Files
b41f1abdf1 overmaps: entity update (#5634)
- repaths things to /entity and /tiled
- basic ticked physics movement system
- basic cross/uncross/etc system for tiled

---------

Co-authored-by: silicons <no@you.cat>
2023-06-20 20:04:38 +01:00

259 lines
6.9 KiB
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/area/submap/spa
name = "\improper Space Spa"
requires_power = 0
dynamic_lighting = 0
// NEVER EVER use these on an actual included map.
// These are for admins to use when they make quick maps and upload the .dmm files for loading
// during a round. They're just generic areas so they can use them and have them exist without
// using real map areas.
/area/submap/admin_upload
name = "\improper Unknown Area AU" //Nobody will know what this means if they see it, anyway.
requires_power = 1
dynamic_lighting = 1
power_equip = FALSE
power_environ = FALSE
power_light = FALSE
/area/submap/admin_upload/pow
name = "\improper Unknown Area AU+P"
requires_power = 0
/area/submap/admin_upload/lit
name = "\improper Unknown Area AU+L"
requires_power = 1
dynamic_lighting = 0
power_equip = FALSE
power_environ = FALSE
power_light = FALSE
/area/submap/admin_upload/powlit
name = "\improper Unknown Area AU+PL"
requires_power = 0
dynamic_lighting = 0
/area/submap/admin_upload/AU2
name = "\improper Unknown Area A"
requires_power = 1
dynamic_lighting = 1
power_equip = FALSE
power_environ = FALSE
power_light = FALSE
/area/submap/admin_upload/AU3
name = "\improper Unknown Area B"
requires_power = 1
dynamic_lighting = 1
power_equip = FALSE
power_environ = FALSE
power_light = FALSE
/area/submap/admin_upload/AU4
name = "\improper Unknown Area C"
requires_power = 1
dynamic_lighting = 1
power_equip = FALSE
power_environ = FALSE
power_light = FALSE
/area/submap/admin_upload/AU5
name = "\improper Unknown Area D"
requires_power = 1
dynamic_lighting = 1
power_equip = FALSE
power_environ = FALSE
power_light = FALSE
/area/submap/admin_upload/AU6
name = "\improper Unknown Area E"
requires_power = 1
dynamic_lighting = 1
power_equip = FALSE
power_environ = FALSE
power_light = FALSE
/area/submap/admin_upload/AU7
name = "\improper Unknown Area F"
requires_power = 1
dynamic_lighting = 1
power_equip = FALSE
power_environ = FALSE
power_light = FALSE
/area/submap/admin_upload/AU8
name = "\improper Unknown Area G"
requires_power = 1
dynamic_lighting = 1
power_equip = FALSE
power_environ = FALSE
power_light = FALSE
/area/submap/admin_upload/AU9
name = "\improper Unknown Area H"
requires_power = 1
dynamic_lighting = 1
power_equip = FALSE
power_environ = FALSE
power_light = FALSE
/area/submap/admin_upload/AU10
name = "\improper Unknown Area I"
requires_power = 1
dynamic_lighting = 1
power_equip = FALSE
power_environ = FALSE
power_light = FALSE
/area/submap/admin_upload/AU11
name = "\improper Unknown Area J"
requires_power = 1
dynamic_lighting = 1
power_equip = FALSE
power_environ = FALSE
power_light = FALSE
/area/submap/admin_upload/AU12
name = "\improper Unknown Area K"
requires_power = 1
dynamic_lighting = 1
power_equip = FALSE
power_environ = FALSE
power_light = FALSE
/area/submap/admin_upload/AU13
name = "\improper Unknown Area L"
requires_power = 1
dynamic_lighting = 1
power_equip = FALSE
power_environ = FALSE
power_light = FALSE
/area/submap/admin_upload/AU14
name = "\improper Unknown Area M"
requires_power = 1
dynamic_lighting = 1
power_equip = FALSE
power_environ = FALSE
power_light = FALSE
/area/submap/admin_upload/AU15
name = "\improper Unknown Area N"
requires_power = 1
dynamic_lighting = 1
power_equip = FALSE
power_environ = FALSE
power_light = FALSE
