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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request When you set your character's pose with the non-stealth verbs, the emote now shows what your new pose is. Also changes surgery requirements so synths can implant things in their limbs. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game **Bootleg Tarot** adjusts their posture. Central Command Officer looks at Bootleg Tarot. John Humanson looks at Bootleg Tarot. Nuclear Operative looks at Bootleg Tarot. Enigma Trooper looks at Bootleg Tarot. Bradley looks at Bootleg Tarot. the mouse (298) looks at Bootleg Tarot. John Nut looks at Bootleg Tarot. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 tweak: Set-Pose and Set-Pose (Temporary) will now display your covered-under-warranty definitely-non-canon definitely-not-submissive positions. Silicons be glad that I didn't use the pillow biting pose instead. fix: Synth arm implanting now works. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
242 lines
10 KiB
Plaintext
242 lines
10 KiB
Plaintext
//Procedures in this file: Putting items in body cavity. Implant removal. Items removal.
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//////////////////////////////////////////////////////////////////
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// ITEM PLACEMENT SURGERY //
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//////////////////////////////////////////////////////////////////
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/datum/surgery_step/cavity
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priority = 1
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/datum/surgery_step/cavity/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..()) return FALSE
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if(!hasorgans(target))
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return 0
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.open >= (affected.encased ? 3 : 2) && !(affected.status & ORGAN_BLEEDING)
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/datum/surgery_step/cavity/proc/get_max_wclass(obj/item/organ/external/affected)
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switch (affected.organ_tag)
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if (BP_HEAD)
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return WEIGHT_CLASS_TINY
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if (BP_TORSO)
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return WEIGHT_CLASS_NORMAL
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if (BP_GROIN)
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return WEIGHT_CLASS_SMALL
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return 0
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/datum/surgery_step/cavity/proc/get_cavity(obj/item/organ/external/affected)
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switch (affected.organ_tag)
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if (BP_HEAD)
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return "cranial"
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if (BP_TORSO)
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return "thoracic"
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if (BP_GROIN)
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return "abdominal"
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return ""
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/datum/surgery_step/cavity/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
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user.visible_message("<font color='red'>[user]'s hand slips, scraping around inside [target]'s [affected.name] with \the [tool]!</font>", \
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"<font color='red'>Your hand slips, scraping around inside [target]'s [affected.name] with \the [tool]!</font>")
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affected.create_wound(WOUND_TYPE_CUT, 20)
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///////////////////////////////////////////////////////////////
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// Space Making Surgery
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///////////////////////////////////////////////////////////////
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/datum/surgery_step/cavity/make_space
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step_name = "Prepare cavity"
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allowed_tools = list(
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/obj/item/surgical/surgicaldrill = 100,
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/obj/item/pen = 75,
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/obj/item/stack/rods = 50,
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)
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min_duration = 60
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max_duration = 80
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/datum/surgery_step/cavity/make_space/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(..())
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && !affected.cavity
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/datum/surgery_step/cavity/make_space/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts making some space inside [target]'s [get_cavity(affected)] cavity with \the [tool].", \
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"You start making some space inside [target]'s [get_cavity(affected)] cavity with \the [tool]." )
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target.custom_pain("The pain in your chest is living hell!",1)
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affected.cavity = 1
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..()
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/datum/surgery_step/cavity/make_space/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
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user.visible_message("<font color=#4F49AF>[user] makes some space inside [target]'s [get_cavity(affected)] cavity with \the [tool].</font>", \
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"<font color=#4F49AF>You make some space inside [target]'s [get_cavity(affected)] cavity with \the [tool].</font>" )
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///////////////////////////////////////////////////////////////
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// Cavity Closing Surgery
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///////////////////////////////////////////////////////////////
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/datum/surgery_step/cavity/close_space
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step_name = "Seal cavity"
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priority = 2
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allowed_tools = list(
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/obj/item/surgical/cautery = 100,
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/obj/item/clothing/mask/smokable/cigarette = 75,
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/obj/item/surgical/cautery_primitive = 70,
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/obj/item/flame/lighter = 50,
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/obj/item/weldingtool = 25,
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)
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min_duration = 60
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max_duration = 80
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/datum/surgery_step/cavity/close_space/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(..())
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.cavity
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/datum/surgery_step/cavity/close_space/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts mending [target]'s [get_cavity(affected)] cavity wall with \the [tool].", \
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"You start mending [target]'s [get_cavity(affected)] cavity wall with \the [tool]." )
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target.custom_pain("The pain in your chest is living hell!",1)
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affected.cavity = 0
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..()
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/datum/surgery_step/cavity/close_space/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
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user.visible_message("<font color=#4F49AF>[user] mends [target]'s [get_cavity(affected)] cavity walls with \the [tool].</font>", \
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"<font color=#4F49AF> You mend[target]'s [get_cavity(affected)] cavity walls with \the [tool].</font>" )
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///////////////////////////////////////////////////////////////
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// Item Implantation Surgery
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///////////////////////////////////////////////////////////////
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/datum/surgery_step/cavity/place_item
