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Timothy TeakettleandGitHub c569d058e6 holospheres (TESTMERGE ONLY) (#6964)
## About The Pull Request
IN SO FAR;
- 20 max health species that displays as a hologram
- all clothing and items they wear display as holographic, the same as
their body
- hair and body alpha values can be customized
- other slots can be equipped like backpacks/belts/etc however they
appear holographic (for now, might change this!)
- your loadout/job clothing copies onto your body, priotizing job
clothing first
- if you use the enable-hologram verb or die as a hologram you will be
turned back into your sphere, dying means you are stunned for 10 seconds
and then you turn back into a hologram
- dying loses you nutrition and you also passively regenerate hologram
health over time using nutrition, this can be regained using a
recharging station
- being a hologram they are unable to be healed by normal things, they
don't have a mouth, can't get diseases, etc, this is counteracted by
having incredibly low health and their 'death' being quite punishing
(loss of nutrition that requires a recharger, hardstun that leaves their
shell vulnerable)
- cable coil heals burns on the sphere, welding tool heals brute on the
sphere
- you can pick the sphere up by clicking on it
- you can revive the sphere using a multitool, this takes 10 seconds and
requires the sphere to be full hp
- eye colour on the sphere is the character's eye colour
- if hologram is gibbed/dusted then the shell is also deleted
- action buttons for the verbs
- new clothing flag NO_UNEQUIP stops you unequipping the item
- attempting to strip the holosphere shell will strip the hologram (you
can't avoid getting your items taken off you)

PLANNED:
testmerge this for a round or two and just get a better feel for their
balance

## Why It's Good For The Game

## Changelog

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🆑
add: holospheres
/🆑
2025-02-25 06:46:49 -08:00

414 lines
19 KiB
Plaintext

//Procedures in this file: Inernal wound patching, Implant removal.
//////////////////////////////////////////////////////////////////
// INTERNAL WOUND PATCHING //
//////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////
// Internal Bleeding Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/fix_vein
step_name = "Fix vein"
priority = 2
allowed_tools = list(
/obj/item/surgical/FixOVein = 100, \
/obj/item/stack/cable_coil = 75
)
can_infect = 1
blood_level = 1
min_duration = 70
max_duration = 90
/datum/surgery_step/fix_vein/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..()) return FALSE
if(!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!affected) return
var/internal_bleeding = 0
for(var/datum/wound/W as anything in affected.wounds)
if(W.internal)
internal_bleeding = 1
break
return affected.open == (affected.encased ? 3 : 2) && internal_bleeding
/datum/surgery_step/fix_vein/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts patching the damaged vein in [target]'s [affected.name] with \the [tool]." , \
"You start patching the damaged vein in [target]'s [affected.name] with \the [tool].")
target.custom_pain("The pain in [affected.name] is unbearable!", 100)
..()
/datum/surgery_step/fix_vein/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color=#4F49AF>[user] has patched the damaged vein in [target]'s [affected.name] with \the [tool].</font>", \
"<font color=#4F49AF>You have patched the damaged vein in [target]'s [affected.name] with \the [tool].</font>")
var/cured = FALSE
for(var/datum/wound/W as anything in affected.wounds)
if(!W.internal)
continue
cured = TRUE
affected.cure_exact_wound(W)
if(cured)
affected.update_damages()
if (ishuman(user) && prob(40))
var/mob/living/carbon/human/H = user
H.bloody_hands(target, 0)
/datum/surgery_step/fix_vein/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</font>" , \
"<font color='red'>Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</font>")
affected.inflict_bodypart_damage(
brute = 5,
)
///////////////////////////////////////////////////////////////
// Necrosis Surgery Step 1
///////////////////////////////////////////////////////////////
/datum/surgery_step/fix_dead_tissue //Debridement
step_name = "Debride tissue"
priority = 2
allowed_tools = list(
/obj/item/surgical/scalpel = 100, \
/obj/item/surgical/scalpel_bronze = 90, \
/obj/item/surgical/scalpel_primitive = 80, \
/obj/item/material/knife = 75, \
/obj/item/material/shard = 50, \
)
can_infect = 1
blood_level = 1
min_duration = 110
max_duration = 160
/datum/surgery_step/fix_dead_tissue/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!hasorgans(target))
return 0
if (target_zone == O_MOUTH || target_zone == O_EYES)
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open >= 2 && (affected.status & ORGAN_DEAD)
/datum/surgery_step/fix_dead_tissue/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts cutting away necrotic tissue in [target]'s [affected.name] with \the [tool]." , \
"You start cutting away necrotic tissue in [target]'s [affected.name] with \the [tool].")
