Files
b1029a24f8 Power Cell Rework + Energy Weapon Rebalance (& misc changes) (#7438)
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.

---------

Co-authored-by: silicons <silicons@silicons.dev>
2025-12-24 12:15:01 +01:00

382 lines
14 KiB
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/obj/item/integrated_circuit_printer
name = "integrated circuit printer"
desc = "A portable(ish) machine made to print tiny modular circuitry out of metal."
icon = 'icons/obj/integrated_electronics/electronic_tools.dmi'
icon_state = "circuit_printer"
w_class = WEIGHT_CLASS_BULKY
worth_intrinsic = 150
var/cur_metal = 0
var/max_metal = 250
/// One sheet equals this much metal.
var/metal_per_sheet = 10
/// When hit with an upgrade disk, will turn true, allowing it to print the higher tier circuits.
var/upgraded = FALSE
/// Same for above, but will allow the printer to duplicate a specific assembly.
var/can_clone = TRUE
/// If this is false, then cloning will take an amount of deciseconds equal to the metal cost divided by 100.
var/fast_clone = FALSE
/// If true, metal is infinite.
var/debug = FALSE
var/static/list/recipe_list = list()
/// If the printer is currently creating a circuit
var/cloning = FALSE
/// If an assembly is being emptied into this printer
var/recycling = FALSE
/// Currently loaded save, in form of list
var/list/program
var/dirty_items = FALSE
// todo: get_containing_worth for the metal inside
/obj/item/integrated_circuit_printer/examine(mob/user, dist)
. = ..()
ui_interact(user)
/obj/item/integrated_circuit_printer/upgraded
upgraded = TRUE
can_clone = TRUE
fast_clone = TRUE
/obj/item/integrated_circuit_printer/debug
name = "fractal integrated circuit printer"
desc = "A portable(ish) machine that makes modular circuitry seemingly out of thin air."
cur_metal = 250
debug = TRUE
upgraded = TRUE
can_clone = TRUE
fast_clone = TRUE
w_class = WEIGHT_CLASS_TINY
/* TBI: Requires material containers
/obj/item/integrated_circuit_printer/Initialize(mapload)
. = ..()
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container, list(/datum/prototype/material/iron), MINERAL_MATERIAL_AMOUNT * 25, TRUE, list(/obj/item/stack, /obj/item/integrated_circuit, /obj/item/electronic_assembly))
materials.precise_insertion = TRUE
*/
/obj/item/integrated_circuit_printer/proc/print_program(mob/user)
visible_message(SPAN_NOTICE("[src] has finished printing its assembly!"))
playsound(src, 'sound/items/poster_being_created.ogg', 50, TRUE)
var/obj/item/electronic_assembly/assembly = SScircuit.load_electronic_assembly(get_turf(src), program)
assembly.creator = key_name(user)
assembly.investigate_log("was printed by [assembly.creator].", INVESTIGATE_CIRCUIT)
cloning = FALSE
/obj/item/integrated_circuit_printer/proc/check_max_metal(inc)
if(cur_metal + inc > max_metal)
inc = CEILING(src.cur_metal + inc - src.max_metal, src.metal_per_sheet) / 10
var/obj/item/stack/material/steel/S = new /obj/item/stack/material/steel(loc, inc, TRUE)
to_chat(usr, SPAN_NOTICE("[src] ejects [S.amount] [S.singular_name]\s!"))
src.cur_metal -= src.metal_per_sheet * inc
return TRUE
return FALSE
/obj/item/integrated_circuit_printer/attack_robot(mob/user as mob)
if(Adjacent(user))
return ui_interact(user)
else
return ..()
/obj/item/integrated_circuit_printer/attackby(var/obj/item/O, var/mob/user)
if(istype(O,/obj/item/stack/material))
var/obj/item/stack/material/stack = O
if(stack.material.name == MAT_STEEL)
if(debug)
to_chat(user, SPAN_WARNING("\The [src] does not need any material."))
