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SorrowfulwindsandGitHub 927f61808e Fix space dust event (#7322)
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## About The Pull Request
Space dust has had an incorrect icon_state for 7+ years, this makes it
visible again. Updates the space_dust event to actually work if
triggered by the GM events. It was using specific strings while being
fed integer defines instead.

Cleans up some older code, a commented out call to space_dust that is
older than the hard sync and can just go away. Removes space_dust not
damaging singulo engine equipment since we don't use the singulo and its
a skill issue if your singulo gets sniped by space dust.

I think the entire event system on its own may have issues actually
turning on but this event can at least be manually triggered by GMs and
work now.
<img width="132" height="117" alt="image"
src="https://github.com/user-attachments/assets/8fc35622-feeb-4189-9c40-9990615caa4e"
/>

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## Why It's Good For The Game
Lowers legacy tech debt, increases shareholder value.
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## Changelog
-Fix the icon for space dust.
-Modernize severity value to use EVENT_LEVEL_* defines. 
-Add EVENT_LEVEL_EXTREME define for a severity 4 choice.
-Remove old code for protecting singulo equipment. 
-Remove commented out code for dust swarm older than the hardsync. 
-Update gm event system to correctly call dust_swarm.
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🆑
fix: fixed space dust
/🆑

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2025-10-04 13:54:43 -04:00

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/datum/gm_action/dust
name = "dust"
departments = list(DEPARTMENT_ENGINEERING)
chaotic = 10
reusable = TRUE
/datum/gm_action/dust/announce()
command_announcement.Announce("Debris resulting from activity on another nearby asteroid is approaching your colony.", "Dust Alert")
/datum/gm_action/dust/get_weight()
var/engineers = metric.count_people_in_department(DEPARTMENT_ENGINEERING)
var/weight = 30 + (engineers * 25)
return weight
/datum/gm_action/dust/start()
..()
dust_swarm(EVENT_LEVEL_MODERATE)