Files

265 lines
7.0 KiB
Plaintext

GLOBAL_DATUM_INIT(orbit_menu, /datum/orbit_menu, new)
/datum/orbit_menu
///mobs worth orbiting. Because spaghetti, all mobs have the point of interest, but only some are allowed to actually show up.
///this obviously should be changed in the future, so we only add mobs as POI if they actually are interesting, and we don't use
///a typecache.
var/static/list/mob_allowed_typecache
/datum/orbit_menu/ui_state(mob/user)
return GLOB.observer_state
/datum/orbit_menu/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if (!ui)
ui = new(user, src, "Orbit")
ui.open()
/datum/orbit_menu/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state, datum/event_args/actor/actor)
. = ..()
if(.)
return
switch(action)
if("orbit")
var/ref = params["ref"]
// not implemented
// var/auto_observe = params["auto_observe"]
// no sspoi :(
var/atom/poi = locate(ref) in GLOB.mob_list
if (poi == null)
poi = locate(ref) in SSshuttle.ships
if (poi == null)
. = TRUE
return
var/mob/observer/dead/user = usr
user.ManualFollow(poi)
user.reset_perspective(null)
user.orbiting_ref = ref
return TRUE
if ("refresh")
ui.send_full_update()
return TRUE
return FALSE
/datum/orbit_menu/ui_data(mob/user)
var/list/data = list()
if(isobserver(user))
data["orbiting"] = get_currently_orbiting(user)
return data
/datum/orbit_menu/ui_static_data(mob/user)
var/is_admin = user?.client?.holder
var/list/alive = list()
var/list/antagonists = list()
var/list/critical = list()
var/list/deadchat_controlled = list()
var/list/dead = list()
var/list/ghosts = list()
var/list/misc = list()
var/list/npcs = list()
// sortmobs is a generic list
for(var/mobthing in sortmobs())
var/list/serialized = list()
var/mob/mob_poi = mobthing
var/number_of_orbiters = length(mob_poi.get_all_orbiters())
var/datum/component/custom_transform/transform_component = mob_poi.GetComponent(/datum/component/custom_transform)
var/is_dead = mob_poi.stat == DEAD || transform_component?.get_current_stat() == DEAD
// ignore magical objects
if (isEye(mob_poi) || isvoice(mob_poi))
continue
var/name = mob_poi.real_name || mob_poi.name
if(is_dead)
if(isobserver(mob_poi))
name += " \[ghost\]"
else
name += " \[dead\]"
serialized["ref"] = REF(mob_poi)
serialized["full_name"] = name
if(number_of_orbiters)
serialized["orbiters"] = number_of_orbiters
if (is_admin)
serialized["ckey"] = mob_poi.ckey
if(isobserver(mob_poi))
// TODO remove this, go use TRAIT_ORBITING_FORBIDDEN
if(mob_poi.invisibility >= INVISIBILITY_MAXIMUM) // invismin
continue
ghosts += list(serialized)
continue
if(is_dead)
dead += list(serialized)
continue
if(isnull(mob_poi.mind))
if(isliving(mob_poi))
var/mob/living/npc = mob_poi
serialized["health"] = FLOOR((npc.health / npc.maxHealth * 100), 1)
npcs += list(serialized)
continue
serialized["client"] = !!mob_poi.client
serialized["name"] = mob_poi.real_name
if(isliving(mob_poi))
serialized += get_living_data(mob_poi)
alive += list(serialized)
for(var/atom/movable/atom_poi as anything in SSshuttle.ships)
var/list/other_data = get_misc_data(atom_poi)
var/misc_data = list(other_data[1])
misc += misc_data
if(other_data[2]) // Critical = TRUE
critical += misc_data
return list(
"alive" = alive,
"antagonists" = antagonists,
"critical" = critical,
"deadchat_controlled" = deadchat_controlled,
"dead" = dead,
"ghosts" = ghosts,
"misc" = misc,
"npcs" = npcs,
"can_observe" = FALSE, // autoobserve
)
/// Shows the UI to the specified user.
