mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
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- separates the composition of cyborgs into modules, iconsets, chassis, upgrades - modules / chassis atm can provide items, so can upgrades; in the future we will want to probably generalize the item API a bit so components can work - chassis now can (unimplemented) easily be made to give different stats - reorganizes all the cyborg sprites - adds generalized item mounts with redirection support and tears out legacy cyborg items - entirely rebalances modules & writes some new lawsets in for future use --------- Co-authored-by: silicons <silicons@silicons.dev>
190 lines
4.9 KiB
Plaintext
190 lines
4.9 KiB
Plaintext
//see /code/game/objects/items/stacks/fifty_spawner.dm for details on this
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/obj/fiftyspawner/iron
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name = "stack of iron"
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type_to_spawn = /obj/item/stack/material/iron
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/obj/fiftyspawner/sandstone
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name = "stack of sandstone"
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type_to_spawn = /obj/item/stack/material/sandstone
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/obj/fiftyspawner/marble
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name = "stack of marble"
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type_to_spawn = /obj/item/stack/material/marble
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/obj/fiftyspawner/diamond
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name = "stack of diamond"
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type_to_spawn = /obj/item/stack/material/diamond
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/obj/fiftyspawner/uranium
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name = "stack of uranium"
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type_to_spawn = /obj/item/stack/material/uranium
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/obj/fiftyspawner/phoron
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name = "stack of phoron"
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type_to_spawn = /obj/item/stack/material/phoron
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/obj/fiftyspawner/plastic
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name = "stack of plastic"
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type_to_spawn = /obj/item/stack/material/plastic
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/obj/fiftyspawner/gold
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name = "stack of gold"
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type_to_spawn = /obj/item/stack/material/gold
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/obj/fiftyspawner/silver
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name = "stack of silver"
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type_to_spawn = /obj/item/stack/material/silver
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/obj/fiftyspawner/platinum
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name = "stack of platinum"
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type_to_spawn = /obj/item/stack/material/platinum
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/obj/fiftyspawner/mhydrogen
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name = "stack of mhydrogen"
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type_to_spawn = /obj/item/stack/material/mhydrogen
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/obj/fiftyspawner/tritium
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name = "stack of tritium"
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type_to_spawn = /obj/item/stack/material/tritium
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/obj/fiftyspawner/osmium
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name = "stack of osmium"
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type_to_spawn = /obj/item/stack/material/osmium
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/obj/fiftyspawner/steel
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name = "stack of steel"
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type_to_spawn = /obj/item/stack/material/steel
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/obj/fiftyspawner/steel/hull
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name = "stack of steel hull"
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type_to_spawn = /obj/item/stack/material/steel/hull
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/obj/fiftyspawner/plasteel
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name = "stack of plasteel"
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type_to_spawn = /obj/item/stack/material/plasteel
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/obj/fiftyspawner/plasteel/hull
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name = "stack of plasteel hull"
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type_to_spawn = /obj/item/stack/material/plasteel/hull
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/obj/fiftyspawner/durasteel
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name = "stack of durasteel"
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type_to_spawn = /obj/item/stack/material/durasteel
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/obj/fiftyspawner/durasteel/hull
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name = "stack of durasteel hull"
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type_to_spawn = /obj/item/stack/material/durasteel/hull
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/obj/fiftyspawner/wood
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name = "stack of wood"
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type_to_spawn = /obj/item/stack/material/wood
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/obj/fiftyspawner/sifwood
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name = "stack of alien wood"
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type_to_spawn = /obj/item/stack/material/wood/sif
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/obj/fiftyspawner/hardwood
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name = "stack of hardwood"
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type_to_spawn = /obj/item/stack/material/wood/hard
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/obj/fiftyspawner/ironwood
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name = "stack of ironwood"
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type_to_spawn = /obj/item/stack/material/wood/ironwood
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/obj/fiftyspawner/log
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name = "stack of logs"
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type_to_spawn = /obj/item/stack/material/log
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/obj/fiftyspawner/siflog
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name = "stack of alien logs"
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type_to_spawn = /obj/item/stack/material/log/sif
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/obj/fiftyspawner/hardlog
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name = "stack of hardwood logs"
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type_to_spawn = /obj/item/stack/material/log/hard
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/obj/fiftyspawner/ironlog
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name = "stack of ironwood logs"
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type_to_spawn = /obj/item/stack/material/log/ironwood
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/obj/fiftyspawner/cloth
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name = "stack of cloth"
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type_to_spawn = /obj/item/stack/material/cloth
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/obj/fiftyspawner/cardboard
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name = "stack of cardboard"
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type_to_spawn = /obj/item/stack/material/cardboard
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/obj/fiftyspawner/leather
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name = "stack of leather"
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type_to_spawn = /obj/item/stack/material/leather
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/obj/fiftyspawner/glass
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name = "stack of glass"
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type_to_spawn = /obj/item/stack/material/glass
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/obj/fiftyspawner/rglass
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name = "stack of reinforced glass"
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type_to_spawn = /obj/item/stack/material/glass/reinforced
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/obj/fiftyspawner/phoronglass
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name = "stack of borosilicate glass"
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type_to_spawn = /obj/item/stack/material/glass/phoronglass
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/obj/fiftyspawner/phoronrglass
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name = "stack of reinforced borosilicate glass"
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type_to_spawn = /obj/item/stack/material/glass/phoronrglass
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/obj/fiftyspawner/brass
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name = "stack of brass"
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type_to_spawn = /obj/item/stack/material/brass
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/obj/fiftyspawner/copper
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name = "stack of copper"
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type_to_spawn = /obj/item/stack/material/copper
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/obj/fiftyspawner/verdantium
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name = "stack of verdantium"
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type_to_spawn = /obj/item/stack/material/verdantium
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/obj/fiftyspawner/supermatter
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name = "stack of supermatter"
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type_to_spawn = /obj/item/stack/material/supermatter
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//R-UST port
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/obj/fiftyspawner/deuterium
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name = "stack of deuterium"
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type_to_spawn = /obj/item/stack/material/deuterium
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//Sandbag port
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/obj/fiftyspawner/emptysandbag
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name = "stack of empty sandbags"
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type_to_spawn = /obj/item/stack/sandbag/empty
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/obj/fiftyspawner/sandbags
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name = "stack of sandbags"
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type_to_spawn = /obj/item/stack/sandbags
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//Vaudium products
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/obj/fiftyspawner/bananium
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name = "stack of bananium"
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type_to_spawn = /obj/item/stack/material/bananium
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/obj/fiftyspawner/silencium
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name = "stack of silencium"
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type_to_spawn = /obj/item/stack/material/silencium
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//Biological Components
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/obj/fiftyspawner/bone
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name = "stack of bones"
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type_to_spawn = /obj/item/stack/material/bone
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/obj/fiftyspawner/chitin
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name = "stack of chitin"
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type_to_spawn = /obj/item/stack/material/chitin
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/obj/fiftyspawner/wax
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name = "pile of wax"
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type_to_spawn = /obj/item/stack/material/wax
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