mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-23 13:06:15 +01:00
- all cells in the game are now small, medium, large - super, hyper capacity cells, device, and weapon cells are all removed - cells now have standardized variants, some of which are printable by R&D - energy weapons rebalanced - **advanced energy guns and stun revolvers removed** - use the new modular weapon system and microfission cells. --------- Co-authored-by: silicons <silicons@silicons.dev>
142 lines
4.8 KiB
Plaintext
142 lines
4.8 KiB
Plaintext
/datum/armor/hardsuit/light
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melee = 0.4
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melee_tier = 3.5
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bullet = 0.3
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bullet_tier = 3
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laser = 0.5
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laser_tier = 3
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energy = 0.25
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bomb = 0.35
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rad = 0.5
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fire = 0.7
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acid = 0.7
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// Light rigs are not space-capable, but don't suffer excessive slowdown or sight issues when depowered.
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/obj/item/hardsuit/light
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name = "light suit control module"
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desc = "A lighter, less armoured hardsuit suit."
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icon_state = "ninja_rig"
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suit_type = "light suit"
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armor_type = /datum/armor/hardsuit/light
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emp_protection = 10
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encumbrance = ITEM_ENCUMBRANCE_LEGACY_RIG_LIGHT
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offline_encumbrance = ITEM_ENCUMBRANCE_LEGACY_RIG_LIGHT * 2
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
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offline_vision_restriction = 0
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chest_type = /obj/item/clothing/suit/space/hardsuit/light
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helm_type = /obj/item/clothing/head/helmet/space/hardsuit/light
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boot_type = /obj/item/clothing/shoes/magboots/hardsuit/light
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glove_type = /obj/item/clothing/gloves/gauntlets/hardsuit/light
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rigsuit_max_pressure = 5 * ONE_ATMOSPHERE // Max pressure the hardsuit protects against when sealed
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rigsuit_min_pressure = 0 // Min pressure the hardsuit protects against when sealed
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/obj/item/clothing/suit/space/hardsuit/light
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name = "suit"
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breach_threshold = 18 //comparable to voidsuits
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/obj/item/clothing/gloves/gauntlets/hardsuit/light
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name = "gloves"
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/obj/item/clothing/shoes/magboots/hardsuit/light
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name = "shoes"
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step_volume_mod = 0.8
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/obj/item/clothing/head/helmet/space/hardsuit/light
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name = "hood"
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/obj/item/hardsuit/light/hacker
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name = "cybersuit control module"
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suit_type = "cyber"
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desc = "An advanced powered armour suit with many cyberwarfare enhancements. Comes with built-in insulated gloves for safely tampering with electronics."
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icon_state = "hacker_rig"
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req_access = list(ACCESS_FACTION_SYNDICATE)
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airtight = 1
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seal_delay = 5 //Being straight out of a cyberpunk space movie has its perks.
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helm_type = /obj/item/clothing/head/helmet/space/hardsuit/light/hacker
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chest_type = /obj/item/clothing/suit/space/hardsuit/light/hacker
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glove_type = /obj/item/clothing/gloves/gauntlets/hardsuit/light/hacker
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boot_type = /obj/item/clothing/shoes/lightrig/hacker
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initial_modules = list(
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/obj/item/hardsuit_module/ai_container,
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/obj/item/hardsuit_module/power_sink,
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/obj/item/hardsuit_module/datajack,
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/obj/item/hardsuit_module/electrowarfare_suite,
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/obj/item/hardsuit_module/voice,
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/obj/item/hardsuit_module/vision,
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)
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//The cybersuit is not space-proof. It does however, have good siemens_coefficient values
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/obj/item/clothing/head/helmet/space/hardsuit/light/hacker
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name = "headgear"
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siemens_coefficient = 0.4
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inv_hide_flags = HIDEEARS
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/obj/item/clothing/suit/space/hardsuit/light/hacker
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siemens_coefficient = 0.4
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/obj/item/clothing/shoes/lightrig/hacker
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siemens_coefficient = 0.4
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step_volume_mod = 0.3 //Special sneaky cyber-soles, for infiltration.
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atom_flags = NOSLIP //They're not magboots, so they're not super good for exterior hull walking, BUT for interior infiltration they'll do swell.
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/obj/item/clothing/gloves/gauntlets/hardsuit/light/hacker
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siemens_coefficient = 0
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/obj/item/hardsuit/light/ninja
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name = "ominous suit control module"
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suit_type = "ominous"
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desc = "A unique suit of nano-enhanced armor designed for covert operations."
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icon_state = "ninja_rig"
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emp_protection = 40 //change this to 30 if too high.
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chest_type = /obj/item/clothing/suit/space/hardsuit/light/ninja
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glove_type = /obj/item/clothing/gloves/gauntlets/hardsuit/light/ninja
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boot_type = /obj/item/clothing/shoes/magboots/hardsuit/light/ninja
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cell_type = /obj/item/cell/basic/tier_4/large
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req_access = list(ACCESS_FACTION_SYNDICATE)
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initial_modules = list(
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/obj/item/hardsuit_module/teleporter,
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/obj/item/hardsuit_module/stealth_field,
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/obj/item/hardsuit_module/mounted/energy_blade,
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/obj/item/hardsuit_module/vision,
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/obj/item/hardsuit_module/voice,
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/obj/item/hardsuit_module/fabricator/energy_net,
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/obj/item/hardsuit_module/chem_dispenser/ninja,
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/obj/item/hardsuit_module/grenade_launcher,
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/obj/item/hardsuit_module/ai_container,
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/obj/item/hardsuit_module/power_sink,
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/obj/item/hardsuit_module/datajack,
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/obj/item/hardsuit_module/self_destruct
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)
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/obj/item/clothing/gloves/gauntlets/hardsuit/light/ninja
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name = "insulated gloves"
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siemens_coefficient = 0
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/obj/item/clothing/shoes/magboots/hardsuit/light/ninja
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step_volume_mod = 0.25 //Not quite silent, but still damn quiet
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/obj/item/clothing/suit/space/hardsuit/light/ninja
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breach_threshold = 38 //comparable to regular hardsuits
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/obj/item/hardsuit/light/stealth
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name = "stealth suit control module"
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suit_type = "stealth"
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desc = "A highly advanced and expensive suit designed for covert operations."
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icon_state = "stealth_rig"
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req_access = list(ACCESS_FACTION_SYNDICATE)
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initial_modules = list(
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/obj/item/hardsuit_module/stealth_field,
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/obj/item/hardsuit_module/vision
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)
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