mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-26 00:36:45 +01:00
208 lines
6.1 KiB
Plaintext
208 lines
6.1 KiB
Plaintext
/// Like orange but only checks north/south/east/west for one step.
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/proc/cardinalrange(var/center)
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var/list/things = list()
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for(var/direction in GLOB.cardinal)
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var/turf/T = get_step(center, direction)
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if(!T) continue
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things += T.contents
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return things
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/obj/machinery/am_shielding
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name = "antimatter reactor section"
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desc = "This device was built using a phoron life-form that seems to increase phoron's natural ability to react with neutrinos while reducing the combustibility."
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icon = 'icons/obj/machines/antimatter.dmi'
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icon_state = "shield"
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anchored = TRUE
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density = TRUE
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dir = 1
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use_power = USE_POWER_OFF //Living things generally dont use power
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idle_power_usage = 0
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active_power_usage = 0
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var/obj/machinery/power/am_control_unit/control_unit = null
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var/processing = 0//To track if we are in the update list or not, we need to be when we are damaged and if we ever
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var/stability = 100//If this gets low bad things tend to happen
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var/efficiency = 1//How many cores this core counts for when doing power processing, phoron in the air and stability could affect this
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/obj/machinery/am_shielding/Initialize(mapload, newdir)
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. = ..()
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return INITIALIZE_HINT_LATELOAD
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/obj/machinery/am_shielding/LateInitialize()
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. = ..()
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controllerscan()
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/obj/machinery/am_shielding/proc/controllerscan(var/priorscan = 0)
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//Make sure we are the only one here
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if(!istype(src.loc, /turf))
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qdel(src)
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return
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for(var/obj/machinery/am_shielding/AMS in loc.contents)
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if(AMS == src) continue
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spawn(0)
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qdel(src)
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return
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//Search for shielding first
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for(var/obj/machinery/am_shielding/AMS in cardinalrange(src))
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if(AMS && AMS.control_unit && link_control(AMS.control_unit))
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break
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if(!control_unit)//No other guys nearby look for a control unit
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for(var/direction in GLOB.cardinal)
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for(var/obj/machinery/power/am_control_unit/AMC in cardinalrange(src))
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if(AMC.add_shielding(src))
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break
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if(!control_unit)
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if(!priorscan)
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spawn(20)
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controllerscan(1)//Last chance
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return
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spawn(0)
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qdel(src)
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return
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/obj/machinery/am_shielding/Destroy()
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if(control_unit) control_unit.remove_shielding(src)
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if(processing) shutdown_core()
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visible_message("<font color='red'>The [src.name] melts!</font>")
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//Might want to have it leave a mess on the floor but no sprites for now
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return ..()
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/obj/machinery/am_shielding/CanAllowThrough(atom/movable/mover, turf/target)
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. = ..()
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return FALSE
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/obj/machinery/am_shielding/process(delta_time)
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if(!processing) . = PROCESS_KILL
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//TODO: core functions and stability
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//TODO: think about checking the airmix for phoron and increasing power output
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return
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/obj/machinery/am_shielding/emp_act()//Immune due to not really much in the way of electronics.
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return 0
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/obj/machinery/am_shielding/legacy_ex_act(severity)
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switch(severity)
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if(1.0)
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stability -= 80
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if(2.0)
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stability -= 40
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if(3.0)
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stability -= 20
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check_stability()
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return
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/obj/machinery/am_shielding/on_bullet_act(obj/projectile/proj, impact_flags, list/bullet_act_args)
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. = ..()
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if(proj.damage_flag != "bullet")
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stability -= proj.damage_force / 2
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/obj/machinery/am_shielding/update_icon()
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cut_overlays()
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var/list/overlays_to_add = list()
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for(var/direction in GLOB.alldirs)
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var/machine = locate(/obj/machinery, get_step(loc, direction))
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if((istype(machine, /obj/machinery/am_shielding) && machine:control_unit == control_unit)||(istype(machine, /obj/machinery/power/am_control_unit) && machine == control_unit))
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overlays_to_add += "shield_[direction]"
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if(core_check())
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overlays_to_add += "core"
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if(!processing)
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setup_core()
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else if(processing)
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shutdown_core()
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add_overlay(overlays_to_add)
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/obj/machinery/am_shielding/attackby(obj/item/W, mob/user)
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if(!istype(W) || !user) return
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if(W.damage_force > 10)
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stability -= W.damage_force/2
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check_stability()
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..()
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return
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//Call this to link a detected shilding unit to the controller
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/obj/machinery/am_shielding/proc/link_control(var/obj/machinery/power/am_control_unit/AMC)
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if(!istype(AMC)) return 0
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if(control_unit && control_unit != AMC) return 0//Already have one
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control_unit = AMC
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control_unit.add_shielding(src,1)
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return 1
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//Scans cards for shields or the control unit and if all there it
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/obj/machinery/am_shielding/proc/core_check()
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for(var/direction in GLOB.alldirs)
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var/machine = locate(/obj/machinery, get_step(loc, direction))
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if(!machine) return 0//Need all for a core
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if(!istype(machine, /obj/machinery/am_shielding) && !istype(machine, /obj/machinery/power/am_control_unit)) return 0
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return 1
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/obj/machinery/am_shielding/proc/setup_core()
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processing = 1
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START_MACHINE_PROCESSING(src)
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if(!control_unit) return
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control_unit.linked_cores.Add(src)
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control_unit.reported_core_efficiency += efficiency
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return
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/obj/machinery/am_shielding/proc/shutdown_core()
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processing = 0
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if(!control_unit) return
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control_unit.linked_cores.Remove(src)
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control_unit.reported_core_efficiency -= efficiency
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return
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/obj/machinery/am_shielding/proc/check_stability(var/injecting_fuel = 0)
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if(stability > 0) return
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if(injecting_fuel && control_unit)
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control_unit.exploding = 1
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if(src)
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qdel(src)
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return
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/obj/machinery/am_shielding/proc/recalc_efficiency(var/new_efficiency)//tbh still not 100% sure how I want to deal with efficiency so this is likely temp
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if(!control_unit || !processing) return
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if(stability < 50)
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new_efficiency /= 2
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control_unit.reported_core_efficiency += (new_efficiency - efficiency)
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efficiency = new_efficiency
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return
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/obj/item/am_shielding_container
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name = "packaged antimatter reactor section"
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desc = "A small storage unit containing an antimatter reactor section. To use place near an antimatter control unit or deployed antimatter reactor section and use a multitool to activate this package."
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icon = 'icons/obj/machines/antimatter.dmi'
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icon_state = "box"
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item_state = "electronic"
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w_class = WEIGHT_CLASS_BULKY
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throw_force = 5
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throw_speed = 1
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throw_range = 2
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materials_base = list(MAT_STEEL = 100)
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/obj/item/am_shielding_container/attackby(var/obj/item/I, var/mob/user)
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if(istype(I, /obj/item/multitool) && istype(src.loc,/turf))
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new/obj/machinery/am_shielding(src.loc)
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qdel(src)
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return
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..()
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return
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