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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request When you set your character's pose with the non-stealth verbs, the emote now shows what your new pose is. Also changes surgery requirements so synths can implant things in their limbs. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game **Bootleg Tarot** adjusts their posture. Central Command Officer looks at Bootleg Tarot. John Humanson looks at Bootleg Tarot. Nuclear Operative looks at Bootleg Tarot. Enigma Trooper looks at Bootleg Tarot. Bradley looks at Bootleg Tarot. the mouse (298) looks at Bootleg Tarot. John Nut looks at Bootleg Tarot. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 tweak: Set-Pose and Set-Pose (Temporary) will now display your covered-under-warranty definitely-non-canon definitely-not-submissive positions. Silicons be glad that I didn't use the pillow biting pose instead. fix: Synth arm implanting now works. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
481 lines
19 KiB
Plaintext
481 lines
19 KiB
Plaintext
// Internal surgeries.
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/datum/surgery_step/internal
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priority = 2
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can_infect = 1
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blood_level = 1
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/datum/surgery_step/internal/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..()) return FALSE
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if (!hasorgans(target))
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return 0
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.open >= (affected.encased ? 3 : 2)
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//////////////////////////////////////////////////////////////////
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// ALIEN EMBRYO SURGERY //
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////////////////////////////////////////////////////////////////// // Here for future reference incase it's needed. See: Alien_embryo.dm and Alien_facehugger.dm
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/*
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/datum/surgery_step/internal/remove_embryo
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allowed_tools = list(
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/obj/item/surgical/hemostat = 100, \
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/obj/item/material/kitchen/utensil/fork = 20
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)
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allowed_procs = list(IS_WIRECUTTER = 75)
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blood_level = 2
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min_duration = 80
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max_duration = 100
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can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/embryo = 0
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for(var/obj/item/alien_embryo/A in target)
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embryo = 1
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break
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if (!hasorgans(target))
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return
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return ..() && affected && embryo && affected.open == 3 && target_zone == BP_TORSO
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begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/msg = "[user] starts to pull something out from [target]'s ribcage with \the [tool]."
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var/self_msg = "You start to pull something out from [target]'s ribcage with \the [tool]."
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user.visible_message(msg, self_msg)
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target.custom_pain("Something hurts horribly in your chest!",1)
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..()
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("<span class='warning'>[user] rips the larva out of [target]'s ribcage!</span>",
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"You rip the larva out of [target]'s ribcage!")
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for(var/obj/item/alien_embryo/A in target)
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A.loc = A.loc.loc
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*/
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//////////////////////////////////////////////////////////////////
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// CHEST INTERNAL ORGAN SURGERY //
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//////////////////////////////////////////////////////////////////
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/datum/surgery_step/internal/fix_organ
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step_name = "Fix organs"
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allowed_tools = list(
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/obj/item/stack/medical/advanced/bruise_pack= 100, \
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/obj/item/stack/medical/bruise_pack = 20
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)
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min_duration = 70
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max_duration = 90
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/datum/surgery_step/internal/fix_organ/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!hasorgans(target))
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return
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(!affected)
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return
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var/is_organ_damaged = 0
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for(var/obj/item/organ/I in affected.internal_organs)
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if(I && (I.damage > 0 || I.status == ORGAN_DEAD))
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is_organ_damaged = 1
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break
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return ..() && is_organ_damaged
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/datum/surgery_step/internal/fix_organ/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/tool_name = "\the [tool]"
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if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
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tool_name = "regenerative membrane"
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else if (istype(tool, /obj/item/stack/medical/bruise_pack))
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tool_name = "the bandaid"
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if (!hasorgans(target))
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return
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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for(var/obj/item/organ/I in affected.internal_organs)
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if(I && (I.damage > 0 || I.status == ORGAN_DEAD))
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if(!(I.robotic >= ORGAN_ROBOT))
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user.visible_message("[user] starts treating damage to [target]'s [I.name] with [tool_name].", \
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"You start treating damage to [target]'s [I.name] with [tool_name]." )
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target.custom_pain("The pain in your [affected.name] is living hell!", 100)
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..()
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/datum/surgery_step/internal/fix_organ/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/tool_name = "\the [tool]"
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if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
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tool_name = "regenerative membrane"
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if (istype(tool, /obj/item/stack/medical/bruise_pack))
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tool_name = "the bandaid"
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if (!hasorgans(target))
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return
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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for(var/obj/item/organ/internal/I in affected.internal_organs)
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if(I && (I.damage > 0 || I.status == ORGAN_DEAD))
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if(!(I.robotic >= ORGAN_ROBOT))
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user.visible_message("<span class='notice'>[user] treats damage to [target]'s [I.name] with [tool_name].</span>", \
