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- separates the composition of cyborgs into modules, iconsets, chassis, upgrades - modules / chassis atm can provide items, so can upgrades; in the future we will want to probably generalize the item API a bit so components can work - chassis now can (unimplemented) easily be made to give different stats - reorganizes all the cyborg sprites - adds generalized item mounts with redirection support and tears out legacy cyborg items - entirely rebalances modules & writes some new lawsets in for future use --------- Co-authored-by: silicons <silicons@silicons.dev>
10 lines
593 B
Plaintext
10 lines
593 B
Plaintext
/obj/item/stack/rods
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description_info = "Made from metal sheets. You can build a grille by using it in your hand. \
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Clicking on a floor without any tiles will reinforce the floor. You can make reinforced glass by combining rods and normal glass sheets."
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/obj/item/stack/material/glass
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description_info = "Use in your hand to build a window. Can be upgraded to reinforced glass by adding metal rods, which are made from metal sheets."
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/obj/item/stack/material/glass/reinforced
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description_info = "Use in your hand to build a window. Reinforced glass is much stronger against damage."
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