Files
b41f1abdf1 overmaps: entity update (#5634)
- repaths things to /entity and /tiled
- basic ticked physics movement system
- basic cross/uncross/etc system for tiled

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Co-authored-by: silicons <no@you.cat>
2023-06-20 20:04:38 +01:00

38 lines
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/obj/overmap/entity/visitable/sector/pirate_base
name = "Pirate Base"
desc = "A nest of hostiles to the company. Caution is advised."
scanner_desc = @{"[i]Information[/i]
Warning, unable to scan through sensor shielding systems at location. Possible heavy hostile life-signs."}
in_space = 1
known = FALSE
icon_state = "piratebase"
color = "#FF3333"
initial_generic_waypoints = list("pirate_docking_arm")
// -- Objs -- //
/obj/effect/step_trigger/teleporter/piratebase_loop/north/Initialize(mapload)
. = ..()
teleport_x = x
teleport_y = 2
teleport_z = z
/obj/effect/step_trigger/teleporter/piratebase_loop/south/Initialize(mapload)
. = ..()
teleport_x = x
teleport_y = world.maxy - 1
teleport_z = z
/obj/effect/step_trigger/teleporter/piratebase_loop/west/Initialize(mapload)
. = ..()
teleport_x = world.maxx - 1
teleport_y = y
teleport_z = z
/obj/effect/step_trigger/teleporter/piratebase_loop/east/Initialize(mapload)
. = ..()
teleport_x = 2
teleport_y = y
teleport_z = z