return
var/num = round(min((max_metal - cur_metal) / metal_per_sheet, stack.amount))
if(num < 1)
to_chat(user, SPAN_WARNING("\The [src] is too full to add more metal."))
return
if(stack.use(max(1, round(num)))) // We don't want to create stacks that aren't whole numbers
to_chat(user, SPAN_NOTICE("You add [num] sheet\s to \the [src]."))
cur_metal += num * metal_per_sheet
return TRUE
if(istype(O,/obj/item/integrated_circuit))
if(!user.attempt_consume_item_for_construction(O))
return
var/obj/item/integrated_circuit/IC = O
to_chat(user, SPAN_NOTICE("You insert the circuit into \the [src]."))
check_max_metal(IC.cost)
cur_metal += IC.cost
return TRUE
if(istype(O,/obj/item/disk/integrated_circuit/upgrade/advanced))
if(upgraded)
to_chat(user, SPAN_WARNING("\The [src] already has this upgrade."))
return TRUE
to_chat(user, SPAN_NOTICE("You install \the [O] into \the [src]."))
upgraded = TRUE
dirty_items = TRUE
return TRUE
if(istype(O,/obj/item/disk/integrated_circuit/upgrade/clone))
if(fast_clone)
to_chat(user, SPAN_WARNING("\The [src] already has this upgrade."))
return TRUE
to_chat(user, SPAN_NOTICE("You install \the [O] into \the [src]."))
can_clone = TRUE
fast_clone = TRUE
return TRUE
if(istype(O, /obj/item/electronic_assembly))
var/obj/item/electronic_assembly/EA = O //microtransactions not included
if(recycling)
return
if(!EA.opened)
to_chat(user, SPAN_WARNING("You can't reach [EA]'s components to remove them!"))
return
if(EA.obj_cell_slot?.cell)
to_chat(user, SPAN_WARNING("Remove [EA]'s power cell first!"))
return
var/inc = 0
for(var/V in EA.assembly_components) // Start looking for recyclable components.
var/obj/item/integrated_circuit/IC = V
if(IC.removable) // If found, don't destroy the assembly later.
++inc
to_chat(user, SPAN_NOTICE("You begin recycling [EA]'s components..."))
playsound(src, 'sound/items/electronic_assembly_emptying.ogg', 50, TRUE)
if(!do_after(user, 30, target = src) && !recycling) //short channel so you don't accidentally start emptying out a complex assembly
recycling = TRUE
break
if (inc == 1)
for(var/V in EA.assembly_components)
var/obj/item/integrated_circuit/IC = V
if(IC.removable)
if(!do_after(user, 5, target = user))
recycling = FALSE
return
if(IC.removable)
playsound(src, 'sound/items/crowbar.ogg', 50, TRUE)
check_max_metal(IC.cost)
cur_metal += IC.cost
IC.remove(usr, TRUE, inc)
qdel(IC)
else ++inc
to_chat(user, SPAN_NOTICE("You recycle all the components[EA.assembly_components.len ? " you could " : " "]from [EA]!"))
playsound(src, 'sound/items/electronic_assembly_empty.ogg', 50, TRUE)
recycling = FALSE
return TRUE
if(inc == 0)
if(!do_after(user, 10, target = user))
recycling = FALSE
return
if(!user.attempt_consume_item_for_construction(EA))
return
to_chat(user, SPAN_NOTICE("You recycle the [EA]!"))
check_max_metal(EA.cost)
cur_metal += EA.cost
return TRUE
return ..()
/obj/item/integrated_circuit_printer/vv_edit_var(var_name, var_value)
// Gotta update the static data in case an admin VV's the upgraded var for some reason..! //I would :) -Zan
if(var_name == "upgraded")
dirty_items = TRUE
return ..()
/obj/item/integrated_circuit_printer/attack_self(mob/user, datum/event_args/actor/actor)
. = ..()
if(.)
