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/datum/category_item/player_setup_item/background/faction
name = "Faction"
save_key = CHARACTER_DATA_FACTION
load_order = PREFERENCE_LOAD_ORDER_LORE_FACTION
sort_order = 7
/datum/category_item/player_setup_item/background/faction/content(datum/preferences/prefs, mob/user, data)
. = list()
var/list/datum/lore/character_background/faction/available = SScharacters.available_factions(prefs.character_species_id(), prefs.lore_origin_id(), prefs.lore_citizenship_id())
var/list/categories = list()
var/datum/lore/character_background/faction/current = SScharacters.resolve_faction(data)
var/current_category
for(var/datum/lore/character_background/faction/O as anything in available)
LAZYADD(categories[O.category], O)
if(O == current)
current_category = O.category
. += "<center>"
. += "<b>Faction</b><br>"
if(length(categories) > 1)
for(var/category in categories)
. += (category == current.category)? "<span class='linkOn'>[category]</span> " : href_simple(prefs, "category", "[category]", category)
. += " "
. += "<br>"
for(var/datum/lore/character_background/faction/O in available)
if(O == current)
. += "<span class='linkOn'>[O.name]</span>"
else if(current_category && O.category != current_category)
continue
else
. += href_simple(prefs, "pick", "[O.name]", O.id)
. += " "
. += "</center>"
. += "<div class='statusDisplay'>"
. += current? current.desc : "<center>error; faction load failed</center>"
. += "</div>"
/datum/category_item/player_setup_item/background/faction/act(datum/preferences/prefs, mob/user, action, list/params)
switch(action)
if("pick")
var/id = params["pick"]
var/datum/lore/character_background/faction/O = SScharacters.resolve_faction(id)
if(!id)
return
if(!O.check_species_id(prefs.character_species_id()))
to_chat(user, SPAN_WARNING("[prefs.character_species_name()] cannot pick this faction."))
return PREFERENCES_NOACTION
write(prefs, id)
prefs.sanitize_background_lore() // update
GLOB.join_menu?.update_static_data(user)
return PREFERENCES_REFRESH_UPDATE_PREVIEW
if("category")
var/cat = params["category"]
var/list/datum/lore/character_background/faction/factions = SScharacters.available_factions(prefs.character_species_id(), category = cat)
if(!length(factions))
to_chat(user, SPAN_WARNING("No factions in that category have been found; this might be an error."))
return PREFERENCES_NOACTION
var/datum/lore/character_background/faction/first = factions[1]
write(prefs, first.id)
prefs.sanitize_background_lore() // update
return PREFERENCES_REFRESH
return ..()
/datum/category_item/player_setup_item/background/faction/filter_data(datum/preferences/prefs, data, list/errors)
var/datum/lore/character_background/faction/current = SScharacters.resolve_faction(data)
if(!current?.check_species_id(prefs.character_species_id()))
return SScharacters.resolve_faction(/datum/lore/character_background/faction/nanotrasen).id
// thanks papalus
var/datum/lore/character_background/origin/origin = prefs.lore_origin_datum()
if(current.origin_whitelist && !(origin.id in current.origin_whitelist))
return SScharacters.resolve_faction(/datum/lore/character_background/faction/nanotrasen).id
var/datum/lore/character_background/citizenship/citizenship = prefs.lore_citizenship_datum()
if(current.citizenship_whitelist && !(citizenship.id in current.citizenship_whitelist))
return SScharacters.resolve_faction(/datum/lore/character_background/faction/nanotrasen).id
return data
/datum/category_item/player_setup_item/background/faction/copy_to_mob(datum/preferences/prefs, mob/M, data, flags)
// todo: sources - this one is from culture/bcakground
var/datum/lore/character_background/B = SScharacters.resolve_faction(data)
for(var/id in B.innate_languages)
M.add_language(id)
return TRUE
/datum/category_item/player_setup_item/background/faction/spawn_checks(datum/preferences/prefs, data, flags, list/errors, list/warnings)
var/datum/lore/character_background/faction/current = SScharacters.resolve_faction(data)
if(!current?.check_species_id(prefs.character_species_id()))
errors?.Add("Invalid faction for your current species.")
return FALSE
// thanks papalus
var/datum/lore/character_background/origin/origin = prefs.lore_origin_datum()
if(current.origin_whitelist && !(origin.id in current.origin_whitelist))
errors?.Add("Your current faction is not allowed to be chosen by your origin.")
return FALSE
var/datum/lore/character_background/citizenship/citizenship = prefs.lore_citizenship_datum()
if(current.citizenship_whitelist && !(citizenship.id in current.citizenship_whitelist))
errors?.Add("Your current faction is not allowed to be chosen by your citizenship.")
return FALSE
return TRUE
/datum/category_item/player_setup_item/background/faction/default_value(randomizing)
return SScharacters.resolve_faction(/datum/lore/character_background/faction/nanotrasen).id
/datum/category_item/player_setup_item/background/faction/informed_default_value(datum/preferences/prefs, randomizing)
var/datum/species/S = SScharacters.resolve_character_species(prefs.character_species_id())
if(!S)
return ..()
return S.get_default_faction_id()
/datum/preferences/proc/lore_faction_id()
return get_character_data(CHARACTER_DATA_FACTION)
/datum/preferences/proc/lore_faction_datum()
RETURN_TYPE(/datum/lore/character_background/faction)
return SScharacters.resolve_faction(get_character_data(CHARACTER_DATA_FACTION))
/datum/preferences/proc/lore_faction_job_check(datum/prototype/role/job/J)
return lore_faction_datum()?.check_job_id(J.id)