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124 lines
3.5 KiB
Plaintext
124 lines
3.5 KiB
Plaintext
/*
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Usage:
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- Define mouse event procs on your (probably HUD) object and simply call the show and hide procs respectively:
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/atom/movable/screen/hud
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MouseEntered(location, control, params)
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usr.client.tooltip.show(params, title = src.name, content = src.desc)
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MouseExited()
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usr.client.tooltip.hide()
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Customization:
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- Theming can be done by passing the theme var to show() and using css in the html file to change the look
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- For your convenience some pre-made themes are included
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Notes:
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- You may have noticed 90% of the work is done via javascript on the client. Gotta save those cycles man.
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*/
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/datum/tooltip
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var/client/owner
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var/control = "mainwindow.tooltip"
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var/showing = 0
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var/queueHide = 0
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var/init = 0
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var/atom/last_target
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/datum/tooltip/New(client/C)
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if (C)
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owner = C
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SSassets.send_asset_pack(owner, /datum/asset_pack/simple/jquery)
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owner << browse(file2text('code/modules/tooltip/tooltip.html'), "window=[control]")
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..()
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/datum/tooltip/proc/show(atom/movable/thing, params = null, title = null, content = null, theme = "default", special = "none")
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if (!thing || !params || (!title && !content) || !owner || !isnum(world.icon_size))
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return FALSE
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if (!isnull(last_target))
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UnregisterSignal(last_target, COMSIG_PARENT_QDELETING)
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RegisterSignal(thing, COMSIG_PARENT_QDELETING, PROC_REF(on_target_qdel))
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last_target = thing
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if (!init)
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//Initialize some vars
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init = 1
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owner << output(list2params(list(world.icon_size, control)), "[control]:tooltip.init")
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showing = 1
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if (title && content)
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title = "<h1>[title]</h1>"
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content = "<p>[content]</p>"
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else if (title && !content)
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title = "<p>[title]</p>"
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else if (!title && content)
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content = "<p>[content]</p>"
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// Strip macros from item names
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title = replacetext(title, "\proper", "")
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title = replacetext(title, "\improper", "")
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//Make our dumb param object
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params = {"{ "cursor": "[params]", "screenLoc": "[thing.screen_loc]" }"}
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//Send stuff to the tooltip
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var/view_size = decode_view_size(owner.view)
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owner << output(list2params(list(params, view_size[1] , view_size[2], "[title][content]", theme, special)), "[control]:tooltip.update")
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//If a hide() was hit while we were showing, run hide() again to avoid stuck tooltips
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showing = 0
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if (queueHide)
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hide()
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return TRUE
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/datum/tooltip/proc/hide()
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queueHide = showing ? TRUE : FALSE
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if (queueHide)
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addtimer(CALLBACK(src, PROC_REF(do_hide)), 0.1 SECONDS)
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else
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do_hide()
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return TRUE
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/datum/tooltip/proc/on_target_qdel()
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SIGNAL_HANDLER
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INVOKE_ASYNC(src, PROC_REF(hide))
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last_target = null
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/datum/tooltip/proc/do_hide()
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winshow(owner, control, FALSE)
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/datum/tooltip/Destroy(force)
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last_target = null
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return ..()
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//Open a tooltip for user, at a location based on params
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//Theme is a CSS class in tooltip.html, by default this wrapper chooses a CSS class based on the user's UI_style (Midnight, Plasmafire, Retro, etc)
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//Includes sanity.checks
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/proc/openToolTip(mob/user = null, atom/movable/tip_src = null, params = null, title = "", content = "", theme = "")
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if(!istype(user) || !user.client?.tooltips)
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return
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var/ui_style = user.get_preference_entry(/datum/game_preference_entry/dropdown/tooltip_style)
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if(!theme && ui_style)
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theme = lowertext(ui_style)
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if(!theme)
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theme = "default"
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user.client.tooltips.show(tip_src, params, title, content, theme)
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//Arbitrarily close a user's tooltip
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//Includes sanity checks.
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/proc/closeToolTip(mob/user)
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if(!istype(user) || !user.client?.tooltips)
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return
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user.client.tooltips.hide()
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