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Letter NandGitHub 42ea5dce9d update radial & tooltip (#7479)
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2026-01-13 13:40:33 -05:00

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/*
Usage:
- Define mouse event procs on your (probably HUD) object and simply call the show and hide procs respectively:
/atom/movable/screen/hud
MouseEntered(location, control, params)
usr.client.tooltip.show(params, title = src.name, content = src.desc)
MouseExited()
usr.client.tooltip.hide()
Customization:
- Theming can be done by passing the theme var to show() and using css in the html file to change the look
- For your convenience some pre-made themes are included
Notes:
- You may have noticed 90% of the work is done via javascript on the client. Gotta save those cycles man.
*/
/datum/tooltip
var/client/owner
var/control = "mainwindow.tooltip"
var/showing = 0
var/queueHide = 0
var/init = 0
var/atom/last_target
/datum/tooltip/New(client/C)
if (C)
owner = C
SSassets.send_asset_pack(owner, /datum/asset_pack/simple/jquery)
owner << browse(file2text('code/modules/tooltip/tooltip.html'), "window=[control]")
..()
/datum/tooltip/proc/show(atom/movable/thing, params = null, title = null, content = null, theme = "default", special = "none")
if (!thing || !params || (!title && !content) || !owner || !isnum(world.icon_size))
return FALSE
if (!isnull(last_target))
UnregisterSignal(last_target, COMSIG_PARENT_QDELETING)
RegisterSignal(thing, COMSIG_PARENT_QDELETING, PROC_REF(on_target_qdel))
last_target = thing
if (!init)
//Initialize some vars
init = 1
owner << output(list2params(list(world.icon_size, control)), "[control]:tooltip.init")
showing = 1
if (title && content)
title = "<h1>[title]</h1>"
content = "<p>[content]</p>"
else if (title && !content)
title = "<p>[title]</p>"
else if (!title && content)
content = "<p>[content]</p>"
// Strip macros from item names
title = replacetext(title, "\proper", "")
title = replacetext(title, "\improper", "")
//Make our dumb param object
params = {"{ "cursor": "[params]", "screenLoc": "[thing.screen_loc]" }"}
//Send stuff to the tooltip
var/view_size = decode_view_size(owner.view)
owner << output(list2params(list(params, view_size[1] , view_size[2], "[title][content]", theme, special)), "[control]:tooltip.update")
//If a hide() was hit while we were showing, run hide() again to avoid stuck tooltips
showing = 0
if (queueHide)
hide()
return TRUE
/datum/tooltip/proc/hide()
queueHide = showing ? TRUE : FALSE
if (queueHide)
addtimer(CALLBACK(src, PROC_REF(do_hide)), 0.1 SECONDS)
else
do_hide()
return TRUE
/datum/tooltip/proc/on_target_qdel()
SIGNAL_HANDLER
INVOKE_ASYNC(src, PROC_REF(hide))
last_target = null
/datum/tooltip/proc/do_hide()
winshow(owner, control, FALSE)
/datum/tooltip/Destroy(force)
last_target = null
return ..()
//Open a tooltip for user, at a location based on params
//Theme is a CSS class in tooltip.html, by default this wrapper chooses a CSS class based on the user's UI_style (Midnight, Plasmafire, Retro, etc)
//Includes sanity.checks
/proc/openToolTip(mob/user = null, atom/movable/tip_src = null, params = null, title = "", content = "", theme = "")
if(!istype(user) || !user.client?.tooltips)
return
var/ui_style = user.get_preference_entry(/datum/game_preference_entry/dropdown/tooltip_style)
if(!theme && ui_style)
theme = lowertext(ui_style)
if(!theme)
theme = "default"
user.client.tooltips.show(tip_src, params, title, content, theme)
//Arbitrarily close a user's tooltip
//Includes sanity checks.
/proc/closeToolTip(mob/user)
if(!istype(user) || !user.client?.tooltips)
return
user.client.tooltips.hide()