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siliconsGitHubVM_USER <VM_USER>
93631c3339 [IDB IGNORE] reworks item rendering (again) (2/4) (#4483)
* reworks reworks reworks

* s

* s

* e

* don't need that anymore right aha

* i'm lazy

* optimizations

* fix?

* aough

* fix

* fix

* fix

* better

* aough

* aough

* howmegalul

* epic

* optimizations

* augh

* ough

* sigh

* wow time for a fucking slowdown

* ough

* why

* why

* ough

* .

* sigh

* fix

* wip

* this is quickly going out of control

* why are we here, just to suffer?

* here we go again

* pain

* i'm impressed by how shit this code is

* d

* oh no

* oh no

* stuff

* aaa

* ayy

* groan

* hm

* proggers

* a

* that solves that

* ough

* kick that out

* t

* ough

* example item time

* convert

* WHY

* I HATE CATGIRLS

* a

* genuinely awful

* more

* t

* sigh

* staging

* stuff

* pain

* SIGH

* sigh

* more

* AAAAAA

* more

* please

* fuck it flag time

* autodetect

* a

* mistake time

* why

* coloration2

* prog

* now just for detection and icons

* vestigal

* move those

* fuck byond

* wryyyy

* repath

* a

* aough

* surprisingly well

* let's go..

* fix

* there

* a

* fixes

* fixes

* Fix

* fix

* fixes

* fixes

* that was a bad idea

* later

* tesh fixes

* e

* fix maybe

* fix maybe

* fixes

* how?

* c'mon

* here we go again

* gfi

* fix

* unreal

* Fixes

* epic

* gfi fixes

* gfi fixes

* why

* come the fuck on

* useless files

* finalized GFI

* rly

* fixes

* sorry

* come on.

* eh

Co-authored-by: VM_USER <VM_USER>
2022-10-13 11:23:53 -07:00

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//This is where you make the items you plan to reskin stuff to.
/obj/item/clothing/head/helmet/space/void/security/jenna
name = "Silver's Helmet"
desc = "A black heavily modified 30 year old voidsuit helmet by the looks of it. It appears to be fitted with a specialized breathing system and built in voice modifier. On the back of it is a well worn though very polished chrome plate bearing the name 'Silver' and several nicks and scratches."
icon_state = "silverhelmet"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "silverhelmet", SLOT_ID_LEFT_HAND = "silverhelmet")
icon = 'icons/obj/clothing/donatorclothing.dmi'
icon_override = 'icons/mob/clothing/donatorclothing.dmi'
item_state = "silverhelmet"
item_state_slots = list(SLOT_ID_RIGHT_HAND = "sec_helm", SLOT_ID_LEFT_HAND = "sec_helm")
species_restricted = list(SPECIES_AKULA)
/obj/item/melee/baton/stunsword
name = "stunsword"
desc = "A sleek, menacing-looking stunbaton fashioned to look like a sword, but isn't sharp. This model seems to belong to Pavel Marsk."
icon_state = "stunsword"
icon = 'icons/obj/stunsword.dmi'
item_icons = list(
SLOT_ID_LEFT_HAND = 'icons/mob/inhands/stunsword_left.dmi',
SLOT_ID_RIGHT_HAND = 'icons/mob/inhands/stunsword_right.dmi',
)
item_state_slots = list(SLOT_ID_RIGHT_HAND = "stunsword", SLOT_ID_LEFT_HAND = "stunsword")