow/big
|
|
icon_state = "whiteribbon"
|
|
name = "ribbon"
|
|
addblends = null
|
|
|
|
/obj/item/clothing/head/pin/bow/big/red
|
|
icon_state = "redribbon"
|
|
name = "red ribbon"
|
|
addblends = null
|
|
|
|
/obj/item/clothing/head/powdered_wig
|
|
name = "powdered wig"
|
|
desc = "A powdered wig."
|
|
icon_state = "pwig"
|
|
|
|
/obj/item/clothing/head/that
|
|
name = "top-hat"
|
|
desc = "It's an amish looking hat."
|
|
icon_state = "tophat"
|
|
siemens_coefficient = 0.9
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/redcoat
|
|
name = "redcoat's hat"
|
|
icon_state = "redcoat"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "pirate", SLOT_ID_LEFT_HAND = "pirate")
|
|
desc = "<i>'I guess it's a redhead.'</i>"
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/mailman
|
|
name = "station cap"
|
|
icon_state = "mailman"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "hopcap", SLOT_ID_LEFT_HAND = "hopcap")
|
|
desc = "<i>Choo-choo</i>!"
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/plaguedoctorhat
|
|
name = "plague doctor's hat"
|
|
desc = "These were once used by Plague doctors. They're pretty much useless."
|
|
icon_state = "plaguedoctor"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "tophat", SLOT_ID_LEFT_HAND = "tophat")
|
|
permeability_coefficient = 0.01
|
|
siemens_coefficient = 0.9
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/hasturhood
|
|
name = "hastur's hood"
|
|
desc = "It's unspeakably stylish"
|
|
icon_state = "hasturhood"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "enginering_beret", SLOT_ID_LEFT_HAND = "enginering_beret")
|
|
inv_hide_flags = BLOCKHAIR
|
|
body_cover_flags = HEAD|FACE|EYES
|
|
|
|
/obj/item/clothing/head/nursehat
|
|
name = "nurse's hat"
|
|
desc = "It allows quick identification of trained medical personnel."
|
|
icon_state = "nursehat"
|
|
siemens_coefficient = 0.9
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/syndicatefake
|
|
name = "red space-helmet replica"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "syndicate-helm-black-red", SLOT_ID_LEFT_HAND = "syndicate-helm-black-red")
|
|
icon_state = "syndicate"
|
|
desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!"
|
|
inv_hide_flags = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
|
siemens_coefficient = 2.0
|
|
body_cover_flags = HEAD|FACE|EYES
|
|
|
|
/obj/item/clothing/head/hevhelm
|
|
name = "Hazardous Environments Helmet"
|
|
desc = "Don't get Kleiner'd, wear the Helmet."
|
|
icon_state = "hevhelm"
|
|
inv_hide_flags = BLOCKHAIR|HIDEEARS|HIDEMASK
|
|
body_cover_flags = HEAD|FACE
|
|
|
|
/obj/item/clothing/head/cueball
|
|
name = "cueball helmet"
|
|
desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
|
|
icon_state = "cueball"
|
|
inv_hide_flags = BLOCKHAIR
|
|
body_cover_flags = HEAD|FACE|EYES
|
|
|
|
/obj/item/clothing/head/greenbandana
|
|
name = "green bandana"
|
|
desc = "It's a green bandana with some fine nanotech lining."
|
|
icon_state = "greenbandana"
|
|
inv_hide_flags = 0
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/cardborg
|
|
name = "cardborg helmet"
|
|
desc = "A helmet made out of a box."
|
|
icon_state = "cardborg_h"
|
|
inv_hide_flags = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
|
body_cover_flags = HEAD|FACE|EYES
|
|
drop_sound = 'sound/items/drop/cardboardbox.ogg'
|
|
pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
|
|
|
|
/obj/item/clothing/head/justice
|
|
name = "justice hat"
|
|
desc = "fight for what's righteous!"
|
|
icon_state = "justicered" //Does this even exist?
