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2025-12-12 18:53:15 +01:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
/obj/machinery/containment_field
name = "Containment Field"
desc = "An energy field."
icon = 'icons/obj/singularity.dmi'
icon_state = "Contain_F"
anchored = TRUE
density = FALSE
integrity_flags = INTEGRITY_ACIDPROOF | INTEGRITY_FIREPROOF | INTEGRITY_LAVAPROOF | INTEGRITY_INDESTRUCTIBLE
use_power = USE_POWER_OFF
light_range = 4
var/obj/machinery/field_generator/FG1 = null
var/obj/machinery/field_generator/FG2 = null
var/hasShocked = 0 //Used to add a delay between shocks. In some cases this used to crash servers by spawning hundreds of sparks every second.
/obj/machinery/containment_field/Destroy()
if(FG1 && !FG1.clean_up)
FG1.cleanup()
if(FG2 && !FG2.clean_up)
FG2.cleanup()
. = ..()
/obj/machinery/containment_field/attack_hand(mob/user, datum/event_args/actor/clickchain/e_args)
if(get_dist(src, user) > 1)
return 0
else
shock(user)
return 1
/obj/machinery/containment_field/CanAllowThrough(atom/movable/mover, turf/target)
if(isliving(mover))
return FALSE
return ..()
/obj/machinery/containment_field/Bumped(atom/movable/bumped_atom)
. = ..()
if(isliving(bumped_atom))
shock(bumped_atom)
/obj/machinery/containment_field/legacy_ex_act(severity)
return 0
/obj/machinery/containment_field/shock(mob/living/user as mob)
if(hasShocked)
return 0
if(!FG1 || !FG2)
qdel(src)
return 0
if(isliving(user))
hasShocked = 1
var/shock_damage = min(rand(30,40),rand(30,40))
user.electrocute(0, shock_damage, 0, NONE, BP_TORSO, src)
var/atom/target = get_edge_target_turf(user, get_dir(src, get_step_away(user, src)))
user.throw_at_old(target, 200, 4)
sleep(20)
hasShocked = 0
/obj/machinery/containment_field/proc/set_master(var/master1,var/master2)
if(!master1 || !master2)
return 0
FG1 = master1
FG2 = master2
return 1