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its-helviandGitHub 5583c8553b helv's random bugfix pr (#7007)
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## About The Pull Request
Patches as much stuff as I can fix before this PR gets reviewed.
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## Why It's Good For The Game
why did they do that
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## Changelog

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🆑
fix: Advanced trauma treatment no longer requires you to juggle fixing
burns and bruises
fix: Tyrmalin mining drills can no longer instantly destroy windows
balance: Poor quality control on Mars has impacted NanoTrasen's Tyrmalin
mining equipment imports. At least these don't jam as much.
/🆑

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2025-02-25 06:50:15 -08:00

217 lines
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//Procedures in this file: Organic limb repair
//////////////////////////////////////////////////////////////////
// LIMB REPAIR SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/repairflesh/
priority = 1
can_infect = 1
blood_level = 1
req_open = 1
/datum/surgery_step/repairflesh/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..()) return FALSE
if (isslime(target))
return 0
if (target_zone == O_EYES || target_zone == O_MOUTH)
return 0
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected == null)
return 0
if (affected.is_stump())
return 0
if (affected.robotic >= ORGAN_ROBOT)
return 0
return 1
//////////////////////////////////////////////////////////////////
// SCAN STEP //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/repairflesh/scan_injury
step_name = "Scan injury"
allowed_tools = list(
/obj/item/healthanalyzer = 100,
/obj/item/atmos_analyzer = 10
)
priority = 2
can_infect = 0 //The only exception here. Sweeping a scanner probably won't transfer many germs.
min_duration = 10
max_duration = 20
/datum/surgery_step/repairflesh/scan_injury/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected.burn_stage || affected.brute_stage)
return 0
return 1
return 0
/datum/surgery_step/repairflesh/scan_injury/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] begins scanning [target]'s [affected] with \the [tool].</span>", \
"<span class='notice'>You begin scanning [target]'s [affected] with \the [tool].</span>")
..()
/datum/surgery_step/repairflesh/scan_injury/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] finishes scanning [target]'s [affected].</span>", \
"<span class='notice'>You finish scanning [target]'s [affected].</span>")
if(affected.brute_dam)
to_chat(user, "<span class='notice'>The muscle in [target]'s [affected] is notably bruised.</span>")
if(affected.status & ORGAN_BROKEN)
to_chat(user, "<span class='warning'>\The [target]'s [affected] is broken!</span>")
affected.brute_stage = max(1, affected.brute_stage)
if(affected.burn_dam)
to_chat(user, "<span class='notice'>\The muscle in [target]'s [affected] is notably charred.</span>")
affected.burn_stage = max(1, affected.burn_stage)
/datum/surgery_step/repairflesh/scan_injury/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='warning'>[user]'s hand slips, dropping \the [tool] onto [target]'s [affected]!</span>" , \
"<span class='warning'>Your hand slips, dropping \the [tool] onto [target]'s [affected]!</span>" )
affected.create_wound(WOUND_TYPE_BRUISE, 10)
//////////////////////////////////////////////////////////////////
// BURN STEP //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/repairflesh/repair_burns
step_name = "Reconstruct skin"
allowed_tools = list(
/obj/item/stack/medical/advanced/ointment = 100,
/obj/item/surgical/FixOVein = 100,
/obj/item/surgical/hemostat = 60,
/obj/item/stack/medical/ointment = 50,
/obj/item/surgical/hemostat_primitive = 40,
)
priority = 3
min_duration = 20
max_duration = 20
/datum/surgery_step/repairflesh/repair_burns/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected.burn_stage < 1 || !(affected.burn_dam))
return 0
return 1
return 0
/datum/surgery_step/repairflesh/repair_burns/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(istype(tool, /obj/item/duct_tape_roll) || istype(tool, /obj/item/barrier_tape_roll))
user.visible_message("<span class='warning'>[user] begins taping up [target]'s [affected] with \the [tool].</span>", \
"<span class='notice'>You begin taping up [target]'s [affected] with \the [tool].</span>")
affected.jostle_bone(10)