target.custom_pain("The pain in [affected.name] is unbearable!", 100)
..()
/datum/surgery_step/fix_dead_tissue/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color=#4F49AF>[user] has cut away necrotic tissue in [target]'s [affected.name] with \the [tool].</font>", \
"<font color=#4F49AF>You have cut away necrotic tissue in [target]'s [affected.name] with \the [tool].</font>")
affected.open = 3
/datum/surgery_step/fix_dead_tissue/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<font color='red'>[user]'s hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</font>", \
"<font color='red'>Your hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!</font>")
affected.create_wound(WOUND_TYPE_CUT, 20, 1)
///////////////////////////////////////////////////////////////
// Necrosis Surgery Step 2
///////////////////////////////////////////////////////////////
/datum/surgery_step/treat_necrosis
step_name = "Treat necrosis"
priority = 2
allowed_tools = list(
/obj/item/reagent_containers/dropper = 100,
/obj/item/reagent_containers/glass/bottle = 75,
/obj/item/reagent_containers/glass/beaker = 75,
/obj/item/reagent_containers/spray = 50,
/obj/item/reagent_containers/glass/bucket = 50,
)
can_infect = 0
blood_level = 0
min_duration = 50
max_duration = 60
/datum/surgery_step/treat_necrosis/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!istype(tool, /obj/item/reagent_containers))
return 0
var/obj/item/reagent_containers/container = tool
if(!container.reagents.has_reagent("peridaxon"))
return 0
if(!hasorgans(target))
return 0
if (target_zone == O_MOUTH || target_zone == O_EYES)
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open == 3 && (affected.status & ORGAN_DEAD)
/datum/surgery_step/treat_necrosis/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts applying medication to the affected tissue in [target]'s [affected.name] with \the [tool]." , \
"You start applying medication to the affected tissue in [target]'s [affected.name] with \the [tool].")
target.custom_pain("Something in your [affected.name] is causing you a lot of pain!", 50)
..()
/datum/surgery_step/treat_necrosis/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (!istype(tool, /obj/item/reagent_containers))
return
var/obj/item/reagent_containers/container = tool
var/trans = container.reagents.trans_to_mob(target, container.amount_per_transfer_from_this, CHEM_INJECT) //technically it's contact, but the reagents are being applied to internal tissue
if (trans > 0)
affected.status &= ~ORGAN_DEAD
affected.owner.update_icons_body()
user.visible_message("<font color=#4F49AF>[user] applies [trans] units of the solution to affected tissue in [target]'s [affected.name].</font>", \
"<font color=#4F49AF>You apply [trans] units of the solution to affected tissue in [target]'s [affected.name] with \the [tool].</font>")
/datum/surgery_step/treat_necrosis/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (!istype(tool, /obj/item/reagent_containers))
return
var/obj/item/reagent_containers/container = tool
var/trans = container.reagents.trans_to_mob(target, container.amount_per_transfer_from_this, CHEM_INJECT)
user.visible_message("<font color='red'>[user]'s hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!</font>" , \
"<font color='red'>Your hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!</font>")
//no damage or anything, just wastes medicine
///////////////////////////////////////////////////////////////
// Hardsuit Removal Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/hardsuit
step_name = "Remove hardsuit"
allowed_tools = list(
/obj/item/weldingtool = 80,
/obj/item/surgical/circular_saw = 60,
/obj/item/surgical/saw_bronze = 30,
/obj/item/surgical/saw_primitive = 25,
/obj/item/pickaxe/plasmacutter = 100
)
req_open = 0
can_infect = 0
blood_level = 0
min_duration = 120
max_duration = 180
/datum/surgery_step/hardsuit/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!istype(target))
return 0
if(istype(tool,/obj/item/weldingtool))
var/obj/item/weldingtool/welder = tool
if(!welder.isOn() || !welder.remove_fuel(1,user))
return 0
if(!(target_zone == BP_TORSO))
return FALSE
var/obj/item/hardsuit/R = target.get_hardsuit(TRUE)
if(!R)
return FALSE
return TRUE
/datum/surgery_step/hardsuit/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/hardsuit/hardsuit = target.get_hardsuit(TRUE)
user.visible_message("[user] starts cutting through the support systems of \the [hardsuit] on [target] with \the [tool]." , \
"You start cutting through the support systems of \the [hardsuit] on [target] with \the [tool].")