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"<span class='notice'>You treat damage to [target]'s [I.name] with [tool_name].</span>" )
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I.revive(TRUE)
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if(I.organ_tag == O_LUNGS)
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target.SetLosebreath(0)
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/datum/surgery_step/internal/fix_organ/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!hasorgans(target))
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return
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='warning'>[user]'s hand slips, getting mess and tearing the inside of [target]'s [affected.name] with \the [tool]!</span>", \
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"<span class='warning'>Your hand slips, getting mess and tearing the inside of [target]'s [affected.name] with \the [tool]!</span>")
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var/dam_amt = 2
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if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
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target.adjustToxLoss(5)
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else if (istype(tool, /obj/item/stack/medical/bruise_pack))
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dam_amt = 5
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target.adjustToxLoss(10)
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affected.create_wound(WOUND_TYPE_CUT, 5)
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for(var/obj/item/organ/I in affected.internal_organs)
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if(I && I.damage > 0)
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I.take_damage(dam_amt,0)
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///////////////////////////////////////////////////////////////
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// Organ Detaching Surgery
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///////////////////////////////////////////////////////////////
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/datum/surgery_step/internal/detatch_organ/
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step_name = "Detatch organ"
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allowed_tools = list(
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/obj/item/surgical/scalpel = 100, \
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/obj/item/surgical/scalpel_bronze = 90, \
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/obj/item/surgical/scalpel_primitive = 80, \
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/obj/item/material/knife = 75, \
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/obj/item/material/shard = 50, \
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)
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min_duration = 90
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max_duration = 110
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/datum/surgery_step/internal/detatch_organ/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!..())
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return 0
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(!(affected && !(affected.robotic >= ORGAN_ROBOT)))
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return 0
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target.op_stage.current_organ = null
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var/list/attached_organs = list()
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for(var/organ in target.internal_organs_by_name)
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var/obj/item/organ/I = target.internal_organs_by_name[organ]
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if(I && !(I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
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attached_organs |= organ
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var/organ_to_remove = input(user, "Which organ do you want to prepare for removal?") as null|anything in attached_organs
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if(!organ_to_remove)
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return 0
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target.op_stage.current_organ = organ_to_remove
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return ..() && organ_to_remove
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/datum/surgery_step/internal/detatch_organ/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts to separate [target]'s [target.op_stage.current_organ] with \the [tool].", \
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"You start to separate [target]'s [target.op_stage.current_organ] with \the [tool]." )
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target.custom_pain("The pain in your [affected.name] is living hell!", 100)
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..()
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/datum/surgery_step/internal/detatch_organ/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("<span class='notice'>[user] has separated [target]'s [target.op_stage.current_organ] with \the [tool].</span>" , \
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"<span class='notice'>You have separated [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
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var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
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if(I && istype(I))
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I.status |= ORGAN_CUT_AWAY
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/datum/surgery_step/internal/detatch_organ/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='warning'>[user]'s hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</span>", \
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"<span class='warning'>Your hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</span>")
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affected.create_wound(WOUND_TYPE_CUT, rand(30,50), 1)
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///////////////////////////////////////////////////////////////
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// Organ Removal Surgery
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///////////////////////////////////////////////////////////////
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/datum/surgery_step/internal/remove_organ
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step_name = "Extract organ"
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allowed_tools = list(
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/obj/item/surgical/hemostat = 100, \
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/obj/item/surgical/hemostat_primitive = 50, \
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/obj/item/material/kitchen/utensil/fork = 20
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)
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allowed_procs = list(IS_WIRECUTTER = 75)
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min_duration = 60
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max_duration = 80
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/datum/surgery_step/internal/remove_organ/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!..())
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return 0
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target.op_stage.current_organ = null
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var/list/removable_organs = list()
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for(var/organ in target.internal_organs_by_name)
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var/obj/item/organ/internal/I = target.internal_organs_by_name[organ]
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if(istype(I) && (I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
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removable_organs |= organ
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var/organ_to_remove = input(user, "Which organ do you want to remove?") as null|anything in removable_organs
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if(!organ_to_remove)
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return 0
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target.op_stage.current_organ = organ_to_remove
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return ..()
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/datum/surgery_step/internal/remove_organ/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("[user] starts removing [target]'s [target.op_stage.current_organ] with \the [tool].", \
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"You start removing [target]'s [target.op_stage.current_organ] with \the [tool].")
