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72 lines
4.1 KiB
Plaintext
72 lines
4.1 KiB
Plaintext
//TFF 5/8/19 - moved /datum/preferences to preferences_vr.dm
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/datum/category_item/player_setup_item/vore/misc
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name = "Misc Settings"
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sort_order = 10
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/datum/category_item/player_setup_item/vore/misc/load_character(var/savefile/S)
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S["show_in_directory"] >> pref.show_in_directory
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S["directory_tag"] >> pref.directory_tag
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S["directory_erptag"] >> pref.directory_erptag
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S["directory_ad"] >> pref.directory_ad
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S["sensorpref"] >> pref.sensorpref //TFF 5/8/19 - add sensor pref setting to load after saved
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/datum/category_item/player_setup_item/vore/misc/save_character(var/savefile/S)
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S["show_in_directory"] << pref.show_in_directory
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S["directory_tag"] << pref.directory_tag
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S["directory_erptag"] << pref.directory_erptag
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S["directory_ad"] << pref.directory_ad
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S["sensorpref"] << pref.sensorpref //TFF 5/8/19 - add sensor pref setting to be saveable
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//TFF 5/8/19 - add new datum category to allow for setting multiple settings when this is selected in the loadout.
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/datum/category_item/player_setup_item/vore/misc/copy_to_mob(datum/preferences/prefs, mob/M, data, flags)
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// todo: this is just a shim
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if(!ishuman(M))
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return TRUE
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var/mob/living/carbon/human/character = M
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if(pref.sensorpref > 5 || pref.sensorpref < 1)
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pref.sensorpref = 5
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character.sensorpref = pref.sensorpref
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return TRUE
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/datum/category_item/player_setup_item/vore/misc/sanitize_character()
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pref.show_in_directory = sanitize_integer(pref.show_in_directory, 0, 1, initial(pref.show_in_directory))
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pref.directory_tag = sanitize_inlist(pref.directory_tag, GLOB.char_directory_tags, initial(pref.directory_tag))
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pref.directory_erptag = sanitize_inlist(pref.directory_erptag, GLOB.char_directory_erptags, initial(pref.directory_erptag))
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pref.sensorpref = sanitize_integer(pref.sensorpref, 1, sensorpreflist.len, initial(pref.sensorpref)) //TFF - 5/8/19 - add santisation for sensor prefs
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/datum/category_item/player_setup_item/vore/misc/content(datum/preferences/prefs, mob/user, data)
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. += "<br>"
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. += "<b>Appear in Character Directory:</b> <a [pref.show_in_directory ? "class='linkOn'" : ""] href='?src=\ref[src];toggle_show_in_directory=1'><b>[pref.show_in_directory ? "Yes" : "No"]</b></a><br>"
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. += "<b>Character Directory Vore Tag:</b> <a href='?src=\ref[src];directory_tag=1'><b>[pref.directory_tag]</b></a><br>"
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. += "<b>Character Directory ERP Tag:</b> <a href='?src=\ref[src];directory_erptag=1'><b>[pref.directory_erptag]</b></a><br>"
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. += "<b>Suit Sensors Preference:</b> <a [pref.sensorpref ? "" : ""] href='?src=\ref[src];toggle_sensor_setting=1'><b>[sensorpreflist[pref.sensorpref]]</b></a><br>" //TFF 5/8/19 - Allow selection of sensor settings from off, binary, vitals, tracking, or random
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/datum/category_item/player_setup_item/vore/misc/OnTopic(var/href, var/list/href_list, var/mob/user)
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if(href_list["toggle_show_in_directory"])
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pref.show_in_directory = pref.show_in_directory ? 0 : 1;
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return PREFERENCES_REFRESH
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else if(href_list["directory_tag"])
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var/new_tag = tgui_input_list(user, "Pick a new tag for the character directory", "Character Tag", GLOB.char_directory_tags, pref.directory_tag)
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if(!new_tag)
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return
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pref.directory_tag = new_tag
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return PREFERENCES_REFRESH
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else if(href_list["directory_erptag"])
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var/new_erptag = tgui_input_list(user, "Pick a new ERP tag for the character directory", "Character ERP Tag", GLOB.char_directory_erptags, pref.directory_erptag)
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if(!new_erptag)
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return
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pref.directory_erptag = new_erptag
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return PREFERENCES_REFRESH
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else if(href_list["directory_ad"])
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var/msg = sanitize(input(user,"Write your advertisement here!", "Flavor Text", html_decode(pref.directory_ad)) as message, extra = 0)
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pref.directory_ad = msg
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return PREFERENCES_REFRESH
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//TFF 5/8/19 - add new thing so you can choose the sensor setting your character can get.
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else if(href_list["toggle_sensor_setting"])
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var/new_sensorpref = tgui_input_list(user, "Choose your character's sensor preferences:", "Character Preferences", sensorpreflist, sensorpreflist[pref.sensorpref])
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if (!isnull(new_sensorpref) && CanUseTopic(user))
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pref.sensorpref = sensorpreflist.Find(new_sensorpref)
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return PREFERENCES_REFRESH
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return ..();
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