else if(istype(tool, /obj/item/surgical/hemostat) || istype(tool, /obj/item/surgical/FixOVein))
user.visible_message("<span class='notice'>[user] begins mending the charred blood vessels in [target]'s [affected] with \the [tool].</span>", \
"<span class='notice'>You begin mending the charred blood vessels in [target]'s [affected] with \the [tool].</span>")
else
user.visible_message("<span class='notice'>[user] begins coating the charred tissue in [target]'s [affected] with \the [tool].</span>", \
"<span class='notice'>You begin coating the charred tissue in [target]'s [affected] with \the [tool].</span>")
..()
/datum/surgery_step/repairflesh/repair_burns/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(istype(tool, /obj/item/duct_tape_roll) || istype(tool, /obj/item/barrier_tape_roll))
user.visible_message("<span class='notice'>[user] finishes taping up [target]'s [affected] with \the [tool].</span>", \
"<span class='notice'>You finish taping up [target]'s [affected] with \the [tool].</span>")
affected.create_wound(WOUND_TYPE_BRUISE, 10)
affected.heal_damage(0, 25, 0, 0)
if(!(affected.burn_dam))
affected.burn_stage = 0
if(istype(tool, /obj/item/stack))
var/obj/item/stack/T = tool
T.use(1)
..()
/datum/surgery_step/repairflesh/repair_burns/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, tearing up [target]'s [affected] with \the [tool].</span>", \
"<span class='danger'>Your hand slips, tearing up [target]'s [affected] with \the [tool].</span>")
affected.create_wound(WOUND_TYPE_BRUISE, 10)
affected.create_wound(WOUND_TYPE_CUT, 5)
if(istype(tool, /obj/item/stack) && prob(30))
var/obj/item/stack/T = tool
T.use(1)
..()
//////////////////////////////////////////////////////////////////
// BRUTE STEP //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/repairflesh/repair_brute
step_name = "Repair skin"
allowed_tools = list(
/obj/item/stack/medical/advanced/bruise_pack = 100,
/obj/item/surgical/cautery = 100,
/obj/item/surgical/cautery_primitive = 70,
/obj/item/surgical/bonesetter = 60,
/obj/item/stack/medical/bruise_pack = 50,
/obj/item/surgical/bonesetter_primitive = 50,
/obj/item/duct_tape_roll = 40,
/obj/item/barrier_tape_roll = 10
)
priority = 3
min_duration = 20
max_duration = 20
/datum/surgery_step/repairflesh/repair_brute/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(..())
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected.brute_stage < 1 || !(affected.brute_dam))
return 0
return 1
return 0
/datum/surgery_step/repairflesh/repair_brute/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(istype(tool, /obj/item/duct_tape_roll) || istype(tool, /obj/item/barrier_tape_roll))
user.visible_message("<span class='warning'>[user] begins taping up [target]'s [affected] with \the [tool].</span>", \
"<span class='notice'>You begin taping up [target]'s [affected] with \the [tool].</span>")
affected.jostle_bone(10)
else if(istype(tool, /obj/item/surgical/FixOVein) || istype(tool, /obj/item/surgical/bonesetter) || istype(tool, /obj/item/surgical/bonesetter_primitive))
user.visible_message("<span class='notice'>[user] begins mending the torn tissue in [target]'s [affected] with \the [tool].</span>", \
"<span class='notice'>You begin mending the torn tissue in [target]'s [affected] with \the [tool].</span>")
else
user.visible_message("<span class='notice'>[user] begins coating the tissue in [target]'s [affected] with \the [tool].</span>", \
"<span class='notice'>You begin coating the tissue in [target]'s [affected] with \the [tool].</span>")
..()
/datum/surgery_step/repairflesh/repair_brute/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(istype(tool, /obj/item/duct_tape_roll) || istype(tool, /obj/item/barrier_tape_roll))
user.visible_message("<span class='notice'>[user] finishes taping up [target]'s [affected] with \the [tool].</span>", \
"<span class='notice'>You finish taping up [target]'s [affected] with \the [tool].</span>")
affected.create_wound(WOUND_TYPE_BRUISE, 10)
affected.heal_damage(25, 0, 0, 0)
if(!(affected.brute_dam))
affected.brute_stage = 0
if(istype(tool, /obj/item/stack))
var/obj/item/stack/T = tool
T.use(1)
..()
/datum/surgery_step/repairflesh/repair_brute/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, tearing up [target]'s [affected] with \the [tool].</span>", \
"<span class='danger'>Your hand slips, tearing up [target]'s [affected] with \the [tool].</span>")
affected.create_wound(WOUND_TYPE_BRUISE, 10)
affected.create_wound(WOUND_TYPE_CUT, 5)
if(istype(tool, /obj/item/stack) && prob(30))
var/obj/item/stack/T = tool
T.use(1)
..()