mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-22 06:16:57 +01:00
97 lines
2.8 KiB
Plaintext
97 lines
2.8 KiB
Plaintext
/obj/item/clothing/head/helmet/space/hardsuit/combat
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light_overlay = "helmet_light_dual_green"
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/datum/armor/hardsuit/combat
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melee = 0.5
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melee_tier = 4
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bullet = 0.45
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bullet_tier = 4
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laser = 0.5
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laser_tier = 4
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energy = 0.25
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bomb = 0.6
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bio = 1.0
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rad = 0.6
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fire = 0.5
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acid = 0.8
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/obj/item/hardsuit/combat
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name = "combat hardsuit control module"
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desc = "A sleek and dangerous hardsuit for active combat."
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icon_state = "security_rig"
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suit_type = "combat hardsuit"
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armor_type = /datum/armor/hardsuit/combat
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encumbrance = ITEM_ENCUMBRANCE_LEGACY_RIG_HEAVY
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offline_encumbrance = ITEM_ENCUMBRANCE_LEGACY_RIG_HEAVY * 2
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offline_vision_restriction = 1
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helm_type = /obj/item/clothing/head/helmet/space/hardsuit/combat
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/obj/item/hardsuit/combat/equipped
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initial_modules = list(
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/obj/item/hardsuit_module/mounted,
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/obj/item/hardsuit_module/vision/thermal,
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/obj/item/hardsuit_module/grenade_launcher,
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/obj/item/hardsuit_module/ai_container,
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/obj/item/hardsuit_module/power_sink,
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/obj/item/hardsuit_module/electrowarfare_suite,
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/obj/item/hardsuit_module/chem_dispenser/combat
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)
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/obj/item/hardsuit/combat/empty
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initial_modules = list(
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/obj/item/hardsuit_module/ai_container,
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/obj/item/hardsuit_module/electrowarfare_suite,
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)
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/datum/armor/hardsuit/military
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melee = 0.8
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bullet = 0.7
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laser = 0.55
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energy = 0.15
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bomb = 0.8
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bio = 1.0
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rad = 0.3
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/obj/item/hardsuit/military
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name = "military hardsuit control module"
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desc = "An austere hardsuit used by paramilitary groups and real soldiers alike."
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icon_state = "military_rig"
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suit_type = "military hardsuit"
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armor_type = /datum/armor/hardsuit/military
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encumbrance = ITEM_ENCUMBRANCE_LEGACY_RIG_HEAVY
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offline_encumbrance = ITEM_ENCUMBRANCE_LEGACY_RIG_HEAVY * 2
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offline_vision_restriction = 1
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chest_type = /obj/item/clothing/suit/space/hardsuit/military
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helm_type = /obj/item/clothing/head/helmet/space/hardsuit/military
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boot_type = /obj/item/clothing/shoes/magboots/hardsuit/military
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glove_type = /obj/item/clothing/gloves/gauntlets/hardsuit/military
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/obj/item/clothing/head/helmet/space/hardsuit/military
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light_overlay = "helmet_light_dual_green"
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/obj/item/clothing/suit/space/hardsuit/military
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/obj/item/clothing/shoes/magboots/hardsuit/military
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/obj/item/clothing/gloves/gauntlets/hardsuit/military
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/obj/item/hardsuit/military/equipped
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initial_modules = list(
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/obj/item/hardsuit_module/mounted/egun,
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/obj/item/hardsuit_module/vision/multi,
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/obj/item/hardsuit_module/grenade_launcher,
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/obj/item/hardsuit_module/ai_container,
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/obj/item/hardsuit_module/power_sink,
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/obj/item/hardsuit_module/electrowarfare_suite,
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/obj/item/hardsuit_module/chem_dispenser/combat,
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)
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/obj/item/hardsuit/military/empty
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initial_modules = list(
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/obj/item/hardsuit_module/ai_container,
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/obj/item/hardsuit_module/electrowarfare_suite,
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)
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