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siliconsandGitHub a83bdbcd61 renames setclickcooldown and get_attack_speed (#7126)
staging for melee PR, the way to modify cooldown is no longer direct
calls but modifying the clickchain
2025-04-30 10:14:43 +02:00

29 lines
942 B
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//as core click exists at the mob level
/mob/proc/trigger_aiming(var/trigger_type)
return
/mob/living/trigger_aiming(var/trigger_type)
if(!aimed.len)
return
for(var/obj/aiming_overlay/AO in aimed)
if(AO.aiming_at == src)
AO.update_aiming()
if(AO.aiming_at == src)
AO.trigger(trigger_type)
AO.update_aiming_deferred()
/obj/aiming_overlay/proc/trigger(var/perm)
if(!owner || !aiming_with || !aiming_at || !locked)
return
if(perm && (target_permissions & perm))
return
if(!owner.canClick())
return
owner.setClickCooldownLegacy(5) // Spam prevention, essentially.
owner.visible_message("<span class='danger'>\The [owner] pulls the trigger reflexively!</span>")
var/obj/item/gun/G = aiming_with
if(istype(G))
G.start_firing_cycle_async(owner, get_centered_entity_tile_angle(owner, aiming_at), GUN_FIRING_BY_REFLEX, null, aiming_at, new /datum/event_args/actor(owner))
locked = 0
lock_time = world.time+10