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b1029a24f8 Power Cell Rework + Energy Weapon Rebalance (& misc changes) (#7438)
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.

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Co-authored-by: silicons <silicons@silicons.dev>
2025-12-24 12:15:01 +01:00

142 lines
4.8 KiB
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/datum/armor/hardsuit/light
melee = 0.4
melee_tier = 3.5
bullet = 0.3
bullet_tier = 3
laser = 0.5
laser_tier = 3
energy = 0.25
bomb = 0.35
rad = 0.5
fire = 0.7
acid = 0.7
// Light rigs are not space-capable, but don't suffer excessive slowdown or sight issues when depowered.
/obj/item/hardsuit/light
name = "light suit control module"
desc = "A lighter, less armoured hardsuit suit."
icon_state = "ninja_rig"
suit_type = "light suit"
armor_type = /datum/armor/hardsuit/light
emp_protection = 10
encumbrance = ITEM_ENCUMBRANCE_LEGACY_RIG_LIGHT
offline_encumbrance = ITEM_ENCUMBRANCE_LEGACY_RIG_LIGHT * 2
clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
offline_vision_restriction = 0
chest_type = /obj/item/clothing/suit/space/hardsuit/light
helm_type = /obj/item/clothing/head/helmet/space/hardsuit/light
boot_type = /obj/item/clothing/shoes/magboots/hardsuit/light
glove_type = /obj/item/clothing/gloves/gauntlets/hardsuit/light
rigsuit_max_pressure = 5 * ONE_ATMOSPHERE // Max pressure the hardsuit protects against when sealed
rigsuit_min_pressure = 0 // Min pressure the hardsuit protects against when sealed
/obj/item/clothing/suit/space/hardsuit/light
name = "suit"
breach_threshold = 18 //comparable to voidsuits
/obj/item/clothing/gloves/gauntlets/hardsuit/light
name = "gloves"
/obj/item/clothing/shoes/magboots/hardsuit/light
name = "shoes"
step_volume_mod = 0.8
/obj/item/clothing/head/helmet/space/hardsuit/light
name = "hood"
/obj/item/hardsuit/light/hacker
name = "cybersuit control module"
suit_type = "cyber"
desc = "An advanced powered armour suit with many cyberwarfare enhancements. Comes with built-in insulated gloves for safely tampering with electronics."
icon_state = "hacker_rig"
req_access = list(ACCESS_FACTION_SYNDICATE)
airtight = 1
seal_delay = 5 //Being straight out of a cyberpunk space movie has its perks.
helm_type = /obj/item/clothing/head/helmet/space/hardsuit/light/hacker
chest_type = /obj/item/clothing/suit/space/hardsuit/light/hacker
glove_type = /obj/item/clothing/gloves/gauntlets/hardsuit/light/hacker
boot_type = /obj/item/clothing/shoes/lightrig/hacker
initial_modules = list(
/obj/item/hardsuit_module/ai_container,
/obj/item/hardsuit_module/power_sink,
/obj/item/hardsuit_module/datajack,
/obj/item/hardsuit_module/electrowarfare_suite,
/obj/item/hardsuit_module/voice,
/obj/item/hardsuit_module/vision,
)
//The cybersuit is not space-proof. It does however, have good siemens_coefficient values
/obj/item/clothing/head/helmet/space/hardsuit/light/hacker
name = "headgear"
siemens_coefficient = 0.4
inv_hide_flags = HIDEEARS
/obj/item/clothing/suit/space/hardsuit/light/hacker
siemens_coefficient = 0.4
/obj/item/clothing/shoes/lightrig/hacker
siemens_coefficient = 0.4
step_volume_mod = 0.3 //Special sneaky cyber-soles, for infiltration.
atom_flags = NOSLIP //They're not magboots, so they're not super good for exterior hull walking, BUT for interior infiltration they'll do swell.
/obj/item/clothing/gloves/gauntlets/hardsuit/light/hacker
siemens_coefficient = 0
/obj/item/hardsuit/light/ninja
name = "ominous suit control module"
suit_type = "ominous"
desc = "A unique suit of nano-enhanced armor designed for covert operations."
icon_state = "ninja_rig"
emp_protection = 40 //change this to 30 if too high.
chest_type = /obj/item/clothing/suit/space/hardsuit/light/ninja
glove_type = /obj/item/clothing/gloves/gauntlets/hardsuit/light/ninja
boot_type = /obj/item/clothing/shoes/magboots/hardsuit/light/ninja
cell_type = /obj/item/cell/basic/tier_4/large
req_access = list(ACCESS_FACTION_SYNDICATE)
initial_modules = list(
/obj/item/hardsuit_module/teleporter,
/obj/item/hardsuit_module/stealth_field,
/obj/item/hardsuit_module/mounted/energy_blade,
/obj/item/hardsuit_module/vision,
/obj/item/hardsuit_module/voice,
/obj/item/hardsuit_module/fabricator/energy_net,
/obj/item/hardsuit_module/chem_dispenser/ninja,
/obj/item/hardsuit_module/grenade_launcher,
/obj/item/hardsuit_module/ai_container,
/obj/item/hardsuit_module/power_sink,
/obj/item/hardsuit_module/datajack,
/obj/item/hardsuit_module/self_destruct
)
/obj/item/clothing/gloves/gauntlets/hardsuit/light/ninja
name = "insulated gloves"
siemens_coefficient = 0
/obj/item/clothing/shoes/magboots/hardsuit/light/ninja
step_volume_mod = 0.25 //Not quite silent, but still damn quiet
/obj/item/clothing/suit/space/hardsuit/light/ninja
breach_threshold = 38 //comparable to regular hardsuits
/obj/item/hardsuit/light/stealth
name = "stealth suit control module"
suit_type = "stealth"
desc = "A highly advanced and expensive suit designed for covert operations."
icon_state = "stealth_rig"
req_access = list(ACCESS_FACTION_SYNDICATE)
initial_modules = list(
/obj/item/hardsuit_module/stealth_field,
/obj/item/hardsuit_module/vision
)