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step_name = "Implant item"
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priority = 0
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allowed_tools = list(/obj/item = 100)
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min_duration = 80
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max_duration = 100
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/datum/surgery_step/cavity/place_item/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(..())
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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//if(istype(user,/mob/living/silicon/robot))
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//return
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if(tool == null)
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return 0
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if(affected && affected.cavity)
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var/total_volume = tool.w_class
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for(var/obj/item/I in affected.implants)
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if(istype(I,/obj/item/implant))
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continue
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total_volume += I.w_class
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return total_volume <= get_max_wclass(affected)
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/datum/surgery_step/cavity/place_item/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<font color=#4F49AF>[user] starts putting \the [tool] inside [target]'s [get_cavity(affected)] cavity.</font>", \
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"<font color=#4F49AF>You start putting \the [tool] inside [target]'s [get_cavity(affected)] cavity.</font>" ) //Nobody will probably ever see this, but I made these two blue. ~CK
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target.custom_pain("The pain in your chest is living hell!",1)
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..()
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/datum/surgery_step/cavity/place_item/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
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user.visible_message("<font color=#4F49AF>[user] puts \the [tool] inside [target]'s [get_cavity(affected)] cavity.</font>", \
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"<font color=#4F49AF>You put \the [tool] inside [target]'s [get_cavity(affected)] cavity.</font>" )
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if (tool.w_class > get_max_wclass(affected)/2 && prob(50) && (affected.robotic < ORGAN_ROBOT))
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to_chat(user, "<font color='red'> You tear some blood vessels trying to fit such a big object in this cavity.</font>")
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affected.create_specific_wound(/datum/wound/internal_bleeding, 10)
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affected.owner.custom_pain("You feel something rip in your [affected.name]!", 1)
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if(!user.transfer_item_to_loc(tool, affected))
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return
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affected.implants += tool
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if(istype(tool,/obj/item/nif))
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var/obj/item/nif/N = tool
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N.implant(target)
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affected.cavity = 0
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//////////////////////////////////////////////////////////////////
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// IMPLANT/ITEM REMOVAL SURGERY
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//////////////////////////////////////////////////////////////////
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/obj/item/proc/surgically_remove(mob/living/carbon/human/target, obj/item/organ/external/chest/removing_from)
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removing_from.implants -= src
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target.update_hud_sec_implants()
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loc = get_turf(target)
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add_blood(target)
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update_icon()
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/datum/surgery_step/cavity/implant_removal
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step_name = "Remove implant"
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allowed_tools = list(
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/obj/item/surgical/hemostat = 100, \
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/obj/item/surgical/hemostat_primitive = 50, \
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/obj/item/material/kitchen/utensil/fork = 20
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)
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allowed_procs = list(IS_WIRECUTTER = 75)
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min_duration = 80
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max_duration = 100
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/datum/surgery_step/cavity/implant_removal/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(!affected)
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return FALSE
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if(affected.organ_tag == BP_HEAD)
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var/obj/item/organ/internal/brain/sponge = target.internal_organs_by_name["brain"]
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return ..() && (!sponge || !sponge.damage)
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else
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return ..()
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/datum/surgery_step/cavity/implant_removal/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<font color=#4F49AF>[user] starts poking around inside [target]'s [affected.name] with \the [tool].</font>", \
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"<font color=#4F49AF>You start poking around inside [target]'s [affected.name] with \the [tool].</font>" )
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target.custom_pain("The pain in your [affected.name] is living hell!",1)
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..()
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/datum/surgery_step/cavity/implant_removal/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
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if (affected.implants.len)
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var/obj/item/obj = input("What do you want to extract?") in affected.implants
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user.visible_message("<font color=#4F49AF>[user] takes something out of incision on [target]'s [affected.name] with \the [tool]!</font>", \
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"<font color=#4F49AF>You take [obj] out of incision on [target]'s [affected.name]s with \the [tool]!</font>" )
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obj.surgically_remove(target, affected)
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if(istype(tool, /obj/item/nif))
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var/obj/item/nif/N = tool
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N.unimplant(target)
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else
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user.visible_message("<font color=#4F49AF>[user] could not find anything inside [target]'s [affected.name], and pulls \the [tool] out.</font>", \
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"<font color=#4F49AF>You could not find anything inside [target]'s [affected.name].</font>" )
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/datum/surgery_step/cavity/implant_removal/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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..()
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var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
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if (affected.implants.len)
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var/fail_prob = 10
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fail_prob += 100 - tool_quality(tool)
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if (prob(fail_prob))
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var/obj/item/implant/imp = affected.implants[1]
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user.visible_message("<font color='red'> Something beeps inside [target]'s [affected.name]!</font>")
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playsound(imp.loc, 'sound/items/countdown.ogg', 75, 1, -3)
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spawn(25)
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imp.activate()
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