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- repaths things to /entity and /tiled - basic ticked physics movement system - basic cross/uncross/etc system for tiled --------- Co-authored-by: silicons <no@you.cat>
12 lines
356 B
Plaintext
12 lines
356 B
Plaintext
/obj/overmap/entity/visitable/sector/class_h
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name = "Desert Planet"
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desc = "Planet readings indicate light atmosphere and high heat."
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scanner_desc = @{"[i]Information[/i]
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Atmosphere: Thin
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Weather: Sunny, little to no wind
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Lifesign: Multiple Fauna and humanoid life-signs detected."}
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in_space = 0
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icon_state = "globe"
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known = FALSE
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color = "#BA9066"
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