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/datum/mind
var/list/learned_spells
/mob/Login()
..()
if(spell_masters)
for(var/atom/movable/screen/movable/spell_master/spell_master in spell_masters)
spell_master.toggle_open(1)
client.screen -= spell_master
/mob/statpanel_data(client/C)
. = ..()
//! WARNING
//! NO, SERIOUSLY, READ THIS
// DO NOT COPY PASTE THE FOLLOWING CODE.
// THIS IS ALREADY SNOWFLAKED CODE; YOU *WILL* BREAK EVERYTHING IF YOU DO BY OVERWRITING DATA!!
// i'm going to trust people aren't stupid and won't put the name of a regular panel in spells.
if(!length(spell_list))
if(C.tgui_stat.spell_last)
// dispose
for(var/tab in C.tgui_stat.spell_last)
C.statpanel_tab(tab, FALSE)
C.tgui_stat.spell_last = null
return
LAZYINITLIST(C.tgui_stat.spell_last)
var/list/collected = list()
for(var/spell/S in spell_list)
if(!S.panel || !S.connected_button)
continue
collected[S.panel] = TRUE
if(!C.statpanel_tab(S.panel))
continue
switch(S.charge_type)
if(Sp_RECHARGE)
INJECT_STATPANEL_DATA_CLICK(., "[S.charge_counter/10.0]/[S.charge_max/10]", "[S.connected_button]", "\ref[S.connected_button]")
if(Sp_CHARGES)
INJECT_STATPANEL_DATA_CLICK(., "[S.charge_counter]/[S.charge_max]", "[S.connected_button]", "\ref[S.connected_button]")
if(Sp_HOLDVAR)
INJECT_STATPANEL_DATA_CLICK(., "[S.holder_var_type] [S.holder_var_amount]", "[S.connected_button]", "\ref[S.connected_button]")
// process tabs
var/list/removing = C.tgui_stat.spell_last - collected
var/list/adding = collected - C.tgui_stat.spell_last
for(var/tab in adding)
C.statpanel_tab(adding, TRUE)
for(var/tab in removing)
C.statpanel_tab(removing, TRUE)
/mob/proc/add_spell(var/spell/spell_to_add, var/spell_base = "wiz_spell_ready", var/master_type = /atom/movable/screen/movable/spell_master)
if(!spell_masters)
spell_masters = list()
if(spell_masters.len)
for(var/atom/movable/screen/movable/spell_master/spell_master in spell_masters)
if(spell_master.type == master_type)
spell_list.Add(spell_to_add)
spell_master.add_spell(spell_to_add)
return 1
var/atom/movable/screen/movable/spell_master/new_spell_master = new master_type //we're here because either we didn't find our type, or we have no spell masters to attach to
if(client)
src.client.screen += new_spell_master
new_spell_master.spell_holder = src
new_spell_master.add_spell(spell_to_add)
if(spell_base)
new_spell_master.icon_state = spell_base
spell_masters.Add(new_spell_master)
spell_list.Add(spell_to_add)
if(mind)
if(!mind.learned_spells)
mind.learned_spells = list()
mind.learned_spells += spell_to_add
return 1
/mob/proc/remove_spell(var/spell/spell_to_remove)
if(!spell_to_remove || !istype(spell_to_remove))
return
if(!(spell_to_remove in spell_list))
return
if(!spell_masters || !spell_masters.len)
return
if(mind && mind.learned_spells)
mind.learned_spells.Remove(spell_to_remove)
spell_list.Remove(spell_to_remove)
for(var/atom/movable/screen/movable/spell_master/spell_master in spell_masters)
spell_master.remove_spell(spell_to_remove)
return 1
/mob/proc/silence_spells(var/amount = 0)
if(!(amount >= 0))
return
if(!spell_masters || !spell_masters.len)
return
for(var/atom/movable/screen/movable/spell_master/spell_master in spell_masters)
spell_master.silence_spells(amount)