/area/submap/admin_upload/AU16
name = "\improper Unknown Area O"
requires_power = 1
dynamic_lighting = 1
power_equip = FALSE
power_environ = FALSE
power_light = FALSE
/area/submap/admin_upload/lo
name = "\improper Unknown Area AA"
requires_power = 1
dynamic_lighting = 1
lightswitch = 0
power_equip = FALSE
power_environ = FALSE
power_light = FALSE
/area/submap/admin_upload/lo/one
name = "\improper Unknown Area AB"
/area/submap/admin_upload/lo/two
name = "\improper Unknown Area AC"
/area/submap/admin_upload/lo/three
name = "\improper Unknown Area AD"
/area/submap/admin_upload/lo/four
name = "\improper Unknown Area AE"
/area/submap/admin_upload/lo/pow
name = "\improper Unknown Area AF"
requires_power = 0
/area/submap/admin_upload/lo/pow/one
name = "\improper Unknown Area AG"
/area/submap/admin_upload/lo/pow/two
name = "\improper Unknown Area AH"
/area/submap/admin_upload/lo/pow/three
name = "\improper Unknown Area AI"
/area/submap/admin_upload/lo/pow/four
name = "\improper Unknown Area AJ"
// Adminbuse things for overmap sectors
// This is a stationary overmap sector, you can spawn it in any zlevel and it will pop onto the overmap to represent those zlevels. It always moves to 2,2 on the overmap and you can move it elsewhere.
/obj/overmap/entity/visitable/admin_use
name = "space destination"
desc = "Some space destination!"
scanner_name = "REPLACE ME"
scanner_desc = @{"[i]Registration[/i]: REPLACE ME
[i]Class[/i]: REPLACE ME
[i]Transponder[/i]: REPLACE ME
[b]Notice[/b]: REPLACE ME"} //Uses the paper/book syntax
start_x = 2
start_y = 2
known = 0
// It notifies admins when you spawn it and gives you a 'JMP' and 'VV' link in the message so you can find it easily.
/obj/overmap/entity/visitable/admin_use/Initialize(mapload)
. = ..()
message_admins("An uploaded sector [ADMIN_JMP(src)][ADMIN_VV(src)] has been placed on the overmap. Don't forget to rename and set cool scanner info on it!")
// This is the same, but makes a whole spaceship!
/obj/overmap/entity/visitable/ship/admin_use
name = "spacecraft"
desc = "Spacefaring vessel."
scanner_name = "REPLACE ME"
scanner_desc = @{"[i]Registration[/i]: REPLACE ME
[i]Class[/i]: REPLACE ME
[i]Transponder[/i]: REPLACE ME
[b]Notice[/b]: REPLACE ME"}
vessel_mass = 8000
vessel_size = SHIP_SIZE_LARGE //Mostly so it's obviously visible on the map.
fore_dir = NORTH //You may need to edit this ingame if you want your ship to fly correctly!
start_x = 2
start_y = 2
known = 0
// Similarly notifies you
/obj/overmap/entity/visitable/ship/admin_use/Initialize(mapload)
. = ..()
message_admins("An uploaded ship [ADMIN_JMP(src)][ADMIN_VV(src)] has been placed on the overmap. Don't forget to rename and set cool scanner info on it!")
// These landmarks, placed in any map that is being represented by an overmap sector, will add themselves to landable destinations in that map!
// Note the names, pick whichever makes the most sense for your map. No need to use them in any particular order or use any/all of them.
/obj/effect/shuttle_landmark/automatic/admin_use1
name = "Landing Zone"
landmark_tag = "adminuse_lz_alpha"
/obj/effect/shuttle_landmark/automatic/admin_use2
name = "Parking Area"
landmark_tag = "adminuse_lz_beta"
/obj/effect/shuttle_landmark/automatic/admin_use3
name = "Docking Node"
landmark_tag = "adminuse_lz_gamma"
//////////////////////////////////////////////////////////////////////////////////////
// Admin-use z-levels for loading whenever an admin feels like
/datum/map_template/admin
/datum/map_template/admin/fun
/// Todo, add more fun templates for admins to use
//See templates.dm for current adminspawn templates