|
|
inv_hide_flags = BLOCKHAIR
|
|
body_cover_flags = HEAD|EYES
|
|
|
|
/obj/item/clothing/head/justice/blue
|
|
icon_state = "justiceblue"
|
|
|
|
/obj/item/clothing/head/justice/yellow
|
|
icon_state = "justiceyellow"
|
|
|
|
/obj/item/clothing/head/justice/green
|
|
icon_state = "justicegreen"
|
|
|
|
/obj/item/clothing/head/justice/pink
|
|
icon_state = "justicepink"
|
|
|
|
/obj/item/clothing/head/rabbitears
|
|
name = "rabbit ears"
|
|
desc = "Wearing these makes you looks useless, and only good for your sex appeal."
|
|
icon_state = "bunny"
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/flatcap
|
|
name = "flat cap"
|
|
desc = "A working man's cap."
|
|
icon_state = "flat_cap"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "detective", SLOT_ID_LEFT_HAND = "detective")
|
|
siemens_coefficient = 0.9 //...what?
|
|
|
|
/obj/item/clothing/head/flatcap/grey
|
|
icon_state = "flat_capw"
|
|
addblends = "flat_capw_a"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "greysoft", SLOT_ID_LEFT_HAND = "greysoft")
|
|
|
|
/obj/item/clothing/head/pirate
|
|
name = "pirate hat"
|
|
desc = "Yarr."
|
|
icon_state = "pirate"
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/hgpiratecap
|
|
name = "pirate hat"
|
|
desc = "Yarr."
|
|
icon_state = "hgpiratecap"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "hoscap", SLOT_ID_LEFT_HAND = "hoscap")
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/bandana
|
|
name = "pirate bandana"
|
|
desc = "Yarr."
|
|
icon_state = "bandana"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "redbandana", SLOT_ID_LEFT_HAND = "redbandana")
|
|
|
|
/obj/item/clothing/head/bowler
|
|
name = "bowler-hat"
|
|
desc = "Gentleman, elite aboard!"
|
|
icon_state = "bowler"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "tophat", SLOT_ID_LEFT_HAND = "tophat")
|
|
body_cover_flags = 0
|
|
|
|
//stylish bs12 hats
|
|
|
|
/obj/item/clothing/head/bowlerhat
|
|
name = "bowler hat"
|
|
icon_state = "bowler_hat"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "tophat", SLOT_ID_LEFT_HAND = "tophat")
|
|
desc = "For the gentleman of distinction."
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/beaverhat
|
|
name = "beaver hat"
|
|
icon_state = "beaver_hat"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "tophat", SLOT_ID_LEFT_HAND = "tophat")
|
|
desc = "Soft felt makes this hat both comfortable and elegant."
|
|
|
|
/obj/item/clothing/head/boaterhat
|
|
name = "boater hat"
|
|
icon_state = "boater_hat"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "tophat", SLOT_ID_LEFT_HAND = "tophat")
|
|
desc = "The ultimate in summer fashion."
|
|
|
|
/obj/item/clothing/head/fedora
|
|
name = "fedora"
|
|
icon_state = "fedora"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "detective", SLOT_ID_LEFT_HAND = "detective")
|
|
desc = "A sharp, stylish hat."
|
|
|
|
/obj/item/clothing/head/fedora/brown
|
|
name = "fedora"
|
|
desc = "A brown fedora - either the cornerstone of a reporter's style or a poor attempt at looking cool, depending on the person wearing it."
|
|
icon_state = "detective"
|
|
|
|
/obj/item/clothing/head/fedora/grey
|
|
icon_state = "detective2"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "detective", SLOT_ID_LEFT_HAND = "detective")
|
|
desc = "A grey fedora - either the cornerstone of a reporter's style or a poor attempt at looking cool, depending on the person wearing it."
|
|
|
|
/obj/item/clothing/head/fedora/floppy
|
|
name = "wide brimmed hat"
|
|
desc = "A dark fedora with an incredibly wide brim. It's very avant garde."
|
|
icon_state = "floppy"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "witch", SLOT_ID_LEFT_HAND = "witch")
|
|
|
|
/obj/item/clothing/head/feathertrilby
|
|
name = "feather trilby"
|
|
icon_state = "feather_trilby"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "detective", SLOT_ID_LEFT_HAND = "detective")
|
|
desc = "A sharp, stylish hat with a feather."
|
|
|
|
/obj/item/clothing/head/fez
|
|
name = "fez"
|
|
icon_state = "fez"
|
|
desc = "You should wear a fez. Fezzes are cool."