return
ui_interact(user)
/obj/item/integrated_circuit_printer/ui_state()
return GLOB.physical_state
/obj/item/integrated_circuit_printer/ui_interact(mob/user, datum/tgui/ui)
if(dirty_items)
update_static_data(user, ui)
dirty_items = FALSE
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ICPrinter", name) // 500, 600
ui.open()
/obj/item/integrated_circuit_printer/ui_static_data(mob/user, datum/tgui/ui)
var/list/data = ..()
var/list/categories = list()
for(var/category in SScircuit.circuit_fabricator_recipe_list)
var/list/cat_obj = list(
"name" = category,
"items" = null
)
var/list/circuit_list = SScircuit.circuit_fabricator_recipe_list[category]
var/list/items = list()
for(var/path in circuit_list)
var/obj/O = path
var/can_build = TRUE
var/obj/item/integrated_circuit/IC = path
if(ispath(path, /obj/item/integrated_circuit))
if((initial(IC.spawn_flags) & IC_SPAWN_RESEARCH) && (!(initial(IC.spawn_flags) & IC_SPAWN_DEFAULT)) && !upgraded)
can_build = FALSE
var/cost = 1
if(ispath(path, /obj/item/electronic_assembly))
var/obj/item/electronic_assembly/E = path
cost = round((initial(E.max_complexity) + initial(E.max_components)) / 4)
else if(ispath(path, /obj/item/integrated_circuit))
// var/obj/item/integrated_circuit/I = path
cost = initial(IC.cost)
else
cost = initial(O.w_class)
items.Add(list(list(
"name" = initial(O.name),
"desc" = initial(O.desc),
"can_build" = can_build,
"cost" = cost,
"path" = path,
)))
cat_obj["items"] = items
categories.Add(list(cat_obj))
data["categories"] = categories
return data
/obj/item/integrated_circuit_printer/ui_data(mob/user, datum/tgui/ui)
var/list/data = ..()
data["metal"] = cur_metal
data["max_metal"] = max_metal
data["metal_per_sheet"] = metal_per_sheet
data["debug"] = debug
data["upgraded"] = upgraded
data["can_clone"] = can_clone
data["program"] = program
/*
data["used_space"] = program.Find("used_space")
data["max_space"] = program.Find("max_space")
data["complexity"] = program.Find("complexity")
data["max_complexity"] = program.Find("max_complexity")
data["metal_cost"] = program.Find("metal_cost")
data["unsupported_circuit"] = program.Find("unsupported_circuit")
data["requires_upgrades"] = program.Find("requires_upgrades")
*/
return data
/obj/item/integrated_circuit_printer/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state, datum/event_args/actor/actor)
if(..())
return TRUE
switch(action)
if("build")
var/cost = text2num(params["cost"])
var/build_type = text2path(params["build"])
if(!build_type || !ispath(build_type))
return TRUE
var/in_some_category = FALSE
for(var/category in SScircuit.circuit_fabricator_recipe_list)
if(build_type in SScircuit.circuit_fabricator_recipe_list[category])
in_some_category = TRUE
break
if(!in_some_category)
return
if(!debug)
if(!Adjacent(usr))
to_chat(usr, SPAN_NOTICE("You are too far away from \the [src]."))
if(cur_metal - cost < 0)
to_chat(usr, SPAN_WARNING("You need [cost] metal to build that!."))
return TRUE
cur_metal -= cost
var/obj/item/built = new build_type(get_turf(loc))
usr.put_in_hands(built)
to_chat(usr, SPAN_NOTICE("[capitalize(built.name)] printed."))
playsound(src, 'sound/items/jaws_pry.ogg', 50, TRUE)
return TRUE
if("load_blueprint") //! This should be done through disks and modular comps! For now we have copy-paste here.
var/new_input = input(usr, "Enter blueprint:", "loading",null) as null|text
if(!new_input)
program = null
return
if(istext(new_input))
to_chat(usr, SPAN_NOTICE("[new_input]"))
to_chat(usr, SPAN_NOTICE("Load blueprint pressed"))
log_game("[usr] inputted blueprint for circuit [new_input]")
var/validation = SScircuit.validate_electronic_assembly(new_input)
// Validation error codes are returned as text.
