mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-25 07:06:58 +01:00
- repaths things to /entity and /tiled - basic ticked physics movement system - basic cross/uncross/etc system for tiled --------- Co-authored-by: silicons <no@you.cat>
259 lines
6.9 KiB
Plaintext
259 lines
6.9 KiB
Plaintext
/area/submap/spa
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name = "\improper Space Spa"
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requires_power = 0
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dynamic_lighting = 0
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// NEVER EVER use these on an actual included map.
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// These are for admins to use when they make quick maps and upload the .dmm files for loading
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// during a round. They're just generic areas so they can use them and have them exist without
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// using real map areas.
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/area/submap/admin_upload
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name = "\improper Unknown Area AU" //Nobody will know what this means if they see it, anyway.
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requires_power = 1
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dynamic_lighting = 1
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power_equip = FALSE
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power_environ = FALSE
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power_light = FALSE
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/area/submap/admin_upload/pow
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name = "\improper Unknown Area AU+P"
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requires_power = 0
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/area/submap/admin_upload/lit
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name = "\improper Unknown Area AU+L"
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requires_power = 1
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dynamic_lighting = 0
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power_equip = FALSE
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power_environ = FALSE
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power_light = FALSE
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/area/submap/admin_upload/powlit
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name = "\improper Unknown Area AU+PL"
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requires_power = 0
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dynamic_lighting = 0
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/area/submap/admin_upload/AU2
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name = "\improper Unknown Area A"
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requires_power = 1
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dynamic_lighting = 1
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power_equip = FALSE
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power_environ = FALSE
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power_light = FALSE
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/area/submap/admin_upload/AU3
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name = "\improper Unknown Area B"
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requires_power = 1
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dynamic_lighting = 1
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power_equip = FALSE
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power_environ = FALSE
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power_light = FALSE
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/area/submap/admin_upload/AU4
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name = "\improper Unknown Area C"
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requires_power = 1
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dynamic_lighting = 1
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power_equip = FALSE
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power_environ = FALSE
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power_light = FALSE
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/area/submap/admin_upload/AU5
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name = "\improper Unknown Area D"
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requires_power = 1
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dynamic_lighting = 1
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power_equip = FALSE
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power_environ = FALSE
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power_light = FALSE
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/area/submap/admin_upload/AU6
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name = "\improper Unknown Area E"
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requires_power = 1
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dynamic_lighting = 1
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power_equip = FALSE
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power_environ = FALSE
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power_light = FALSE
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/area/submap/admin_upload/AU7
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name = "\improper Unknown Area F"
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requires_power = 1
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dynamic_lighting = 1
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power_equip = FALSE
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power_environ = FALSE
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power_light = FALSE
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/area/submap/admin_upload/AU8
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name = "\improper Unknown Area G"
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requires_power = 1
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dynamic_lighting = 1
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power_equip = FALSE
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power_environ = FALSE
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power_light = FALSE
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/area/submap/admin_upload/AU9
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name = "\improper Unknown Area H"
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requires_power = 1
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dynamic_lighting = 1
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power_equip = FALSE
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power_environ = FALSE
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power_light = FALSE
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/area/submap/admin_upload/AU10
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name = "\improper Unknown Area I"
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requires_power = 1
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dynamic_lighting = 1
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power_equip = FALSE
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power_environ = FALSE
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power_light = FALSE
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/area/submap/admin_upload/AU11
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name = "\improper Unknown Area J"
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requires_power = 1
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dynamic_lighting = 1
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power_equip = FALSE
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power_environ = FALSE
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power_light = FALSE
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/area/submap/admin_upload/AU12
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name = "\improper Unknown Area K"
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requires_power = 1
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dynamic_lighting = 1
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power_equip = FALSE
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power_environ = FALSE
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power_light = FALSE
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/area/submap/admin_upload/AU13
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name = "\improper Unknown Area L"
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requires_power = 1
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dynamic_lighting = 1
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power_equip = FALSE
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power_environ = FALSE
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power_light = FALSE
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/area/submap/admin_upload/AU14
