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/obj/item/clothing/head/helmet/space/hardsuit/combat
light_overlay = "helmet_light_dual_green"
/datum/armor/hardsuit/combat
melee = 0.5
melee_tier = 4
bullet = 0.45
bullet_tier = 4
laser = 0.5
laser_tier = 4
energy = 0.25
bomb = 0.6
bio = 1.0
rad = 0.6
fire = 0.5
acid = 0.8
/obj/item/hardsuit/combat
name = "combat hardsuit control module"
desc = "A sleek and dangerous hardsuit for active combat."
icon_state = "security_rig"
suit_type = "combat hardsuit"
armor_type = /datum/armor/hardsuit/combat
encumbrance = ITEM_ENCUMBRANCE_LEGACY_RIG_HEAVY
offline_encumbrance = ITEM_ENCUMBRANCE_LEGACY_RIG_HEAVY * 2
offline_vision_restriction = 1
helm_type = /obj/item/clothing/head/helmet/space/hardsuit/combat
/obj/item/hardsuit/combat/equipped
initial_modules = list(
/obj/item/hardsuit_module/mounted,
/obj/item/hardsuit_module/vision/thermal,
/obj/item/hardsuit_module/grenade_launcher,
/obj/item/hardsuit_module/ai_container,
/obj/item/hardsuit_module/power_sink,
/obj/item/hardsuit_module/electrowarfare_suite,
/obj/item/hardsuit_module/chem_dispenser/combat
)
/obj/item/hardsuit/combat/empty
initial_modules = list(
/obj/item/hardsuit_module/ai_container,
/obj/item/hardsuit_module/electrowarfare_suite,
)
/datum/armor/hardsuit/military
melee = 0.8
bullet = 0.7
laser = 0.55
energy = 0.15
bomb = 0.8
bio = 1.0
rad = 0.3
/obj/item/hardsuit/military
name = "military hardsuit control module"
desc = "An austere hardsuit used by paramilitary groups and real soldiers alike."
icon_state = "military_rig"
suit_type = "military hardsuit"
armor_type = /datum/armor/hardsuit/military
encumbrance = ITEM_ENCUMBRANCE_LEGACY_RIG_HEAVY
offline_encumbrance = ITEM_ENCUMBRANCE_LEGACY_RIG_HEAVY * 2
offline_vision_restriction = 1
chest_type = /obj/item/clothing/suit/space/hardsuit/military
helm_type = /obj/item/clothing/head/helmet/space/hardsuit/military
boot_type = /obj/item/clothing/shoes/magboots/hardsuit/military
glove_type = /obj/item/clothing/gloves/gauntlets/hardsuit/military
/obj/item/clothing/head/helmet/space/hardsuit/military
light_overlay = "helmet_light_dual_green"
/obj/item/clothing/suit/space/hardsuit/military
/obj/item/clothing/shoes/magboots/hardsuit/military
/obj/item/clothing/gloves/gauntlets/hardsuit/military
/obj/item/hardsuit/military/equipped
initial_modules = list(
/obj/item/hardsuit_module/mounted/egun,
/obj/item/hardsuit_module/vision/multi,
/obj/item/hardsuit_module/grenade_launcher,
/obj/item/hardsuit_module/ai_container,
/obj/item/hardsuit_module/power_sink,
/obj/item/hardsuit_module/electrowarfare_suite,
/obj/item/hardsuit_module/chem_dispenser/combat,
)
/obj/item/hardsuit/military/empty
initial_modules = list(
/obj/item/hardsuit_module/ai_container,
/obj/item/hardsuit_module/electrowarfare_suite,
)