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* move phoronlock define * t * force rename * nuke unneeded things * don't do that * tgui sync? * changes * unit testing module * backend * tools update * aaah * go and stay go * path replace * move everything * toss out more stuff * remove * fine those can stay * dependencies.sh * ruin datum move + rename * level assets why did you guys put the turfs in my atmosphers folder grr * more moving * basemap, force stuff * fix that desync meme * move more stuff * move those too * repath * get rid of useless initializers * hacky patchy * reservations * alright * tgui * changelog example * checksum * md5 * errors * more * turf empty * stop * fix * bad kwarg * let's get those in again * alright * rid of that * huh * newlines * newlines * folder * mood * woops * readme * might as well trim now * let's go * fuck it tether isn't being used anyways lol * ok * empty files go * tether is demoted * sorry but this goes too * okay * make that work too * ok * wow. * whew * Fix * fixes * ok * sigh * fix * fix * aah. * rust_g logging * update rust g file * fix * funny * Fix * map issues * fix * initialize hints * solves some problems * those too * ok * pills * let's do that. * hit that too * runtime * add that too * alright * fix * fix * fix * Fix * add * fix * wildwest, what have they done to you... * do that too' git push * fixes * fixes * fixes * pack this tightly * let's not have empty files * sigh * fix * FUCK OFF * fix icon * rip old mapmerge * zz * woo yeah woo yeah * logging * fix * better logs * GRRRRRR * last commit?? * awful
31 lines
890 B
Plaintext
31 lines
890 B
Plaintext
/*
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* This has been moved to game/gamemodes/cult/construct_spells.dm. This is here for posterity.
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*/
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/*
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/spell/targeted/ethereal_jaunt/shift
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name = "Phase Shift"
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desc = "This spell allows you to pass through walls"
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charge_max = 200
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spell_flags = Z2NOCAST | INCLUDEUSER | CONSTRUCT_CHECK
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invocation_type = SpI_NONE
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range = -1
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duration = 50 //in deciseconds
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hud_state = "const_shift"
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/spell/targeted/ethereal_jaunt/shift/jaunt_disappear(var/atom/movable/overlay/animation, var/mob/living/target)
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animation.icon_state = "phase_shift"
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animation.dir = target.dir
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flick("phase_shift",animation)
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/spell/targeted/ethereal_jaunt/shift/jaunt_reappear(var/atom/movable/overlay/animation, var/mob/living/target)
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animation.icon_state = "phase_shift2"
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animation.dir = target.dir
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flick("phase_shift2",animation)
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/spell/targeted/ethereal_jaunt/shift/jaunt_steam(var/mobloc)
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return
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*/
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