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https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
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* reworks reworks reworks * s * s * e * don't need that anymore right aha * i'm lazy * optimizations * fix? * aough * fix * fix * fix * better * aough * aough * howmegalul * epic * optimizations * augh * ough * sigh * wow time for a fucking slowdown * ough * why * why * ough * . * sigh * fix * wip * this is quickly going out of control * why are we here, just to suffer? * here we go again * pain * i'm impressed by how shit this code is * d * oh no * oh no * stuff * aaa * ayy * groan * hm * proggers * a * that solves that * ough * kick that out * t * ough * example item time * convert * WHY * I HATE CATGIRLS * a * genuinely awful * more * t * sigh * staging * stuff * pain * SIGH * sigh * more * AAAAAA * more * please * fuck it flag time * autodetect * a * mistake time * why * coloration2 * prog * now just for detection and icons * vestigal * move those * fuck byond * wryyyy * repath * a * aough * surprisingly well * let's go.. * fix * there * a * fixes * fixes * Fix * fix * fixes * fixes * that was a bad idea * later * tesh fixes * e * fix maybe * fix maybe * fixes * how? * c'mon * here we go again * gfi * fix * unreal * Fixes * epic * gfi fixes * gfi fixes * why * come the fuck on * useless files * finalized GFI * rly * fixes * sorry * come on. * eh Co-authored-by: VM_USER <VM_USER>
25 lines
1.3 KiB
Plaintext
25 lines
1.3 KiB
Plaintext
//This is where you make the items you plan to reskin stuff to.
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/obj/item/clothing/head/helmet/space/void/security/jenna
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name = "Silver's Helmet"
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desc = "A black heavily modified 30 year old voidsuit helmet by the looks of it. It appears to be fitted with a specialized breathing system and built in voice modifier. On the back of it is a well worn though very polished chrome plate bearing the name 'Silver' and several nicks and scratches."
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icon_state = "silverhelmet"
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item_state_slots = list(SLOT_ID_RIGHT_HAND = "silverhelmet", SLOT_ID_LEFT_HAND = "silverhelmet")
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icon = 'icons/obj/clothing/donatorclothing.dmi'
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icon_override = 'icons/mob/clothing/donatorclothing.dmi'
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item_state = "silverhelmet"
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item_state_slots = list(SLOT_ID_RIGHT_HAND = "sec_helm", SLOT_ID_LEFT_HAND = "sec_helm")
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species_restricted = list(SPECIES_AKULA)
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/obj/item/melee/baton/stunsword
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name = "stunsword"
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desc = "A sleek, menacing-looking stunbaton fashioned to look like a sword, but isn't sharp. This model seems to belong to Pavel Marsk."
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icon_state = "stunsword"
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icon = 'icons/obj/stunsword.dmi'
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item_icons = list(
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SLOT_ID_LEFT_HAND = 'icons/mob/inhands/stunsword_left.dmi',
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SLOT_ID_RIGHT_HAND = 'icons/mob/inhands/stunsword_right.dmi',
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)
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item_state_slots = list(SLOT_ID_RIGHT_HAND = "stunsword", SLOT_ID_LEFT_HAND = "stunsword")
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