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/obj/projectile/spell_projectile
name = "spell"
icon = 'icons/obj/projectiles.dmi'
nodamage = 1 //Most of the time, anyways
var/spell/targeted/projectile/carried
range = WORLD_ICON_SIZE * 10 //set by the duration of the spell
var/proj_trail = 0 //if it leaves a trail
var/proj_trail_lifespan = 0 //deciseconds
var/proj_trail_icon = 'icons/obj/wizard.dmi'
var/proj_trail_icon_state = "trail"
var/list/trails = new()
/obj/projectile/spell_projectile/Destroy()
for(var/trail in trails)
qdel(trail)
carried = null
return ..()
/obj/projectile/spell_projectile/legacy_ex_act()
return
/obj/projectile/spell_projectile/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change)
. = ..()
if(proj_trail && old_loc) //pretty trails
var/obj/effect/overlay/trail = new /obj/effect/overlay(old_loc)
trails += trail
trail.icon = proj_trail_icon
trail.icon_state = proj_trail_icon_state
trail.density = 0
spawn(proj_trail_lifespan)
trails -= trail
qdel(trail)
/obj/projectile/spell_projectile/proc/prox_cast(var/list/targets)
if(loc)
carried.prox_cast(targets, src)
qdel(src)
return
/obj/projectile/spell_projectile/Bump(var/atom/A)
if(loc && carried)
prox_cast(carried.choose_prox_targets(user = carried.holder, spell_holder = src))
return 1
/obj/projectile/spell_projectile/on_impact(atom/target, impact_flags, def_zone, efficiency)
. = ..()
if(. & PROJECTILE_IMPACT_FLAGS_UNCONDITIONAL_ABORT)
return
if(loc && carried)
prox_cast(carried.choose_prox_targets(user = carried.holder, spell_holder = src))
/obj/projectile/spell_projectile/seeking
name = "seeking spell"