|
|
|
|
/obj/item/clothing/head/cowboy_hat
|
|
name = "cowboy hat"
|
|
desc = "For those that have spurs that go jingle jangle jingle."
|
|
icon_state = "cowboyhat"
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/cowboy_hat/black
|
|
name = "black cowboy hat"
|
|
desc = "You can almost hear the old western music."
|
|
icon_state = "cowboy_black"
|
|
|
|
/obj/item/clothing/head/cowboy_hat/wide
|
|
name = "wide-brimmed cowboy hat"
|
|
desc = "Because justice isn't going to dispense itself."
|
|
icon_state = "cowboy_wide"
|
|
|
|
/obj/item/clothing/head/cowboy_hat/small
|
|
name = "small cowboy hat"
|
|
desc = "For the tiniest of cowboys."
|
|
icon_state = "cowboy_small"
|
|
|
|
/obj/item/clothing/head/cowboy_hat/pink
|
|
name = "pink cowboy hat"
|
|
desc = "Did you know pink used to be a masculine color?"
|
|
icon_state = "cowboyhat_pink"
|
|
|
|
/obj/item/clothing/head/witchwig
|
|
name = "witch costume wig"
|
|
desc = "Eeeee~heheheheheheh!"
|
|
icon_state = "witch"
|
|
inv_hide_flags = BLOCKHAIR
|
|
siemens_coefficient = 2.0
|
|
|
|
/obj/item/clothing/head/chicken
|
|
name = "chicken suit head"
|
|
desc = "Bkaw!"
|
|
icon_state = "chickenhead"
|
|
inv_hide_flags = BLOCKHAIR
|
|
siemens_coefficient = 0.7
|
|
body_cover_flags = HEAD|FACE|EYES
|
|
|
|
/obj/item/clothing/head/bearpelt
|
|
name = "bear pelt hat"
|
|
desc = "Fuzzy."
|
|
icon_state = "bearpelt"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "beret_black", SLOT_ID_LEFT_HAND = "beret_black")
|
|
inv_hide_flags = BLOCKHAIR
|
|
siemens_coefficient = 0.7
|
|
|
|
/obj/item/clothing/head/xenos
|
|
name = "xenos helmet"
|
|
icon_state = "xenos"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "xenos_helm", SLOT_ID_LEFT_HAND = "xenos_helm")
|
|
desc = "A helmet made out of chitinous alien hide."
|
|
inv_hide_flags = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
|
siemens_coefficient = 2.0
|
|
body_cover_flags = HEAD|FACE|EYES
|
|
|
|
/obj/item/clothing/head/philosopher_wig
|
|
name = "natural philosopher's wig"
|
|
desc = "A stylish monstrosity unearthed from Earth's Renaissance period. With this most distinguish'd wig, you'll be ready for your next soiree!"
|
|
icon_state = "philosopher_wig"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "pwig", SLOT_ID_LEFT_HAND = "pwig")
|
|
inv_hide_flags = BLOCKHAIR
|
|
siemens_coefficient = 2.0 //why is it so conductive?!
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/orangebandana //themij: Taryn Kifer
|
|
name = "orange bandana"
|
|
desc = "An orange piece of cloth, worn on the head."
|
|
icon_state = "orange_bandana"
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/hijab
|
|
name = "hijab"
|
|
desc = "A veil that is wrapped to cover the head and chest"
|
|
icon_state = "hijab"
|
|
addblends = "hijab_a"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "beret_white", SLOT_ID_LEFT_HAND = "beret_white")
|
|
body_cover_flags = 0
|
|
inv_hide_flags = BLOCKHAIR
|
|
|
|
/obj/item/clothing/head/kippa
|
|
name = "kippa"
|
|
desc = "A small, brimless cap."
|
|
icon_state = "kippa"
|
|
addblends = "kippa_a"
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/turban
|
|
name = "turban"
|
|
desc = "A cloth used to wind around the head"
|
|
icon_state = "turban"
|
|
addblends = "turban_a"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "beret_white", SLOT_ID_LEFT_HAND = "beret_white")
|
|
body_cover_flags = 0
|
|
inv_hide_flags = BLOCKHEADHAIR
|
|
|
|
/obj/item/clothing/head/taqiyah
|
|
name = "taqiyah"
|
|
desc = "A short, rounded skullcap usually worn for religious purposes."
