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b4a124e557
- separates the composition of cyborgs into modules, iconsets, chassis, upgrades - modules / chassis atm can provide items, so can upgrades; in the future we will want to probably generalize the item API a bit so components can work - chassis now can (unimplemented) easily be made to give different stats - reorganizes all the cyborg sprites - adds generalized item mounts with redirection support and tears out legacy cyborg items - entirely rebalances modules & writes some new lawsets in for future use --------- Co-authored-by: silicons <silicons@silicons.dev>
Map System
Contains all the datastructures used by SSmapping to maintain the state of the world's physical space.
- /datum/map: Describes a collection of z-levels.
- /datum/map_level: Describes a single z-level and its data / state.
- /datum/map_reservation: A chunk of reserved map-space that can be allocated by request from the mapping subsystem.
- /datum/map_struct: Describes a physical set of z-levels. Used by various game systems to abstract the idea of a group of levels, whether it may be a station, planet, or extended space-field or anything else.
- /datum/map_template: A chunk of map we can paste.