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Letter NandGitHub 23b3274778 NT & CC Namefix (#6333)
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## About The Pull Request
title
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## Why It's Good For The Game
muh immursion!
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## Changelog
🆑
spellcheck: CentComm => Centcom
spellcheck: NanoTrasen => Nanotrasen
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2024-03-13 16:01:23 -07:00

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/datum/event/meteor_strike
announceWhen = 1
var/turf/strike_target
/datum/event/meteor_strike/setup()
startWhen = rand(8,15)
if(LAZYLEN((LEGACY_MAP_DATUM).meteor_strike_areas))
strike_target = pick(get_area_turfs(pick((LEGACY_MAP_DATUM).meteor_strike_areas)))
if(!strike_target)
kill()
/datum/event/meteor_strike/announce()
command_announcement.Announce("A meteoroid has been detected entering the atmosphere on a trajectory that will terminate near the surface facilty. Brace for impact.", "Nanotrasen Orbital Monitoring", new_sound = 'sound/effects/meteor_strike.ogg')
/datum/event/meteor_strike/start()
new /obj/effect/meteor_falling(strike_target)
/obj/effect/meteor_falling
name = "meteor"
desc = "The sky is falling!"
icon = 'icons/obj/meteor.dmi'
icon_state = "large"
anchored = 1
/obj/effect/meteor_falling/Initialize(mapload)
. = ..()
SpinAnimation()
INVOKE_ASYNC(src, PROC_REF(meteor_fall))
/obj/effect/meteor_falling/proc/meteor_fall()
var/turf/current = get_turf(src)
if(istype(current, /turf/simulated/open) || istype(current, /turf/space))
var/turf/below = current.below()
if(below.density)
meteor_impact()
return
for(var/atom/movable/A in current)
LEGACY_EX_ACT(A, 3, null) //Let's have it be heavy, but not devistation in case it hits walls or something.
forceMove(below)
meteor_fall()
return
meteor_impact()
/obj/effect/meteor_falling/proc/meteor_impact()
var/turf/current = get_turf(src)
spawn()
explosion(current, 1, 2, 4, 8, 0) //Was previously 2,4,6,10. Way too big.
anim(get_step(current,SOUTHWEST),, 'icons/effects/96x96.dmi',, "explosion")
new /obj/structure/meteorite(current)
var/datum/planet/impacted
for(var/datum/planet/P in SSplanets.planets)
if(current.z in P.expected_z_levels)
impacted = P
break
if(impacted)
for(var/mob/living/L in GLOB.mob_list)
if(!istype(L))
continue
var/turf/mob_turf = get_turf(L)
if(!mob_turf || !(mob_turf.z in impacted.expected_z_levels))
continue
if(!L.buckled && !issilicon(L))
if(!L.Check_Shoegrip())
L.throw_at_old(get_step_rand(L),1,5)
L.afflict_paralyze(20 * 5)
if(L.client)
to_chat(L, "<span class='danger'>The ground lurches beneath you!</span>")
shake_camera(L, 6, 1)
if(!L.ear_deaf)
SEND_SOUND(L, sound('sound/soundbytes/effects/explosion/explosionfar.ogg'))
qdel(src)
/obj/structure/meteorite
name = "meteorite"
desc = "A big hunk of star-stuff."
icon = 'icons/obj/meteor.dmi'
icon_state = "large"
density = TRUE
climb_allowed = TRUE
depth_level = 16
/obj/structure/meteorite/Initialize(mapload)
. = ..()
icon = turn(icon, 90)
switch(rand(1,100))
if(1 to 30)
for(var/i=1 to rand(12,36))
new /obj/item/stack/ore/iron(src)
if(31 to 90)
for(var/i=1 to rand(8,24))
new /obj/item/stack/ore/silver(src)
new /obj/item/stack/ore/gold(src)
new /obj/item/stack/ore/osmium(src)
new /obj/item/stack/ore/diamond(src)
if(91 to 100)
new /obj/machinery/artifact(src)
/obj/structure/meteorite/legacy_ex_act()
return
/obj/structure/meteorite/attackby(var/obj/item/I, var/mob/M)
if(istype(I, /obj/item/pickaxe))
var/obj/item/pickaxe/P = I
M.visible_message("<span class='warning'>[M] starts [P.drill_verb] \the [src].</span>", "<span class='warning'>You start [P.drill_verb] \the [src].</span>")
if(!do_after(M, P.digspeed*3))
return
M.visible_message("<span cleass='warning'>[M] breaks apart \the [src].</span>", "<span cleass='warning'>You break apart \the [src].</span>")
for(var/obj/O in src)
O.forceMove(get_turf(src))
qdel(src)
return