|
|
icon_state = "taqiyah"
|
|
addblends = "taqiyah_a"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "taq", SLOT_ID_LEFT_HAND = "taq")
|
|
|
|
/obj/item/clothing/head/beanie
|
|
name = "beanie"
|
|
desc = "A head-hugging brimless winter cap. This one is tight."
|
|
icon_state = "beanie"
|
|
body_cover_flags = 0
|
|
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
|
cold_protection_cover = HEAD
|
|
|
|
/obj/item/clothing/head/beanie_loose
|
|
name = "loose beanie"
|
|
desc = "A head-hugging brimless winter cap. This one is loose."
|
|
icon_state = "beanie_hang"
|
|
addblends = "beanie_hang_a"
|
|
body_cover_flags = 0
|
|
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
|
cold_protection_cover = HEAD
|
|
|
|
/obj/item/clothing/head/beretg
|
|
name = "beret"
|
|
desc = "A beret, an artists favorite headwear."
|
|
icon_state = "beret_g"
|
|
addblends = "beret_g_a"
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/sombrero
|
|
name = "sombrero"
|
|
desc = "A wide-brimmed hat popularly worn in Mexico."
|
|
icon_state = "sombrero"
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/headband/maid
|
|
name = "maid headband"
|
|
desc = "Keeps hair out of the way for important... jobs."
|
|
icon_state = "maid"
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/maangtikka
|
|
name = "maang tikka"
|
|
desc = "A jeweled headpiece originating in India."
|
|
icon_state = "maangtikka"
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/jingasa
|
|
name = "jingasa"
|
|
desc = "A wide, flat rain hat originally from Japan."
|
|
icon_state = "jingasa"
|
|
body_cover_flags = 0
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "taq", SLOT_ID_LEFT_HAND = "taq")
|
|
|
|
/obj/item/clothing/head/cowl
|
|
name = "black cowl"
|
|
desc = "A gold-lined black cowl. It gives off uncomfortable cult vibes, but fancy."
|
|
icon_state = "cowl"
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/cowl
|
|
name = "white cowl"
|
|
desc = "A gold-lined white cowl. It gives off uncomfortable cult vibes, but fancy."
|
|
icon_state = "whitecowl"
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/bohat
|
|
name = "bridge officer hat"
|
|
desc = "For a person with no authority who takes themselves very seriously."
|
|
icon_state = "bridgeofficersoft"
|
|
|
|
/obj/item/clothing/head/parahat
|
|
name = "paramedic cap"
|
|
desc = "For a person who really needs a raise."
|
|
icon_state = "paramedicsoft"
|
|
|
|
/obj/item/clothing/head/bocap
|
|
name = "bridge officer cap"
|
|
desc = "For a person with no authority who takes themselves very VERY seriously."
|
|
icon_state = "bridgeofficerhard"
|
|
|
|
/obj/item/clothing/head/operations
|
|
name = "Operations Command Staff Cap"
|
|
desc = "A white cap distributed to Command staff aboard NT vessels."
|
|
icon_state = "operations_cap_command"
|
|
|
|
/obj/item/clothing/head/operations/medsci
|
|
name = "Operations Medical/Science Staff Cap"
|
|
desc = "A faded-blue cap distributed to both Medical and Science staff aboard NT vessels."
|
|
icon_state = "operations_cap_medsci"
|
|
|
|
/obj/item/clothing/head/operations/engineering
|
|
name = "Operations Engineering Staff Cap"
|
|
desc = "An orange/yellow cap distributed to Engineering staff aboard NT vessels."
|
|
icon_state = "operations_cap_engineering"
|
|
|
|
/obj/item/clothing/head/operations/security
|
|
name = "Operations Security Staff Cap"
|
|
desc = "A red cap distributed to Security staff aboard NT vessels."
|
|
icon_state = "operations_cap_sec"
|
|
|
|
/obj/item/clothing/head/rice
|
|
name = "rice hat"
|
|
desc = "A conical hat originating from old Earth Asia. Useful for keeping the sun and moisture out of your face when working in a humid environment."
