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- spider webs / vines should never have been effects in the first place - spiderlings should probably just be mobs at some point lol --------- Co-authored-by: Zandario <zandarioh@gmail.com>
145 lines
4.4 KiB
Plaintext
145 lines
4.4 KiB
Plaintext
#define LOC_KITCHEN 1
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#define LOC_ATMOS 2
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#define LOC_CHAPEL 3
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#define LOC_LIBRARY 4
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#define LOC_HYDRO 5
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#define LOC_VAULT 6
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#define LOC_CONSTR 7
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#define LOC_TECH 8
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#define LOC_GARDEN 9
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#define VERM_MICE 1
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#define VERM_LIZARDS 2
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#define VERM_SPIDERS 3
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#define VERM_ROACHES 4
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/datum/gm_action/infestation
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var/location
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var/locstring
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var/spawn_area_type
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var/spawncount = 1
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var/vermin
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var/vermstring
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var/cloud_hueshift
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var/list/players = list()
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has_skybox_image = TRUE
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/datum/gm_action/infestation/get_skybox_image()
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var/color1 = color_matrix_multiply(color_matrix_rotate_hue(rand(-3, 3) * 15), rgba_auto_greyscale_matrix("#8888ff"))
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var/color2 = color_matrix_multiply(color_matrix_rotate_hue(rand(-3, 3) * 15), rgba_auto_greyscale_matrix("#88ff88"))
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var/image/res = image('icons/skybox/caelus.dmi', "aurora")
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res.appearance_flags = RESET_COLOR
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res.blend_mode = BLEND_ADD
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animate_color_shift(res, color1, color2, 1080 * 0.5, 1080 * 0.5)
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return res
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/datum/gm_action/infestation/setup()
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announceWhen = rand(announceWhen, announceWhen + 3)
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startWhen = announceWhen - 1
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endWhen = 50
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/datum/gm_action/infestation/announce()
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command_announcement.Announce("Bioscans indicate that [vermstring] have been breeding in [locstring]. Clear them out, before this starts to affect productivity.", "Vermin infestation")
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/datum/gm_action/infestation/start()
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location = rand(1,9)
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switch(location)
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if(LOC_KITCHEN)
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spawn_area_type = /area/crew_quarters/kitchen
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locstring = "kitchen"
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spawncount = rand(1 * severity, 3 * severity)
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if(LOC_ATMOS)
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spawn_area_type = /area/engineering/atmos
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locstring = "atmospherics"
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spawncount = rand(1 * severity, 3 * severity)
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if(LOC_CHAPEL)
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spawn_area_type = /area/chapel
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locstring = "the chapel"
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spawncount = rand(1 * severity, 3 * severity)
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if(LOC_LIBRARY)
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spawn_area_type = /area/library
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locstring = "library"
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spawncount = rand(1, 3 * severity)
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if(LOC_HALLWAYS)
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spawn_area_type = /area/hallway
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locstring = "public hallways"
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spawncount = rand(2 * severity, 5 * severity)
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if(LOC_RESEARCH)
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spawn_area_type = /area/rnd
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locstring = "research and development"
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spawncount = rand(1 , 2 * severity)
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if(LOC_MINING)
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spawn_area_type = /area/quartermaster
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locstring = "cargo & mining"
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spawncount = rand(1 , 3 * severity)
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if(LOC_HYDRO)
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spawn_area_type = /area/hydroponics
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locstring = "hydroponics"
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spawncount = rand(1 * severity, 3 * severity)
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if(LOC_ENGINEERING)
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spawn_area_type = /area/engineering/
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locstring = "engineering"
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spawncount = rand(1 , 3 * severity)
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if(!locstring)
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spawn_area_type = /area/hallway
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locstring = "public hallways"
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spawncount = rand(2 * severity, 5 * severity)
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/datum/gm_action/infestation/end()
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var/list/vents = list()
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for(var/areapath in typesof(spawn_area_type))
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var/area/A = locate(areapath)
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for(var/obj/machinery/atmospherics/component/unary/vent_pump/temp_vent in A.contents)
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if(!temp_vent.welded && temp_vent.network && (temp_vent.loc.z in (LEGACY_MAP_DATUM).station_levels))
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vents += temp_vent
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var/spawn_types = list()
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vermin = rand(1,4)
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switch(vermin)
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if(VERM_MICE)
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spawn_types = list(/mob/living/simple_mob/animal/passive/mouse/gray, /mob/living/simple_mob/animal/passive/mouse/brown, /mob/living/simple_mob/animal/passive/mouse/white)
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vermstring = "mice"
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if(VERM_LIZARDS)
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if(prob(1))//makes lizards less of a joke
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spawn_types = list(/mob/living/simple_mob/animal/space/alien/drone)
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else
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spawn_types = list(/mob/living/simple_mob/animal/passive/lizard)
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vermstring = "lizards"
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if(VERM_SPIDERS)
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spawn_types = list(/obj/structure/spider/spiderling)
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vermstring = "spiders"
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if(VERM_ROACHES)
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spawn_types = list(/mob/living/simple_mob/animal/roach/roachling)
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vermstring = "giant roaches"
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spawn(0)
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var/num = spawncount
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var/spawn_type = pick(spawn_types)
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while(vents.len > 0 && num > 0)
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var/obj/machinery/atmospherics/component/unary/vent_pump/V = pick(vents)
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num--
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new spawn_type(V.loc)
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/* //This prevents spiderlings from maturing into hostile spiders. I'm disabling it because this event has no stakes otherwise.
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if(vermin == VERM_SPIDERS)
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var/obj/structure/spider/spiderling/S = new(T)
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S.amount_grown = -1
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else
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var/spawn_type = pick(spawn_types)
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new spawn_type(T)
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*/
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#undef LOC_KITCHEN
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#undef LOC_LIBRARY
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#undef LOC_HALLWAYS
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#undef LOC_RESEARCH
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#undef LOC_MINING
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#undef LOC_HYDRO
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#undef LOC_ENGINEERING
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#undef VERM_MICE
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#undef VERM_LIZARDS
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#undef VERM_SPIDERS
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#undef VERM_ROACHES
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