mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-21 15:36:37 +01:00
- all cells in the game are now small, medium, large - super, hyper capacity cells, device, and weapon cells are all removed - cells now have standardized variants, some of which are printable by R&D - energy weapons rebalanced - **advanced energy guns and stun revolvers removed** - use the new modular weapon system and microfission cells. --------- Co-authored-by: silicons <silicons@silicons.dev>
61 lines
2.0 KiB
Plaintext
61 lines
2.0 KiB
Plaintext
/obj/item/shield_diffuser
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name = "portable shield diffuser"
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desc = "A small handheld device designed to disrupt energy barriers."
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description_info = "This device disrupts shields on directly adjacent tiles (in a + shaped pattern), in a similar way the floor mounted variant does. It is, however, portable and run by an internal battery. Can be recharged with a regular recharger."
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icon = 'icons/obj/machines/shielding.dmi'
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icon_state = "hdiffuser_off"
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origin_tech = list(TECH_MAGNET = 5, TECH_POWER = 5, TECH_ILLEGAL = 2)
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w_class = WEIGHT_CLASS_SMALL
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var/cell_type = /obj/item/cell/basic/tier_1/small
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var/cell_accept = CELL_TYPE_SMALL | CELL_TYPE_WEAPON
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var/enabled = 0
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/obj/item/shield_diffuser/Initialize(mapload)
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. = ..()
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init_cell_slot_easy_tool(cell_type, cell_accept)
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/obj/item/shield_diffuser/Destroy()
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if(enabled)
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/shield_diffuser/process(delta_time)
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if(!enabled)
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return PROCESS_KILL
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var/obj/item/cell/cell = get_cell()
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for(var/direction in GLOB.cardinal)
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var/turf/simulated/shielded_tile = get_step(get_turf(src), direction)
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for(var/obj/effect/shield/S in shielded_tile)
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if(istype(S) && !S.diffused_for && !S.disabled_for && cell.checked_use(CELL_COST_SHIELD_DIFFUSION))
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S.diffuse(20)
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// Legacy shield support
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for(var/obj/effect/energy_field/S in shielded_tile)
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if(istype(S) && cell.checked_use(CELL_COST_SHIELD_DIFFUSION))
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qdel(S)
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/obj/item/shield_diffuser/update_icon()
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if(enabled)
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icon_state = "hdiffuser_on"
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else
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icon_state = "hdiffuser_off"
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/obj/item/shield_diffuser/attack_self(mob/user, datum/event_args/actor/actor)
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. = ..()
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if(.)
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return
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enabled = !enabled
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update_icon()
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if(enabled)
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START_PROCESSING(SSobj, src)
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else
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STOP_PROCESSING(SSobj, src)
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to_chat(user, "You turn \the [src] [enabled ? "on" : "off"].")
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/obj/item/shield_diffuser/examine(mob/user, dist)
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. = ..()
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var/obj/item/cell/cell = get_cell()
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to_chat(user, "The charge meter reads [cell ? cell.percent() : 0]%")
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to_chat(user, "It is [enabled ? "enabled" : "disabled"].")
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