|
|
icon_state = "rice_hat"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "beret_white", SLOT_ID_LEFT_HAND = "beret_white")
|
|
body_cover_flags = 0
|
|
inv_hide_flags = BLOCKHAIR
|
|
|
|
/obj/item/clothing/head/lobster
|
|
name = "lobster costume head"
|
|
desc = "Remember: Lobsters don't scream."
|
|
icon_state = "lobster_hat"
|
|
inv_hide_flags = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
|
siemens_coefficient = 0.7
|
|
body_cover_flags = HEAD|FACE|EYES
|
|
|
|
/obj/item/clothing/head/nemes
|
|
name = "nemes headdress"
|
|
desc = "A flowing cloth cap worn by the ruling class of Egypt, an old Earth country in Africa. Usually found on dessicated corpses or fetish cosplayers."
|
|
icon_state = "nemes_headdress"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "beret_blue", SLOT_ID_LEFT_HAND = "beret_blue")
|
|
body_cover_flags = 0
|
|
inv_hide_flags = BLOCKHAIR
|
|
|
|
/obj/item/clothing/head/pharaoh
|
|
name = "pharaoh cap"
|
|
desc = "An alternate headdress worn by ancient Egyptian Pharaohs. Studies have concluded that wearing this does not, in fact, make you an Egyptian."
|
|
icon_state = "pharaoh_hat"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "beret_blue", SLOT_ID_LEFT_HAND = "beret_blue")
|
|
body_cover_flags = 0
|
|
inv_hide_flags = BLOCKHAIR
|
|
|
|
/obj/item/clothing/head/bunny
|
|
name = "bunny costume head"
|
|
desc = "Popular with both mascots and heartbroken Japanese highschool girls."
|
|
icon_state = "bunnyhead"
|
|
inv_hide_flags = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
|
siemens_coefficient = 0.7
|
|
body_cover_flags = HEAD|FACE|EYES
|
|
|
|
/obj/item/clothing/head/pith
|
|
name = "pith hat"
|
|
desc = "A peaked helmet once popular among Old Earth militaries and expeditionary forces."
|
|
icon_state = "pith"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "beret_white", SLOT_ID_LEFT_HAND = "beret_white")
|
|
|
|
/obj/item/clothing/head/reindeer
|
|
name = "reindeer antlers"
|
|
desc = "A set of costume antlers with a glowing red nose, an Old Earth favorite."
|
|
icon_state = "reindeer"
|
|
item_action_name = "Toggle Nose"
|
|
|
|
/obj/item/clothing/head/reindeer/attack_self(mob/user, datum/event_args/actor/actor)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
if(src.icon_state == initial(icon_state))
|
|
src.icon_state = "[icon_state]_on"
|
|
to_chat(user, "You turn the glowing nose on.")
|
|
else
|
|
src.icon_state = initial(icon_state)
|
|
to_chat(user, "You turn the glowing nose off.")
|
|
update_worn_icon() //so our mob-overlays update
|
|
|
|
/obj/item/clothing/head/crown
|
|
name = "banded crown"
|
|
desc = "A simple crown, fashioned out of gold."
|
|
icon_state = "crown"
|
|
body_cover_flags = HEAD
|
|
|
|
/obj/item/clothing/head/crown/fancy
|
|
name = "coronation crown"
|
|
desc = "An opulent crown, crafted for ceremonial purposes."
|
|
icon_state = "fancycrown"
|
|
|
|
/obj/item/clothing/head/scarecrow
|
|
name = "field hat"
|
|
desc = "A ragged burlap hat, bleached and worn by years of exposure to blistering sunlight."
|
|
icon_state = "scarecrow_hat"
|
|
body_cover_flags = HEAD
|
|
|
|
/obj/item/clothing/head/holiday
|
|
name = "red holiday hat"
|
|
desc = "A floppy, fur lined cap. Made famous by an Old Earth mythical figure."
|
|
icon_state = "christmashat"
|
|
body_cover_flags = HEAD
|
|
|
|
/obj/item/clothing/head/holiday/green
|
|
name = "green holiday hat"
|
|
desc = "A floppy, fur lined cap. Made famous by a cabal of toy crafting elves."
