Files

Economy Module

All core code for in-game money simulation.

Balancing Guidelines

Here's some rough costs in whatever money unit of choice the lore team has bikeshedded the codebase to in a given year.

  • Remember that 'worth' is both a buy and a sell price.

clothing

  • basic clothing (e.g. bland jumpsuits, gray satchels) should be no more than 5-10
  • branded clothing should be 25-75
  • 'luxury' / rare clothing can be any value you want.

armor

armor can be anywhere from 150 to well over 1000 for a full set depending on functions

  • light 100-250
  • medium 200-600
  • heavy 350-1000+
  • specialized 250-1000+

spacesuits are function-dependent; follow armor guidelines with baseline being medium.

  • rigsuits specifically should be a bit more expensive than the voidsuit equivalent
  • rigsuits should take into account weight / slots / etc limitations.

equipment

  • basic tools should be no more than 5-10
  • advanced tools (powertools+) should be around the 30-50 range
  • specialized tools (rcds, etc) should be around the 100-400 range, depending on function