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/datum/preferences
//The mob should have a gender you want before running this proc. Will run fine without H
/datum/preferences/proc/randomize_appearance_and_body_for(var/mob/living/carbon/human/H)
var/datum/species/current_species = real_species_datum()
set_biological_gender(pick(current_species.genders))
h_style_id = random_hair_style(biological_gender, current_species.name)
f_style_id = random_facial_hair_style(biological_gender, current_species.name)
if(current_species)
if(current_species.species_appearance_flags & HAS_SKIN_TONE)
s_tone = random_skin_tone()
if(current_species.species_appearance_flags & HAS_SKIN_COLOR)
r_skin = rand (0,255)
g_skin = rand (0,255)
b_skin = rand (0,255)
if(current_species.species_appearance_flags & HAS_EYE_COLOR)
randomize_eyes_color()
if(current_species.species_appearance_flags & HAS_HAIR_COLOR)
randomize_hair_color("hair")
randomize_hair_color("facial")
if(current_species.species_appearance_flags & HAS_SKIN_COLOR)
r_skin = rand (0,255)
g_skin = rand (0,255)
b_skin = rand (0,255)
if(current_species.species_appearance_flags & HAS_UNDERWEAR)
all_underwear.Cut()
for(var/datum/category_group/underwear/WRC in GLOB.global_underwear.categories)
var/datum/category_item/underwear/WRI = pick(WRC.items)
all_underwear[WRC.name] = WRI.name
backbag = rand(1, 7)
pdachoice = rand(1, 7)
age = rand(current_species.min_age, current_species.max_age)
b_type = RANDOM_BLOOD_TYPE
if(H)
copy_to(H)
/datum/preferences/proc/randomize_hair_color(var/target = "hair")
if(prob (75) && target == "facial") // Chance to inherit hair color
r_facial = r_hair
g_facial = g_hair
b_facial = b_hair
return
var/red
var/green
var/blue
var/col = pick ("blonde", "black", "chestnut", "copper", "brown", "wheat", "old", "punk")
switch(col)
if("blonde")
red = 255
green = 255
blue = 0
if("black")
red = 0
green = 0
blue = 0
if("chestnut")
red = 153
green = 102
blue = 51
if("copper")
red = 255
green = 153
blue = 0
if("brown")
red = 102
green = 51
blue = 0
if("wheat")
red = 255
green = 255
blue = 153
if("old")
red = rand (100, 255)
green = red
blue = red
if("punk")
red = rand (0, 255)
green = rand (0, 255)
blue = rand (0, 255)
red = max(min(red + rand (-25, 25), 255), 0)
green = max(min(green + rand (-25, 25), 255), 0)
blue = max(min(blue + rand (-25, 25), 255), 0)
switch(target)
if("hair")
r_hair = red
g_hair = green
b_hair = blue
if("facial")
r_facial = red
g_facial = green
b_facial = blue
/datum/preferences/proc/randomize_eyes_color()
var/red
var/green
var/blue
var/col = pick ("black", "grey", "brown", "chestnut", "blue", "lightblue", "green", "albino")
switch(col)
if("black")
red = 0
green = 0
blue = 0
if("grey")
red = rand (100, 200)
green = red
blue = red
if("brown")
red = 102
green = 51
blue = 0
if("chestnut")
red = 153
green = 102
blue = 0
if("blue")
red = 51
green = 102
blue = 204
if("lightblue")
red = 102
green = 204
blue = 255
if("green")
red = 0
green = 102
blue = 0
if("albino")
red = rand (200, 255)
green = rand (0, 150)
blue = rand (0, 150)
red = max(min(red + rand (-25, 25), 255), 0)
green = max(min(green + rand (-25, 25), 255), 0)
blue = max(min(blue + rand (-25, 25), 255), 0)
r_eyes = red
g_eyes = green
b_eyes = blue
/datum/preferences/proc/randomize_skin_color()
var/red
var/green
var/blue
var/col = pick ("black", "grey", "brown", "chestnut", "blue", "lightblue", "green", "albino")
switch(col)
if("black")
red = 0
green = 0
blue = 0
if("grey")
red = rand (100, 200)
green = red
blue = red
if("brown")
red = 102
green = 51
blue = 0
if("chestnut")
red = 153
green = 102
blue = 0
if("blue")
red = 51
green = 102
blue = 204
if("lightblue")
red = 102
green = 204
blue = 255
if("green")
red = 0
green = 102
blue = 0
if("albino")
red = rand (200, 255)
green = rand (0, 150)
blue = rand (0, 150)
red = max(min(red + rand (-25, 25), 255), 0)
green = max(min(green + rand (-25, 25), 255), 0)
blue = max(min(blue + rand (-25, 25), 255), 0)
r_skin = red
g_skin = green
b_skin = blue
//TFF 5/8/19 - add randomised sensor setting for random button clicking
/datum/preferences/randomize_appearance_and_body_for(var/mob/living/carbon/human/H)
sensorpref = rand(1,5)
/datum/preferences/proc/get_valid_hairstyles()
var/list/valid_hairstyles = list()
var/species_name = real_species_name()
for(var/hairstyle in GLOB.legacy_hair_lookup)
var/datum/sprite_accessory/S = GLOB.legacy_hair_lookup[hairstyle]
if(S.apply_restrictions && !(species_name in S.species_allowed) && (!custom_base || !(custom_base in S.species_allowed))) //Custom species base species allowance
continue
valid_hairstyles[hairstyle] = GLOB.legacy_hair_lookup[hairstyle]
return valid_hairstyles
/datum/preferences/proc/get_valid_facialhairstyles()
var/list/valid_facialhairstyles = list()
var/datum/species/RS = real_species_datum()
for(var/facialhairstyle in GLOB.legacy_facial_hair_lookup)
var/datum/sprite_accessory/S = GLOB.legacy_facial_hair_lookup[facialhairstyle]
if(!isnull(S.random_generation_gender) && biological_gender != S.random_generation_gender)
continue
if(S.apply_restrictions && !(RS.name in S.species_allowed) && (!custom_base || !(custom_base in S.species_allowed))) //Custom species base species allowance
continue
valid_facialhairstyles[facialhairstyle] = GLOB.legacy_facial_hair_lookup[facialhairstyle]
return valid_facialhairstyles