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target.custom_pain("Someone's ripping out your [target.op_stage.current_organ]!", 100)
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..()
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/datum/surgery_step/internal/remove_organ/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("<span class='notice'>[user] has removed [target]'s [target.op_stage.current_organ] with \the [tool].</span>", \
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"<span class='notice'>You have removed [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
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// Extract the organ!
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if(target.op_stage.current_organ)
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var/obj/item/organ/O = target.internal_organs_by_name[target.op_stage.current_organ]
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if(O && istype(O))
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O.removed(user)
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target.op_stage.current_organ = null
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/datum/surgery_step/internal/remove_organ/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='warning'>[user]'s hand slips, damaging [target]'s [affected.name] with \the [tool]!</span>", \
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"<span class='warning'>Your hand slips, damaging [target]'s [affected.name] with \the [tool]!</span>")
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affected.create_wound(WOUND_TYPE_BRUISE, 20)
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///////////////////////////////////////////////////////////////
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// Organ Replacement Surgery
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///////////////////////////////////////////////////////////////
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/datum/surgery_step/internal/replace_organ
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step_name = "Insert organ"
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allowed_tools = list(
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/obj/item/organ = 100
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)
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min_duration = 60
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max_duration = 80
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/datum/surgery_step/internal/replace_organ/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/internal/O = tool
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(!affected)
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return
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var/organ_compatible
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var/organ_missing
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if(!istype(O))
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return 0
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if((affected.robotic >= ORGAN_ROBOT) && !(O.robotic >= ORGAN_ROBOT))
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to_chat(user, "<span class='danger'>You cannot install a naked organ into a robotic body.</span>")
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return SURGERY_FAILURE
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if(!target.species)
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to_chat(user, "<span class='danger'>You have no idea what species this person is. Report this on the bug tracker.</span>")
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return SURGERY_FAILURE
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var/o_is = (O.gender == PLURAL) ? "are" : "is"
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var/o_a = (O.gender == PLURAL) ? "" : "a "
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var/o_do = (O.gender == PLURAL) ? "don't" : "doesn't"
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if(O.damage > (O.max_damage * 0.75))
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to_chat(user, "<span class='warning'>\The [O.organ_tag] [o_is] in no state to be transplanted.</span>")
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return SURGERY_FAILURE
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if(!target.internal_organs_by_name[O.organ_tag])
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organ_missing = 1
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else
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to_chat(user, "<span class='warning'>\The [target] already has [o_a][O.organ_tag].</span>")
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return SURGERY_FAILURE
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if(O && affected.organ_tag == O.parent_organ)
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organ_compatible = 1
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else
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to_chat(user, "<span class='warning'>\The [O.organ_tag] [o_do] normally go in \the [affected.name].</span>")
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return SURGERY_FAILURE
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return ..() && organ_missing && organ_compatible
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/datum/surgery_step/internal/replace_organ/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts transplanting \the [tool] into [target]'s [affected.name].", \
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"You start transplanting \the [tool] into [target]'s [affected.name].")
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target.custom_pain("Someone's rooting around in your [affected.name]!", 100)
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..()
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/datum/surgery_step/internal/replace_organ/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<span class='notice'>[user] has transplanted \the [tool] into [target]'s [affected.name].</span>", \
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"<span class='notice'>You have transplanted \the [tool] into [target]'s [affected.name].</span>")
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var/obj/item/organ/O = tool
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if(istype(O))
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user.temporarily_remove_from_inventory(O, INV_OP_FORCE | INV_OP_SHOULD_NOT_INTERCEPT | INV_OP_SILENT)
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O.replaced(target,affected)
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/datum/surgery_step/internal/replace_organ/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("<span class='warning'>[user]'s hand slips, damaging \the [tool]!</span>", \
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"<span class='warning'>Your hand slips, damaging \the [tool]!</span>")
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var/obj/item/organ/I = tool
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if(istype(I))
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I.take_damage(rand(3,5),0)
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///////////////////////////////////////////////////////////////
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// Organ Attaching Surgery
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///////////////////////////////////////////////////////////////
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/datum/surgery_step/internal/attach_organ
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step_name = "Attach organ"
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allowed_tools = list(
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/obj/item/surgical/FixOVein = 100, \
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/obj/item/stack/cable_coil = 75
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)
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min_duration = 100
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max_duration = 120
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/datum/surgery_step/internal/attach_organ/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if (!..())
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return 0
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target.op_stage.current_organ = null
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var/list/removable_organs = list()
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for(var/organ in target.internal_organs_by_name)
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var/obj/item/organ/I = target.internal_organs_by_name[organ]
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if(istype(I) && (I.status & ORGAN_CUT_AWAY) && !(I.robotic >= ORGAN_ROBOT) && I.parent_organ == target_zone)
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removable_organs |= organ
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var/organ_to_replace = input(user, "Which organ do you want to reattach?") as null|anything in removable_organs
|
|
if(!organ_to_replace)
|
|
return 0
|
|
|
|
target.op_stage.current_organ = organ_to_replace
|
|
return ..()
|
|
|
|
/datum/surgery_step/internal/attach_organ/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
user.visible_message("[user] begins reattaching [target]'s [target.op_stage.current_organ] with \the [tool].", \
|
|
"You start reattaching [target]'s [target.op_stage.current_organ] with \the [tool].")
