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b4a124e557 [IDB IGNORE] cyborg refactor: icons, chassis, modules base (#6929)
- separates the composition of cyborgs into modules, iconsets, chassis,
upgrades
- modules / chassis atm can provide items, so can upgrades; in the
future we will want to probably generalize the item API a bit so
components can work
- chassis now can (unimplemented) easily be made to give different stats
- reorganizes all the cyborg sprites
- adds generalized item mounts with redirection support and tears out
legacy cyborg items
- entirely rebalances modules & writes some new lawsets in for future
use

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Co-authored-by: silicons <silicons@silicons.dev>
2026-01-13 18:39:38 +00:00

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/**
*! Copyright (c) 2020 Aleksej Komarov
*! SPDX-License-Identifier: MIT
*/
/**
* tgui state: hands_state
*
* Checks that the src_object is in the user's hands.
*/
GLOBAL_DATUM_INIT(hands_state, /datum/ui_state/hands_state, new)
/datum/ui_state/hands_state/can_use_topic(src_object, mob/user)
. = user.shared_ui_interaction(src_object)
if(. > UI_CLOSE)
return min(., user.hands_can_use_topic(src_object))
/mob/proc/hands_can_use_topic(src_object)
return UI_CLOSE
/mob/living/hands_can_use_topic(src_object)
if(src_object in get_held_items())
return UI_INTERACTIVE
return UI_CLOSE