if(istext(validation))
to_chat(usr, SPAN_WARNING("Error: [validation]"))
return
else if(islist(validation))
program = validation
to_chat(usr, SPAN_NOTICE("This is a valid program for [program["assembly"]["type"]]."))
if(program["requires_upgrades"])
if(upgraded)
to_chat(usr, SPAN_NOTICE("It uses advanced component designs."))
else
to_chat(usr, SPAN_WARNING("It uses unknown component designs. Printer upgrade is required to proceed."))
if(program["unsupported_circuit"])
to_chat(usr, SPAN_WARNING("This program uses components not supported by the specified assembly. Please change the assembly type in the save file to a supported one."))
to_chat(usr, SPAN_NOTICE("Used space: [program["used_space"]]/[program["max_space"]]."))
to_chat(usr, SPAN_NOTICE("Complexity: [program["complexity"]]/[program["max_complexity"]]."))
to_chat(usr, SPAN_NOTICE("Metal cost: [program["metal_cost"]]."))
return TRUE
if("clone")
if(!program || cloning)
return
if(program["requires_upgrades"] && !upgraded && !debug)
to_chat(usr, SPAN_WARNING("This program uses unknown component designs. Printer upgrade is required to proceed."))
return
if(program["unsupported_circuit"] && !debug)
to_chat(usr, SPAN_WARNING("This program uses components not supported by the specified assembly. Please change the assembly type in the save file to a supported one."))
return
else if(fast_clone)
if(debug || cur_metal < program["metal_cost"])
cloning = TRUE
print_program(usr)
return TRUE
else
to_chat(usr, SPAN_WARNING("You need [program["metal_cost"]] metal to build that!"))
else
if(cur_metal < program["metal_cost"])
to_chat(usr, SPAN_WARNING("You need [program["metal_cost"]] metal to build that!"))
return
var/cloning_time = round(program["metal_cost"] / 15)
cloning_time = min(cloning_time, MAX_CIRCUIT_CLONE_TIME)
cloning = TRUE
cur_metal -= program["metal_cost"]
to_chat(usr, SPAN_NOTICE("You begin printing a custom assembly. This will take approximately [DisplayTimeText(cloning_time)]. You can still print \
off normal parts during this time."))
playsound(src, 'sound/items/poster_being_created.ogg', 50, TRUE)
addtimer(CALLBACK(src, PROC_REF(print_program), usr), cloning_time)
return TRUE
if("cancel")
if(!cloning || !program)
return
to_chat(usr, SPAN_NOTICE("Cloning has been canceled. Metal cost has been refunded."))
cloning = FALSE
cur_metal += program["metal_cost"]
check_max_metal(cur_metal)
return TRUE
// FUKKEN UPGRADE DISKS
/obj/item/disk/integrated_circuit/upgrade
name = "integrated circuit printer upgrade disk"
desc = "Install this into your integrated circuit printer to enhance it."
icon = 'icons/obj/integrated_electronics/electronic_tools.dmi'
icon_state = "upgrade_disk"
item_state = "card-id"
w_class = WEIGHT_CLASS_SMALL
origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 4)
/obj/item/disk/integrated_circuit/upgrade/advanced
name = "integrated circuit printer upgrade disk - advanced designs"
desc = "Install this into your integrated circuit printer to enhance it. This one adds new, advanced designs to the printer."
worth_intrinsic = 150
/obj/item/disk/integrated_circuit/upgrade/clone
name = "integrated circuit printer upgrade disk - circuit cloner"
desc = "Install this into your integrated circuit printer to enhance it. This one allows the printer to duplicate assemblies."
icon_state = "upgrade_disk_clone"
origin_tech = list(TECH_ENGINEERING = 5, TECH_DATA = 6)
worth_intrinsic = 150