..()
/datum/surgery_step/hardsuit/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/hardsuit/hardsuit = target.get_hardsuit(TRUE)
hardsuit.reset()
user.visible_message("<span class='notice'>[user] has cut through the support systems of \the [hardsuit] on [target] with \the [tool].</span>", \
"<span class='notice'>You have cut through the support systems of \the [hardsuit] on [target] with \the [tool].</span>")
/datum/surgery_step/hardsuit/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='danger'>[user]'s [tool] can't quite seem to get through the metal...</span>", \
"<span class='danger'>\The [tool] can't quite seem to get through the metal. It's weakening, though - try again.</span>")
/datum/surgery_status/
var/dehusk = 0
///////////////////////////////////////////////////////////////
// Dehusking Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/dehusk/
priority = 1
can_infect = 0
blood_level = 1
/datum/surgery_step/dehusk/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (!affected || (affected.robotic >= ORGAN_ROBOT))
return 0
return target_zone == BP_TORSO && (MUTATION_HUSK in target.mutations)
/datum/surgery_step/dehusk/structinitial
step_name = "Create mesh"
allowed_tools = list(
/obj/item/surgical/bioregen = 100
)
min_duration = 90
max_duration = 120
/datum/surgery_step/dehusk/structinitial/can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.dehusk == 0
/datum/surgery_step/dehusk/structinitial/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] begins to create a fleshy but rigid looking mesh over gaps in [target]'s flesh with \the [tool].</span>", \
"<span class='notice'>You begin to create a fleshy but rigid looking mesh over gaps in [target]'s flesh with \the [tool].</span>")
..()
/datum/surgery_step/dehusk/structinitial/end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] creates a fleshy but rigid looking mesh over gaps in [target]'s flesh with \the [tool].</span>", \
"<span class='notice'>You create a fleshy but rigid looking mesh over gaps in [target]'s flesh with \the [tool].</span>")
target.op_stage.dehusk = 1
..()
/datum/surgery_step/dehusk/structinitial/fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, and the mesh falls, with \the [tool] scraping [target]'s body.</span>", \
"<span class='danger'>Your hand slips, and the mesh falls, with \the [tool] scraping [target]'s body.</span>")
affected.create_wound(WOUND_TYPE_CUT, 15)
affected.create_wound(WOUND_TYPE_BRUISE, 10)
..()
/datum/surgery_step/dehusk/relocateflesh
step_name = "Relocate flesh"
allowed_tools = list(
/obj/item/surgical/hemostat = 100, \
/obj/item/stack/cable_coil = 75, \
/obj/item/surgical/hemostat_primitive = 50, \
/obj/item/assembly/mousetrap = 20
)
min_duration = 90
max_duration = 120
/datum/surgery_step/dehusk/relocateflesh/can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.dehusk == 1
/datum/surgery_step/dehusk/relocateflesh/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] begins to relocate some of [target]'s flesh with \the [tool], using it to fill in gaps.</span>", \
"<span class='notice'>You begin to relocate some of [target]'s flesh with \the [tool], using it to fill in gaps.</span>")
..()
/datum/surgery_step/dehusk/relocateflesh/end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] relocates some of [target]'s flesh with \the [tool], using it to fill in gaps.</span>", \
"<span class='notice'>You relocate some of [target]'s flesh with \the [tool], using it to fill in gaps.</span>")
target.op_stage.dehusk = 2
..()
/datum/surgery_step/dehusk/relocateflesh/fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user] accidentally rips a massive chunk out of [target]'s flesh with \the [tool], causing massive damage.</span>", \
"<span class='danger'>You accidentally rip a massive chunk out of [target]'s flesh with \the [tool], causing massive damage.</span>")
affected.create_wound(WOUND_TYPE_CUT, 25)
affected.create_wound(WOUND_TYPE_BRUISE, 10)
