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111 lines
3.2 KiB
Plaintext
111 lines
3.2 KiB
Plaintext
/*!
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* Base state and helpers for states. Just does some sanity checks,
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* implement a proper state for in-depth checks.
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*
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* Copyright (c) 2020 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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/**
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* private
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*
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* Checks if a user can use src_object's UI, and returns the state.
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* Can call a mob proc, which allows overrides for each mob.
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*
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* required src_object datum The object/datum which owns the UI.
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* required user mob The mob who opened/is using the UI.
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*
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* return UI_state The state of the UI.
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*/
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/datum/ui_state/proc/can_use_topic(src_object, mob/user)
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// Don't allow interaction by default.
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return UI_CLOSE
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/**
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* public
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*
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* Standard interaction/sanity checks. Different mob types may have overrides.
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*
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* return UI_state The state of the UI.
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*/
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/mob/proc/shared_ui_interaction(src_object)
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// Close UIs if mindless.
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if(!client)
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return UI_CLOSE
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// Disable UIs if unconscious.
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else if(stat)
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return UI_DISABLED
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// Update UIs if incapicitated but conscious.
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else if(incapacitated())
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return UI_UPDATE
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return UI_INTERACTIVE
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/mob/living/shared_ui_interaction(atom/src_object)
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. = ..()
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if(!(mobility_flags & MOBILITY_CAN_UI) && !(src_object.interaction_flags_atom & INTERACT_ATOM_IGNORE_MOBILITY) && . == UI_INTERACTIVE)
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return UI_UPDATE
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/mob/living/silicon/ai/shared_ui_interaction(src_object)
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// Disable UIs if the AI is unpowered.
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// if(apc_override == src_object) //allows AI to (eventually) use the interface for their own APC even when out of power
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// return UI_INTERACTIVE
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if(lacks_power())
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return UI_DISABLED
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return ..()
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/mob/living/silicon/robot/shared_ui_interaction(src_object)
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// Disable UIs if the object isn't installed in the borg AND the borg is either locked, has a dead cell, or no cell.
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var/atom/device = src_object
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if((istype(device) && device.loc != src) && (!cell || cell.charge <= 0 || lockcharge))
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return UI_DISABLED
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return ..()
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/**
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* public
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*
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* Distance versus interaction check.
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*
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* required src_object atom/movable The object which owns the UI.
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*
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* return UI_state The state of the UI.
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*/
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/mob/living/proc/shared_living_ui_distance(atom/movable/src_object, viewcheck = TRUE, allow_tk = TRUE)
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// If the object is obscured, close it.
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if(viewcheck && !(src_object in view(src)))
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return UI_CLOSE
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var/dist = get_dist(src_object, src)
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// Open and interact if 1-0 tiles away.
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if(dist <= 1)
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return UI_INTERACTIVE
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// View only if 2-3 tiles away.
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else if(dist <= 2)
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return UI_UPDATE
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// Disable if 5 tiles away.
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else if(dist <= 5)
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return UI_DISABLED
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// Otherwise, we got nothing.
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return UI_CLOSE
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/mob/living/carbon/human/shared_living_ui_distance(atom/movable/src_object, viewcheck = TRUE, allow_tk = TRUE)
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if(allow_tk && (MUTATION_TELEKINESIS in mutations))
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return UI_INTERACTIVE
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return ..()
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/**
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* public
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*
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* TODO: what's this for?
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*
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* Check the distance for a living mob.
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* Really only used for checks outside the context of a mob.
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* Otherwise, use shared_living_ui_distance().
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*
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* required src_object The object which owns the UI.
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* required user mob The mob who opened/is using the UI.
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*
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* return UI_state The state of the UI.
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*/
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/atom/proc/contents_ui_distance(src_object, mob/living/user)
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// Just call this mob's check.
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return user.shared_living_ui_distance(src_object)
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