mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-23 03:47:48 +01:00
…
Economy Module
All core code for in-game money simulation.
Balancing Guidelines
Here's some rough costs in whatever money unit of choice the lore team has bikeshedded the codebase to in a given year.
- Remember that 'worth' is both a buy and a sell price.
clothing
- basic clothing (e.g. bland jumpsuits, gray satchels) should be no more than 5-10
- branded clothing should be 25-75
- 'luxury' / rare clothing can be any value you want.
armor
armor can be anywhere from 150 to well over 1000 for a full set depending on functions
- light 100-250
- medium 200-600
- heavy 350-1000+
- specialized 250-1000+
spacesuits are function-dependent; follow armor guidelines with baseline being medium.
- rigsuits specifically should be a bit more expensive than the voidsuit equivalent
- rigsuits should take into account weight / slots / etc limitations.
equipment
- basic tools should be no more than 5-10
- advanced tools (powertools+) should be around the 30-50 range
- specialized tools (rcds, etc) should be around the 100-400 range, depending on function