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https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
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* move phoronlock define * t * force rename * nuke unneeded things * don't do that * tgui sync? * changes * unit testing module * backend * tools update * aaah * go and stay go * path replace * move everything * toss out more stuff * remove * fine those can stay * dependencies.sh * ruin datum move + rename * level assets why did you guys put the turfs in my atmosphers folder grr * more moving * basemap, force stuff * fix that desync meme * move more stuff * move those too * repath * get rid of useless initializers * hacky patchy * reservations * alright * tgui * changelog example * checksum * md5 * errors * more * turf empty * stop * fix * bad kwarg * let's get those in again * alright * rid of that * huh * newlines * newlines * folder * mood * woops * readme * might as well trim now * let's go * fuck it tether isn't being used anyways lol * ok * empty files go * tether is demoted * sorry but this goes too * okay * make that work too * ok * wow. * whew * Fix * fixes * ok * sigh * fix * fix * aah. * rust_g logging * update rust g file * fix * funny * Fix * map issues * fix * initialize hints * solves some problems * those too * ok * pills * let's do that. * hit that too * runtime * add that too * alright * fix * fix * fix * Fix * add * fix * wildwest, what have they done to you... * do that too' git push * fixes * fixes * fixes * pack this tightly * let's not have empty files * sigh * fix * FUCK OFF * fix icon * rip old mapmerge * zz * woo yeah woo yeah * logging * fix * better logs * GRRRRRR * last commit?? * awful
56 lines
1.6 KiB
Plaintext
56 lines
1.6 KiB
Plaintext
/datum/random_map/building
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descriptor = "generic room"
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limit_x = 7
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limit_y = 7
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/datum/random_map/building/generate_map()
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for(var/x = 1, x <= limit_x, x++)
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for(var/y = 1, y <= limit_y, y++)
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var/current_cell = get_map_cell(x,y)
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if(!current_cell)
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continue
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if(x == 1 || y == 1 || x == limit_x || y == limit_y)
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map[current_cell] = WALL_CHAR
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else
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map[current_cell] = FLOOR_CHAR
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/datum/random_map/building/handle_post_overlay_on(var/datum/random_map/target_map, var/tx, var/ty)
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var/list/possible_doors
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for(var/x = 1, x <= limit_x, x++)
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for(var/y = 1, y <= limit_y, y++)
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var/current_cell = get_map_cell(x,y)
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if(!current_cell)
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continue
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if(!(x == 1 || y == 1 || x == limit_x || y == limit_y))
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continue
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if(tx+x > target_map.limit_x)
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continue
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if(ty+y > target_map.limit_y)
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continue
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var/place_door
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// #.# ... .## ##.
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// #X# #X# .X. .X. == place a door
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// ... # # .## ##.
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// (tx+x)-1,(ty+y-1) (tx+x),(ty+y)-1 (tx+x)+1,(ty+y)-1
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// (tx+x)-1,(ty+y) (tx+x),(ty+y) (tx+x)+1,(ty+y)
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// (tx+x)-1,(ty+y+1) (tx+x),(ty+y)+1 (tx+x)+1,(ty+y)+1
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if(place_door)
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possible_doors |= target_map.get_map_cell(tx+x,ty+y)
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if(possible_doors.len)
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// Place at least one door.
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var/placing_door = pick(possible_doors)
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possible_doors -= placing_door
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target_map.map[placing_door] = DOOR_CHAR
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// Keep placing doors until we get bored or lose interest.
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while(possible_doors && !prob(30))
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placing_door = pick(possible_doors)
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possible_doors -= placing_door
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target_map.map[placing_door] = DOOR_CHAR
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return
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