|
|
icon_state = "christmashatg"
|
|
body_cover_flags = HEAD
|
|
|
|
/obj/item/clothing/head/telegram
|
|
name = "telegram cap"
|
|
desc = "A red box hat, affixed with an elastic strap."
|
|
icon_state = "telegram"
|
|
|
|
/obj/item/clothing/head/widehat_red
|
|
name = "broad red hat"
|
|
desc = "A wide brimmed velvet hat with a feather affixed to the band."
|
|
icon_state = "widehat_red"
|
|
|
|
/obj/item/clothing/head/snowman
|
|
name = "snowman head"
|
|
desc = "A chilly pile of reinforced ice, fashioned to look like a snowman's head."
|
|
icon_state = "snowman"
|
|
inv_hide_flags = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
|
siemens_coefficient = 0.7
|
|
body_cover_flags = HEAD|FACE|EYES
|
|
|
|
/obj/item/clothing/head/traveller
|
|
name = "traveller's hat"
|
|
desc = "A wide brimmed hat made of sturdy material. Its floppy, pointed top is similar to those worn by Old Earth bards or sorcerors."
|
|
icon_state = "traveller"
|
|
//addblends = "traveller_a"
|
|
|
|
/obj/item/clothing/head/samurai_replica
|
|
name = "replica kabuto"
|
|
desc = "An authentic antique, this helmet from old Earth belongs to an ancient martial tradition. The advent of firearms made this style of protection obsolete. Unfortunately, this remains the case. This version appears less sturdy."
|
|
icon_state = "kabuto_colorable"
|
|
|
|
/obj/item/clothing/head/ankh
|
|
name = "aegyptian circlet"
|
|
desc = "Perfect for when you want to deliver a stern look from on high."
|
|
icon_state = "ankh"
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/roman_replica
|
|
name = "Roman Galea"
|
|
desc = "A reproduction helmet fashioned to look like an ancient Roman Galea. The material is too flimsy to provide protection."
|
|
icon_state = "roman"
|
|
|
|
/obj/item/clothing/head/romancent_replica
|
|
name = "Roman Crested Galea"
|
|
desc = "A reproduction helmet fashioned to look like an ancient Roman Galea. The material is too flimsy to provide protection."
|
|
icon_state = "roman_c"
|
|
|
|
/obj/item/clothing/head/imperial_replica
|
|
name = "imperial soldier helmet"
|
|
desc = "Reproduction headgear fashioned after the standard helmet of the ill fated Neo Macedonian Empire. The material is too flimsy to provide protection."
|
|
icon_state = "ge_helm"
|
|
icon = 'icons/obj/clothing/hats.dmi'
|
|
|
|
/obj/item/clothing/head/imperial_officer_replica
|
|
name = "imperial officer helmet"
|
|
desc = "Reproduction headgear fashioned after the officer's helmet of the ill fated Neo Macedonian Empire. The material is too flimsy to provide protection."
|
|
icon_state = "ge_helmcent"
|
|
icon = 'icons/obj/clothing/hats.dmi'
|
|
|
|
/obj/item/clothing/head/papersack
|
|
name = "paper sack hat"
|
|
desc = "A paper sack with crude holes cut out for eyes. Useful for hiding one's identity or ugliness."
|
|
icon_state = "paperbag_None"
|
|
inv_hide_flags = BLOCKHAIR|HIDEFACE
|
|
|
|
/obj/item/clothing/head/papersack/smiley
|
|
name = "paper sack hat"
|
|
desc = "A paper sack with crude holes cut out for eyes and a sketchy smile drawn on the front. Not creepy at all."
|
|
icon_state = "paperbag_SmileyFace"
|
|
inv_hide_flags = BLOCKHAIR|HIDEFACE
|
|
|
|
/obj/item/clothing/head/ghost_sheet
|
|
name = "ghost sheet"
|
|
desc = "The hands float by themselves, so it's extra spooky."
|
|
icon_state = "ghost_sheet"
|
|
item_state = "ghost_sheet"
|
|
throw_force = 0
|
|
throw_speed = 1
|
|
throw_range = 2
|
|
body_cover_flags = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|HEAD|FACE
|
|
inv_hide_flags = HIDEEARS|BLOCKHEADHAIR|HIDEGLOVES|HIDETIE|HIDEHOLSTER
|
|
|
|
/obj/item/clothing/head/half_pint //Note, this headband is basically designed to only work on one hairstyle. YMMV
|
|
name = "Half-Pint Headband"
|
|
desc = "A simple metal headband with cosmetic lights. It seems like it's meant to accompany an outfit."