..()
/datum/surgery_step/dehusk/structfinish
step_name = "Finish structure"
allowed_tools = list(
/obj/item/surgical/bioregen = 100, \
/obj/item/surgical/FixOVein = 30
)
min_duration = 90
max_duration = 120
/datum/surgery_step/dehusk/structfinish/can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.dehusk == 2
/datum/surgery_step/dehusk/structfinish/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(istype(tool,/obj/item/surgical/bioregen))
user.visible_message("<span class='notice'>[user] begins to recreate blood vessels and fill in the gaps in [target]'s flesh with \the [tool].</span>", \
"<span class='notice'>You begin to recreate blood vessels and fill in the gaps in [target]'s flesh with \the [tool].</span>")
else if(istype(tool,/obj/item/surgical/FixOVein))
user.visible_message("<span class='notice'>[user] attempts to recreate blood vessels and fill in the gaps in [target]'s flesh with \the [tool].</span>", \
"<span class='notice'>You attempt to recreate blood vessels and fill in the gaps in [target]'s flesh with \the [tool].</span>")
..()
/datum/surgery_step/dehusk/structfinish/end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] finishes recreating the missing biological structures and filling in gaps in [target]'s flesh with \the [tool].</span>", \
"<span class='notice'>You finish recreating the missing biological structures and filling in gaps in [target]'s flesh with \the [tool].</span>")
target.op_stage.dehusk = 0
target.mutations.Remove(MUTATION_HUSK)
target.update_icons_body()
..()
/datum/surgery_step/dehusk/structfinish/fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(istype(tool,/obj/item/surgical/bioregen))
user.visible_message("<span class='danger'>[user]'s hand slips, causing \the [tool] to scrape [target]'s body.</span>", \
"<span class='danger'>Your hand slips, causing \the [tool] to scrape [target]'s body.</span>")
else if(istype(tool,/obj/item/surgical/FixOVein))
user.visible_message("<span class='danger'>[user] fails to finish the structure over the gaps in [target]'s flesh, doing more damage than good.</span>", \
"<span class='danger'>You fail to finish the structure over the gaps in [target]'s flesh, doing more damage than good.</span>")
affected.create_wound(WOUND_TYPE_CUT, 15)
affected.create_wound(WOUND_TYPE_BRUISE, 10)
..()
///////////////////////////////////////////////////////////////
// Detoxify Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/internal/detoxify
step_name = "Detoxify"
blood_level = 1
allowed_tools = list(/obj/item/surgical/bioregen=100)
min_duration = 90
max_duration = 120
/datum/surgery_step/internal/detoxify/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target_zone == BP_TORSO && (target.toxloss > 25 || target.oxyloss > 25)
/datum/surgery_step/internal/detoxify/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] begins to pull toxins from, and restore oxygen to [target]'s musculature and organs with \the [tool].</span>", \
"<span class='notice'>You begin to pull toxins from, and restore oxygen to [target]'s musculature and organs with \the [tool].</span>")
..()
/datum/surgery_step/internal/detoxify/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] finishes pulling toxins from, and restoring oxygen to [target]'s musculature and organs with \the [tool].</span>", \
"<span class='notice'>You finish pulling toxins from, and restoring oxygen to [target]'s musculature and organs with \the [tool].</span>")
if(target.toxloss>25)
target.adjustToxLoss(-20)
if(target.oxyloss>25)
target.adjustOxyLoss(-20)
..()
/datum/surgery_step/internal/detoxify/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, failing to finish the surgery, and damaging [target] with \the [tool].</span>", \
"<span class='danger'>Your hand slips, failing to finish the surgery, and damaging [target] with \the [tool].</span>")
affected.create_wound(WOUND_TYPE_CUT, 15)
affected.create_wound(WOUND_TYPE_BRUISE, 10)
..()