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/obj/item/hardsuit/hazard
name = "hazard hardsuit control module"
suit_type = "hazard hardsuit"
desc = "A Security hardsuit designed for prolonged EVA in dangerous environments."
icon_state = "hazard_rig"
armor_type = /datum/armor/hardsuit/hazard
offline_vision_restriction = 1
siemens_coefficient= 0.7
helm_type = /obj/item/clothing/head/helmet/space/hardsuit/hazard
/datum/armor/hardsuit/hazard
melee = 0.3
melee_tier = 4
bullet = 0.3
bullet_tier = 4
laser = 0.3
laser_tier = 4
energy = 0.25
bomb = 0.6
bio = 1.0
rad = 0.5
fire = 0.7
acid = 0.7
/obj/item/hardsuit/hazard/equipped
initial_modules = list(
/obj/item/hardsuit_module/vision/sechud,
/obj/item/hardsuit_module/maneuvering_jets,
/obj/item/hardsuit_module/grenade_launcher,
/obj/item/hardsuit_module/mounted/taser
)
/obj/item/clothing/head/helmet/space/hardsuit/hazard
light_overlay = "helmet_light_dual"
camera_networks = list(NETWORK_SECURITY)