Files
silicons b4a124e557 [IDB IGNORE] cyborg refactor: icons, chassis, modules base (#6929)
- separates the composition of cyborgs into modules, iconsets, chassis,
upgrades
- modules / chassis atm can provide items, so can upgrades; in the
future we will want to probably generalize the item API a bit so
components can work
- chassis now can (unimplemented) easily be made to give different stats
- reorganizes all the cyborg sprites
- adds generalized item mounts with redirection support and tears out
legacy cyborg items
- entirely rebalances modules & writes some new lawsets in for future
use

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Co-authored-by: silicons <silicons@silicons.dev>
2026-01-13 18:39:38 +00:00
..

Map System

Contains all the datastructures used by SSmapping to maintain the state of the world's physical space.

  • /datum/map: Describes a collection of z-levels.
  • /datum/map_level: Describes a single z-level and its data / state.
  • /datum/map_reservation: A chunk of reserved map-space that can be allocated by request from the mapping subsystem.
  • /datum/map_struct: Describes a physical set of z-levels. Used by various game systems to abstract the idea of a group of levels, whether it may be a station, planet, or extended space-field or anything else.
  • /datum/map_template: A chunk of map we can paste.