|
|
target.custom_pain("Someone's digging needles into your [target.op_stage.current_organ]!", 100)
|
|
..()
|
|
|
|
/datum/surgery_step/internal/attach_organ/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
user.visible_message("<span class='notice'>[user] has reattached [target]'s [target.op_stage.current_organ] with \the [tool].</span>" , \
|
|
"<span class='notice'>You have reattached [target]'s [target.op_stage.current_organ] with \the [tool].</span>")
|
|
|
|
var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
|
|
if(I && istype(I))
|
|
I.status &= ~ORGAN_CUT_AWAY
|
|
|
|
/datum/surgery_step/internal/attach_organ/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
|
user.visible_message("<span class='warning'>[user]'s hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!</span>", \
|
|
"<span class='warning'>Your hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!</span>")
|
|
affected.create_wound(WOUND_TYPE_BRUISE, 20)
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
// Organ Ripping Surgery
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
/datum/surgery_step/internal/rip_organ
|
|
step_name = "Rip organ"
|
|
|
|
allowed_tools = list(
|
|
/obj/item/surgical/scalpel/ripper = 100
|
|
)
|
|
|
|
priority = 3
|
|
|
|
blood_level = 3
|
|
|
|
min_duration = 60
|
|
max_duration = 80
|
|
|
|
/datum/surgery_step/internal/rip_organ/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
if (!..())
|
|
return 0
|
|
|
|
target.op_stage.current_organ = null
|
|
|
|
var/list/removable_organs = list()
|
|
for(var/organ in target.internal_organs_by_name)
|
|
var/obj/item/organ/internal/I = target.internal_organs_by_name[organ]
|
|
if(istype(I) && I.parent_organ == target_zone)
|
|
removable_organs |= organ
|
|
|
|
var/organ_to_remove = input(user, "Which organ do you want to remove?") as null|anything in removable_organs
|
|
if(!organ_to_remove)
|
|
return 0
|
|
|
|
target.op_stage.current_organ = organ_to_remove
|
|
return ..()
|
|
|
|
/datum/surgery_step/internal/rip_organ/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
user.visible_message("[user] starts ripping [target]'s [target.op_stage.current_organ] out with \the [tool].", \
|
|
"You start ripping [target]'s [target.op_stage.current_organ] out with \the [tool].")
|
|
target.custom_pain("Someone's ripping out your [target.op_stage.current_organ]!", 100)
|
|
..()
|
|
|
|
/datum/surgery_step/internal/rip_organ/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
user.visible_message("<span class='notice'>[user] has ripped [target]'s [target.op_stage.current_organ] out with \the [tool].</span>", \
|
|
"<span class='notice'>You have ripped [target]'s [target.op_stage.current_organ] out with \the [tool].</span>")
|
|
|
|
// Extract the organ!
|
|
if(target.op_stage.current_organ)
|
|
var/obj/item/organ/O = target.internal_organs_by_name[target.op_stage.current_organ]
|
|
if(O && istype(O))
|
|
O.removed(user)
|
|
target.op_stage.current_organ = null
|
|
|
|
/datum/surgery_step/internal/rip_organ/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
|
user.visible_message("<span class='warning'>[user]'s hand slips, damaging [target]'s [affected.name] with \the [tool]!</span>", \
|
|
"<span class='warning'>Your hand slips, damaging [target]'s [affected.name] with \the [tool]!</span>")
|
|
affected.create_wound(WOUND_TYPE_BRUISE, 20)
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
// HEART SURGERY //
|
|
//////////////////////////////////////////////////////////////////
|
|
// To be finished after some tests.
|
|
// /datum/surgery_step/ribcage/heart/cut
|
|
// allowed_tools = list(
|
|
// /obj/item/surgical/scalpel = 100,
|
|
// /obj/item/material/knife = 75,
|
|
// /obj/item/material/shard = 50,
|
|
// )
|
|
|
|
// min_duration = 30
|
|
// max_duration = 40
|
|
|
|
// /datum/surgery_step/ribcage/heart/cut/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
|
// return ..() && target.op_stage.ribcage == 2
|