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- separates the composition of cyborgs into modules, iconsets, chassis, upgrades - modules / chassis atm can provide items, so can upgrades; in the future we will want to probably generalize the item API a bit so components can work - chassis now can (unimplemented) easily be made to give different stats - reorganizes all the cyborg sprites - adds generalized item mounts with redirection support and tears out legacy cyborg items - entirely rebalances modules & writes some new lawsets in for future use --------- Co-authored-by: silicons <silicons@silicons.dev>
19 lines
648 B
Plaintext
19 lines
648 B
Plaintext
//* This file is explicitly licensed under the MIT license. *//
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//* Copyright (c) 2025 Citadel Station Developers *//
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/datum/inventory/robot
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held_items_row_mode = 3
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held_items_suppress_buttons = TRUE
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held_items_use_robot_icon = TRUE
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// TODO: overriding this is a little bad but what the fuck ever man we'll have another inventory rewrite soon
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/datum/inventory/robot/put_in_hand(obj/item/I, index, inv_op_flags)
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if(inv_op_flags & INV_OP_FORCE)
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return ..()
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var/mob/living/silicon/robot/maybe_robot = owner
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if(!istype(maybe_robot))
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return ..()
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if(!(I in maybe_robot.robot_inventory?.provided_items))
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return FALSE
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return ..()
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