|
|
icon_state = "half_pint"
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/bard
|
|
name = "audacious wide brimmed hat"
|
|
desc = "A bold leather hat with a brim so wide that it droops. The bright feather of an unknown bird has been stuck into the brim."
|
|
icon = 'icons/clothing/head/bard.dmi'
|
|
icon_state = "bardhat"
|
|
worn_render_flags = WORN_RENDER_SLOT_ONE_FOR_ALL
|
|
|
|
/obj/item/clothing/head/cowl
|
|
name = "cloth cowl"
|
|
desc = "A loose cowl fashioned from cloth. Designed to cover the head and potentially conceal one's identity."
|
|
icon = 'icons/clothing/head/cowl.dmi'
|
|
icon_state = "golhood"
|
|
worn_render_flags = WORN_RENDER_SLOT_ONE_FOR_ALL
|
|
item_action_name = "Toggle Hood"
|
|
|
|
/obj/item/clothing/head/cowl/attack_self(mob/user, datum/event_args/actor/actor)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
if(src.icon_state == initial(icon_state))
|
|
src.icon_state = "[icon_state]1"
|
|
to_chat(user, "You raise the [src].")
|
|
else
|
|
src.icon_state = initial(icon_state)
|
|
to_chat(user, "You lower the [src].")
|
|
update_worn_icon() //so our mob-overlays update"
|
|
|
|
/obj/item/clothing/head/cowl/goliath
|
|
name = "goliath hide cowl"
|
|
desc = "A loose cowl fashioned from Goliath hide. Designed to cover the head and potentially conceal one's identity."
|
|
icon = 'icons/clothing/head/cowl.dmi'
|
|
icon_state = "golhood"
|
|
worn_render_flags = WORN_RENDER_SLOT_ONE_FOR_ALL
|
|
body_cover_flags = HEAD|FACE
|
|
inv_hide_flags = HIDEEARS|BLOCKHEADHAIR
|
|
item_action_name = "Toggle Hood"
|
|
|
|
/obj/item/clothing/head/fishingcap
|
|
name = "Fishing Cap"
|
|
desc = "The lettering on this hat is phenominal. It reads: 'Women fear me. Fish fear me. Men turn their eyes away from me as I walk. No beast dare makes a sound in my presence. I am alone in this barren space.' There is a patch of an extra large Monkfish sewn on beneath these words. Only the most prestegious fishers in the universe must own a hat like this..."
|
|
icon_state = "fishingcap"
|
|
item_state_slots = list(SLOT_ID_RIGHT_HAND = "fishingcap", SLOT_ID_LEFT_HAND = "fishingcap")
|
|
|
|
/obj/item/clothing/head/darkcleric
|
|
name = "dark cleric circlet"
|
|
desc = "This chased silver circlet bears a polished black stone in its center. A matching ponytail holder is included."
|
|
icon = 'icons/clothing/head/darkcleric.dmi'
|
|
icon_state = "darkcleric"
|
|
worn_render_flags = WORN_RENDER_SLOT_ONE_FOR_ALL
|
|
|
|
/obj/item/clothing/head/eulrhat
|
|
name = "sleek side cap"
|
|
desc = "A simple wedge cap with red accents, highly popular within Tri-Star Compact space."
|
|
icon_state = "eulrhat"
|
|
body_cover_flags = 0
|
|
|
|
/obj/item/clothing/head/onestar
|
|
name = "one star hat"
|
|
desc = "It's a maroon-ish hat with an odd logo.."
|
|
icon = 'icons/clothing/head/onestar.dmi'
|
|
icon_state = "os_cap"
|
|
worn_render_flags = WORN_RENDER_SLOT_ONE_FOR_ALL
|
|
|
|
/obj/item/clothing/head/analyst
|
|
name = "analyst's hat"
|
|
desc = "A wide brimmed, pointed hat made of sturdy material. The decorative strap fastened around it holds in place a prominent PMD insignia."
|
|
icon_state = "analyst"
|