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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request So I decided to tweak xenohybrids some more <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game We love features <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Added a bunch of COMSIGnals to make the later work. add: Added new stealth ability for xenomorph hybrids /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
147 lines
4.5 KiB
Plaintext
147 lines
4.5 KiB
Plaintext
/*
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Targeted spells (with the exception of dumbfire) select from all the mobs in the defined range
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Targeted spells have two useful flags: INCLUDEUSER and SELECTABLE. These are explained in setup.dm
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*/
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/spell/targeted //can mean aoe for mobs (limited/unlimited number) or one target mob
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var/max_targets = 1 //leave 0 for unlimited targets in range, more for limited number of casts (can all target one guy, depends on target_ignore_prev) in range
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var/target_ignore_prev = 1 //only important if max_targets > 1, affects if the spell can be cast multiple times at one person from one cast
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var/amt_weakened = 0
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var/amt_paralysis = 0
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var/amt_stunned = 0
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var/amt_dizziness = 0
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var/amt_confused = 0
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var/amt_stuttering = 0
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//set to negatives for healing
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var/amt_dam_fire = 0
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var/amt_dam_brute = 0
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var/amt_dam_oxy = 0
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var/amt_dam_tox = 0
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var/amt_eye_blind = 0
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var/amt_eye_blurry = 0
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var/list/compatible_mobs = list()
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/spell/targeted/choose_targets(mob/user = usr)
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var/list/targets = list()
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if(max_targets == 0) //unlimited
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if(range == -2)
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targets = living_mob_list
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else
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for(var/mob/living/target in view_or_range(range, holder, selection_type))
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targets += target
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else if(max_targets == 1) //single target can be picked
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if((range == 0 || range == -1) && spell_flags & INCLUDEUSER)
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targets += user
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else
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var/list/possible_targets = list()
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var/list/starting_targets
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if(range == -2)
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starting_targets = living_mob_list
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else
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starting_targets = view_or_range(range, holder, selection_type)
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for(var/mob/living/M in starting_targets)
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if(!(spell_flags & INCLUDEUSER) && M == user)
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continue
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if(compatible_mobs && compatible_mobs.len)
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if(!is_type_in_list(M, compatible_mobs)) continue
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if(compatible_mobs && compatible_mobs.len && !is_type_in_list(M, compatible_mobs))
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continue
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possible_targets += M
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if(possible_targets.len)
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if(spell_flags & SELECTABLE) //if we are allowed to choose. see setup.dm for details
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var/mob/temp_target = input(user, "Choose the target for the spell.", "Targeting") as null|mob in possible_targets
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if(temp_target)
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targets += temp_target
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else
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targets += pick(possible_targets)
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//Adds a safety check post-input to make sure those targets are actually in range.
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else
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var/list/possible_targets = list()
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var/list/starting_targets
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if(range == -2)
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starting_targets = living_mob_list
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else
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starting_targets = view_or_range(range, holder, selection_type)
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for(var/mob/living/target in starting_targets)
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if(!(spell_flags & INCLUDEUSER) && target == user)
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continue
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if(compatible_mobs && !is_type_in_list(target, compatible_mobs))
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continue
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possible_targets += target
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if(spell_flags & SELECTABLE)
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for(var/i = 1; i<=max_targets; i++)
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if(!possible_targets.len)
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break
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var/mob/M = input(user, "Choose the target for the spell.", "Targeting") as null|mob in possible_targets
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if(!M)
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break
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if(range != -2)
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if(!(M in view_or_range(range, holder, selection_type)))
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continue
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targets += M
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possible_targets -= M
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else
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for(var/i=1,i<=max_targets,i++)
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if(!possible_targets.len)
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break
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if(target_ignore_prev)
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var/target = pick(possible_targets)
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possible_targets -= target
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targets += target
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else
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targets += pick(possible_targets)
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if(!(spell_flags & INCLUDEUSER) && (user in targets))
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targets -= user
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if(compatible_mobs && compatible_mobs.len)
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for(var/mob/living/target in targets) //filters out all the non-compatible mobs
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if(!is_type_in_list(target, compatible_mobs))
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targets -= target
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return targets
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/spell/targeted/cast(var/list/targets, mob/user)
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for(var/mob/living/target in targets)
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if(range >= 0)
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if(!(target in view_or_range(range, holder, selection_type))) //filter at time of casting
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targets -= target
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continue
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apply_spell_damage(target)
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/spell/targeted/proc/apply_spell_damage(mob/living/target)
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target.adjustBruteLoss(amt_dam_brute)
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target.adjustFireLoss(amt_dam_fire)
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target.adjustToxLoss(amt_dam_tox)
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target.adjustOxyLoss(amt_dam_oxy)
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//disabling
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if(amt_weakened)
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target.afflict_paralyze(20 * amt_weakened)
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if(amt_paralysis)
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target.afflict_unconscious(20 * amt_paralysis)
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if(amt_stunned)
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target.afflict_stun(20 * amt_stunned)
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if(amt_eye_blind)
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target.apply_status_effect(/datum/status_effect/sight/blindness, amt_eye_blind SECONDS)
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target.eye_blurry += amt_eye_blurry
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target.dizziness += amt_dizziness
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target.Confuse(amt_confused)
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target.stuttering += amt_stuttering
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