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name = "\improper Unknown Area M"
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requires_power = 1
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dynamic_lighting = 1
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power_equip = FALSE
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power_environ = FALSE
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power_light = FALSE
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/area/submap/admin_upload/AU15
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name = "\improper Unknown Area N"
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requires_power = 1
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dynamic_lighting = 1
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power_equip = FALSE
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power_environ = FALSE
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power_light = FALSE
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/area/submap/admin_upload/AU16
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name = "\improper Unknown Area O"
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requires_power = 1
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dynamic_lighting = 1
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power_equip = FALSE
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power_environ = FALSE
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power_light = FALSE
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/area/submap/admin_upload/lo
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name = "\improper Unknown Area AA"
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requires_power = 1
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dynamic_lighting = 1
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lightswitch = 0
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power_equip = FALSE
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power_environ = FALSE
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power_light = FALSE
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/area/submap/admin_upload/lo/one
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name = "\improper Unknown Area AB"
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/area/submap/admin_upload/lo/two
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name = "\improper Unknown Area AC"
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/area/submap/admin_upload/lo/three
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name = "\improper Unknown Area AD"
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/area/submap/admin_upload/lo/four
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name = "\improper Unknown Area AE"
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/area/submap/admin_upload/lo/pow
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name = "\improper Unknown Area AF"
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requires_power = 0
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/area/submap/admin_upload/lo/pow/one
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name = "\improper Unknown Area AG"
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/area/submap/admin_upload/lo/pow/two
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name = "\improper Unknown Area AH"
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/area/submap/admin_upload/lo/pow/three
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name = "\improper Unknown Area AI"
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/area/submap/admin_upload/lo/pow/four
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name = "\improper Unknown Area AJ"
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// Adminbuse things for overmap sectors
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// This is a stationary overmap sector, you can spawn it in any zlevel and it will pop onto the overmap to represent those zlevels. It always moves to 2,2 on the overmap and you can move it elsewhere.
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/obj/overmap/entity/visitable/admin_use
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name = "space destination"
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desc = "Some space destination!"
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scanner_name = "REPLACE ME"
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scanner_desc = @{"[i]Registration[/i]: REPLACE ME
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[i]Class[/i]: REPLACE ME
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[i]Transponder[/i]: REPLACE ME
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[b]Notice[/b]: REPLACE ME"} //Uses the paper/book syntax
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start_x = 2
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start_y = 2
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known = 0
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// It notifies admins when you spawn it and gives you a 'JMP' and 'VV' link in the message so you can find it easily.
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/obj/overmap/entity/visitable/admin_use/Initialize(mapload)
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. = ..()
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message_admins("An uploaded sector [ADMIN_JMP(src)][ADMIN_VV(src)] has been placed on the overmap. Don't forget to rename and set cool scanner info on it!")
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// This is the same, but makes a whole spaceship!
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/obj/overmap/entity/visitable/ship/admin_use
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name = "spacecraft"
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desc = "Spacefaring vessel."
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scanner_name = "REPLACE ME"
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scanner_desc = @{"[i]Registration[/i]: REPLACE ME
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[i]Class[/i]: REPLACE ME
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[i]Transponder[/i]: REPLACE ME
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[b]Notice[/b]: REPLACE ME"}
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vessel_mass = 8000
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vessel_size = SHIP_SIZE_LARGE //Mostly so it's obviously visible on the map.
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fore_dir = NORTH //You may need to edit this ingame if you want your ship to fly correctly!
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start_x = 2
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start_y = 2
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known = 0
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// Similarly notifies you
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/obj/overmap/entity/visitable/ship/admin_use/Initialize(mapload)
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. = ..()
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message_admins("An uploaded ship [ADMIN_JMP(src)][ADMIN_VV(src)] has been placed on the overmap. Don't forget to rename and set cool scanner info on it!")
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// These landmarks, placed in any map that is being represented by an overmap sector, will add themselves to landable destinations in that map!
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// Note the names, pick whichever makes the most sense for your map. No need to use them in any particular order or use any/all of them.
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/obj/effect/shuttle_landmark/automatic/admin_use1
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name = "Landing Zone"
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landmark_tag = "adminuse_lz_alpha"
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/obj/effect/shuttle_landmark/automatic/admin_use2
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name = "Parking Area"
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landmark_tag = "adminuse_lz_beta"
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/obj/effect/shuttle_landmark/automatic/admin_use3
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name = "Docking Node"
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landmark_tag = "adminuse_lz_gamma"
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//////////////////////////////////////////////////////////////////////////////////////
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// Admin-use z-levels for loading whenever an admin feels like
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/datum/map_template/admin
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/datum/map_template/admin/fun
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/// Todo, add more fun templates for admins to use
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//See templates.dm for current adminspawn templates
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