/datum/orbit_menu/proc/show(mob/user)
ui_interact(user)
/// Helper to get the current thing we're orbiting (if any)
/datum/orbit_menu/proc/get_currently_orbiting(mob/observer/dead/user)
if(isnull(user.orbiting_ref))
return
// double locate since we dont hold the ref directly
var/atom/poi = locate(user.orbiting_ref) in GLOB.mob_list
if (isnull(poi))
poi = locate(user.orbiting_ref) in SSshuttle.ships
if(isnull(poi))
user.orbiting_ref = null
return
if (ismob(poi) && (isEye(poi) || isvoice(poi)))
user.orbiting_ref = null
return
var/list/serialized = list()
if(!ismob(poi))
var/list/misc_info = get_misc_data(poi)
serialized += misc_info[1]
return serialized
var/mob/mob_poi = poi
serialized["full_name"] = mob_poi.name
serialized["ref"] = REF(poi)
if(mob_poi.mind)
serialized["client"] = !!mob_poi.client
serialized["name"] = mob_poi.real_name
if(isliving(mob_poi))
serialized += get_living_data(mob_poi)
return serialized
/// Helper function to get job / icon / health data for a living mob
/datum/orbit_menu/proc/get_living_data(mob/living/player) as /list
var/list/serialized = list()
serialized["health"] = FLOOR((player.health / player.maxHealth * 100), 1)
if(issilicon(player))
serialized["job"] = player.job
serialized["icon"] = "borg"
return serialized
var/obj/item/card/id/id_card = player.GetIdCard()
serialized["job"] = id_card?.assignment || id_card?.rank
serialized["icon"] = ckey(id_card?.GetJobName() || "unknown") // ckey for formatting
var/job = player.mind?.assigned_role
if (isnull(job))
return serialized
serialized["mind_job"] = job
// var/datum/outfit/outfit = job.get_outfit()
// if (isnull(outfit))
// return serialized
// var/datum/id_trim/trim = outfit.id_trim
// if (!isnull(trim))
// serialized["mind_icon"] = trim::sechud_icon_state
return serialized
/// Gets a list: Misc data and whether it's critical. Handles all snowflakey type cases
/datum/orbit_menu/proc/get_misc_data(atom/movable/atom_poi) as /list
var/list/misc = list()
var/critical = FALSE
misc["ref"] = REF(atom_poi)
misc["full_name"] = atom_poi.name
// Display the supermatter crystal integrity
if(istype(atom_poi, /obj/machinery/power/supermatter))
var/obj/machinery/power/supermatter/crystal = atom_poi
var/integrity = round(crystal.get_integrity())
misc["extra"] = "Integrity: [integrity]%"
if(integrity < 10)
critical = TRUE
return list(misc, critical)
// Display the holder if its a nuke disk
if(istype(atom_poi, /obj/item/disk/nuclear))
var/obj/item/disk/nuclear/disk = atom_poi
var/mob/holder = disk.pulledby || get(disk, /mob)
misc["extra"] = "Location: [holder?.real_name || "Unsecured"]"
return list(misc, critical)
// Display singuloths if they exist
if(istype(atom_poi, /obj/singularity))
var/obj/singularity/singulo = atom_poi
misc["extra"] = "Energy: [round(singulo.energy)]"
if(singulo.current_size > 2)
critical = TRUE
return list(misc, critical)
// Display the shuttle
if (istype(atom_poi, /obj/overmap/entity/visitable/ship))
var/obj/overmap/entity/visitable/ship/shuttle = atom_poi
// see shuttle.get_scan_data
if (!shuttle.is_moving())
misc["extra"] = "Ship is stationary."
else
misc["extra"] = "Heading: [shuttle.get_heading()] Velocity: [shuttle.get_speed_legacy() * 1000]"
// TODO somehow figure out the station ship & its shuttle then flag it as critical
return list(misc, critical)
return list(misc, critical)