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2025-01-10 17:34:32 +01:00

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//* This file is explicitly licensed under the MIT license. *//
//* Copyright (c) 2025 Citadel Station Developers *//
/**
* returns if an atom can enter our tile from a multiz move
*
* @params
* AM - mover, null if doing a blank check
* dir - direction of where they're coming from (e.g. if they're dropping from above, this is UP)
* old_loc - old turf
*/
/atom/proc/z_pass_in(atom/movable/AM, dir, turf/old_loc)
if(density && !(atom_flags & ATOM_BORDER)) // dense objects like machinery block by default
return FALSE
return !AM || Cross(AM)
/**
* returns if an atom can exit our tile into a multiz move
*
* @params
* AM - mover, null if doing a blank check
* dir - direction of where they're going to (e.g. if they're climbing above and out of us, this is UP)
* new_loc - new turf
*/
/atom/proc/z_pass_out(atom/movable/AM, dir, turf/new_loc)
return !AM || Uncross(AM, new_loc)