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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## Oh No More Robots There is actually less paths for the hivebots. They are actually some of the most primitive mobs on the codebase. So it was high time they were given a facelift. As I said with my previous mob update robots are a good alternative as mobs compared to humanoids, and with the hivebots we can present a threat of hostile machine intelligence to round out the existing threats of pirates, mercs, aliens beasts and the supernatural. Once more these robots are also far mroe generalist then the existing robot varieties and as most types of them are not very dangerous they can be released on civilian crew without fear of them causing extreme damage, <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: A couple new varieties of both melee and ranged hivebots removed: redundant hivebot varieties tweak: siegebots now have sniper range fitting their name, their attack has been nerfed (holy fuck the one shoot explode on contact grenades with a base attack of 10... that's 1 frag grenade a second!!!) fix: hivebots now use their various cataloguer entiries sprites: hivebot types are now more visually distinct /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
130 lines
3.9 KiB
Plaintext
130 lines
3.9 KiB
Plaintext
// V2 doesnt actually have its own weather so this is gonna be here for now
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/datum/atmosphere/planet/virgo2
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base = list(
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/datum/gas/nitrogen = 0.10,
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/datum/gas/oxygen = 0.03,
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/datum/gas/carbon_dioxide = 0.87,
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)
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pressure_low = 312.1
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pressure_high = 312.1
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temperature_low = 612
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temperature_high = 612
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/obj/overmap/entity/visitable/sector/virgo2
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name = "Virgo 2"
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desc = "Includes the Remmi Aerostat and associated ground mining complexes."
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scanner_desc = @{"[i]Stellar Body[/i]: Virgo 2
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[i]Class[/i]: R-Class Planet
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[i]Habitability[/i]: Low (High Temperature, Toxic Atmosphere)
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[b]Notice[/b]: Planetary environment not suitable for life. Landing may be hazardous."}
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icon_state = "globe"
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color = "#dfff3f" //Bright yellow
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in_space = 0
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initial_generic_waypoints = list("aerostat_west","aerostat_east","aerostat_south","aerostat_northwest","aerostat_northeast")
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// -- Datums -- //
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/* Temporarily added a copy to tether_things.dm as a shuttle datum for a shuttle that isnt loaded in throws runtimes. -Bloop
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/datum/shuttle/autodock/ferry/aerostat
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name = "Aerostat Ferry"
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shuttle_area = /area/shuttle/aerostat
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warmup_time = 10 //want some warmup time so people can cancel.
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landmark_station = "aerostat_east"
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landmark_offsite = "aerostat_surface"
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*/
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/datum/random_map/noise/ore/virgo2
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descriptor = "virgo 2 ore distribution map"
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deep_val = 0.2
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rare_val = 0.1
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/datum/random_map/noise/ore/virgo2/check_map_sanity()
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return 1 //Totally random, but probably beneficial.
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// -- Objs -- //
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/obj/machinery/computer/shuttle_control/aerostat_shuttle
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name = "aerostat ferry control console"
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shuttle_tag = "Aerostat Ferry"
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/obj/tether_away_spawner/aerostat_inside
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name = "Aerostat Indoors Spawner"
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faction = "aerostat_inside"
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atmos_comp = TRUE
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prob_spawn = 100
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prob_fall = 50
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//guard = 20
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mobs_to_pick_from = list(
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/mob/living/simple_mob/mechanical/hivebot/ranged_damage = 3,
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/mob/living/simple_mob/mechanical/hivebot/ranged_damage/ion = 1,
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/mob/living/simple_mob/mechanical/hivebot/ranged_damage/laser = 3,
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/mob/living/simple_mob/vore/aggressive/corrupthound = 1
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)
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/obj/tether_away_spawner/aerostat_surface
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name = "Aerostat Surface Spawner"
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faction = "aerostat_surface"
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atmos_comp = TRUE
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prob_spawn = 100
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prob_fall = 30
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//guard = 20
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mobs_to_pick_from = list(
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/mob/living/simple_mob/animal/space/jelly = 6,
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/mob/living/simple_mob/mechanical/viscerator = 6,
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/mob/living/simple_mob/vore/aggressive/corrupthound = 3
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)
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/obj/structure/old_roboprinter
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name = "old drone fabricator"
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desc = "Built like a tank, still working after so many years."
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icon = 'icons/obj/machines/drone_fab.dmi'
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icon_state = "drone_fab_idle"
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anchored = TRUE
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density = TRUE
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/obj/structure/metal_edge
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name = "metal underside"
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desc = "A metal wall that extends downwards."
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icon = 'icons/turf/cliff.dmi'
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icon_state = "metal"
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anchored = TRUE
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density = FALSE
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// -- Areas -- //
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// The aerostat shuttle
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/area/shuttle/aerostat
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name = "\improper Aerostat Shuttle"
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//The aerostat itself
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/area/tether_away/aerostat
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name = "\improper Away Mission - Aerostat Outside"
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icon_state = "away"
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requires_power = FALSE
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dynamic_lighting = FALSE
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/area/tether_away/aerostat/inside
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name = "\improper Away Mission - Aerostat Inside"
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icon_state = "crew_quarters"
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requires_power = TRUE
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dynamic_lighting = TRUE
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forced_ambience = list('sound/ambience/tension/tension.ogg', 'sound/ambience/tension/argitoth.ogg', 'sound/ambience/tension/burning_terror.ogg')
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/area/tether_away/aerostat/solars
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name = "\improper Away Mission - Aerostat Solars"
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icon_state = "crew_quarters"
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dynamic_lighting = TRUE
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/area/tether_away/aerostat/surface
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area_flags = AREA_RAD_SHIELDED
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ambience = list('sound/ambience/ambimine.ogg', 'sound/ambience/song_game.ogg')
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/area/tether_away/aerostat/surface/explored
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name = "Away Mission - Aerostat Surface (E)"
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icon_state = "explored"
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/area/tether_away/aerostat/surface/unexplored
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name = "Away Mission - Aerostat Surface (UE)"
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icon_state = "unexplored"
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