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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request The first part the process to port /vg/station's virology system. This pr implements an immunesystem in humans which forms the basis of the new system. I mostly just want this reviewed because I am still unfamiliar with dreammaker. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Currently, this pr doesn't affect gameplay. In the future, continuing to add features from /vg/station's virology will lead to further depth in the virology system, like being able to breed diseases specifically to combat other diseases, and pathogenic contamination, where diseases can spread to objects, then spread to players. But those come later. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Adds the immunesystem, which contains a list of antigens, and a bunch of procs for it. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: Jacob Ramsey <ramseyjacob97@gmail.com>
326 lines
9.5 KiB
Plaintext
326 lines
9.5 KiB
Plaintext
/datum/disease2/disease
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var/infectionchance = 70
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var/speed = 1
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var/spreadtype = "Blood" // Can also be "Contact" or "Airborne"
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var/stage = 1
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var/stageprob = 10
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var/dead = 0
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var/clicks = 0
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var/uniqueID = 0
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var/list/datum/disease2/effectholder/effects = list()
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var/antigen = list() // 16 bits describing the antigens, when one bit is set, a cure with that bit can dock here
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var/max_stage = 4
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var/list/affected_species = list(SPECIES_HUMAN,SPECIES_UNATHI,SPECIES_SKRELL,SPECIES_TAJ)
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var/resistance = 10 // % chance a disease will resist cure, up to 100
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var/strength = 15 // threshold for antibodies to overcome to cure disease
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/datum/disease2/disease/New()
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uniqueID = rand(0,10000)
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..()
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/datum/disease2/disease/proc/makerandom(var/severity=1)
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var/list/excludetypes = list()
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for(var/i=1 ; i <= max_stage ; i++ )
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var/datum/disease2/effectholder/holder = new /datum/disease2/effectholder
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holder.stage = i
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holder.getrandomeffect(severity, excludetypes)
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excludetypes += holder.effect.type
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effects += holder
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uniqueID = rand(0,10000)
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switch(severity)
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if(1)
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infectionchance = 1
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if(2)
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infectionchance = rand(10,20)
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else
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infectionchance = rand(60,90)
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antigen = list(pick(ALL_ANTIGENS))
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antigen |= pick(ALL_ANTIGENS)
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spreadtype = prob(70) ? "Airborne" : "Contact"
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resistance = rand(15,70)
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if(severity >= 2 && prob(33))
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resistance += 10
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strength += 10
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else if(severity >= 3)
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strength += 20
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affected_species = get_infectable_species()
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// todo: this is not great, viruses should check on infect attempt if possible with good performance
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/proc/get_infectable_species()
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var/list/meat = list()
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var/list/res = list()
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var/list/species_cache = SScharacters.all_static_species_meta()
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for(var/datum/species/S in species_cache)
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if(S.get_virus_immune())
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continue
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meat += S
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if(meat.len)
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var/num = rand(1,meat.len)
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for(var/i=0,i<num,i++)
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var/datum/species/picked = pick_n_take(meat)
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res |= picked.name
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if(picked.greater_form)
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res |= picked.greater_form
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if(picked.primitive_form)
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res |= picked.primitive_form
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return res
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/datum/disease2/disease/proc/activate(var/mob/living/carbon/mob)
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if(dead)
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cure(mob)
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return
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if(mob.stat == DEAD)
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return
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if(stage <= 1 && clicks == 0) // with a certain chance, the mob may become immune to the disease before it starts properly
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if(prob(5))
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mob.antibodies |= antigen // 20% immunity is a good chance IMO, because it allows finding an immune person easily
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// Some species are flat out immune to organic viruses.
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var/mob/living/carbon/human/H = mob
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if(istype(H) && H.species.get_virus_immune(H))
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cure(mob)
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return
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if(mob.radiation > RAD_VIRUS_MUTATE)
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if(prob(1))
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majormutate()
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//Space antibiotics have a good chance to stop disease completely
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if(mob.chem_effects[CE_ANTIBIOTIC])
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if(stage == 1 && prob(70-resistance))
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src.cure(mob)
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else
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resistance += rand(1,9)
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// Corophazine can treat higher stages
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var/antibiotics = mob.chem_effects[CE_ANTIBIOTIC]
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if(antibiotics == ANTIBIO_SUPER)
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if(prob(70))
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src.cure(mob)
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//Resistance is capped at 90 without being manually set to 100
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if(resistance > 90 && resistance < 100)
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resistance = 90
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//Virus food speeds up disease progress
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if(mob.reagents.has_reagent("virusfood"))
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mob.reagents.remove_reagent("virusfood",0.1)
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clicks += 10
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if(prob(1) && prob(stage)) // Increasing chance of curing as the virus progresses
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src.cure(mob)
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mob.antibodies |= src.antigen
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//Moving to the next stage
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if(clicks > max(stage*100, 200) && prob(10))
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if((stage <= max_stage) && prob(5)) // ~20% of viruses will be cured by the end of S4 with this
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src.cure(mob)
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mob.antibodies |= src.antigen
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stage++
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clicks = 0
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//Do nasty effects
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for(var/datum/disease2/effectholder/e in effects)
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if(prob(33))
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e.runeffect(mob,stage)
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//Short airborne spread
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if(src.spreadtype == "Airborne")
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for(var/mob/living/carbon/M in oview(1,mob))
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if(airborne_can_reach(get_turf(mob), get_turf(M)))
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infect_virus2(M,src)
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//fever
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mob.bodytemperature = max(mob.bodytemperature, min(310+5*min(stage,max_stage) ,mob.bodytemperature+5*min(stage,max_stage)))
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clicks+=speed
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/datum/disease2/disease/proc/cure(var/mob/living/carbon/mob)
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for(var/datum/disease2/effectholder/e in effects)
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e.effect.deactivate(mob)
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mob.virus2.Remove("[uniqueID]")
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mob.update_hud_med_status()
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/datum/disease2/disease/proc/minormutate()
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//uniqueID = rand(0,10000)
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var/datum/disease2/effectholder/holder = pick(effects)
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holder.minormutate()
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//infectionchance = min(50,infectionchance + rand(0,10))
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/datum/disease2/disease/proc/majormutate()
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uniqueID = rand(0,10000)
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var/datum/disease2/effectholder/holder = pick(effects)
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var/list/exclude = list()
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for(var/datum/disease2/effectholder/D in effects)
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if(D != holder)
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exclude += D.effect.type
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holder.majormutate(exclude)
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if (prob(5) && prob(100-resistance)) // The more resistant the disease,the lower the chance of randomly developing the antibodies
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antigen = list(pick(ALL_ANTIGENS))
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antigen |= pick(ALL_ANTIGENS)
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if (prob(5))
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affected_species = get_infectable_species()
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if (prob(10))
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resistance += rand(1,9)
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if(resistance > 90 && resistance < 100)
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resistance = 90
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/datum/disease2/disease/proc/getcopy()
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var/datum/disease2/disease/disease = new /datum/disease2/disease
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disease.infectionchance = infectionchance
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disease.spreadtype = spreadtype
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disease.stageprob = stageprob
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disease.antigen = antigen
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disease.uniqueID = uniqueID
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disease.affected_species = affected_species.Copy()
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for(var/datum/disease2/effectholder/holder in effects)
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var/datum/disease2/effectholder/newholder = new /datum/disease2/effectholder
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newholder.effect = new holder.effect.type
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newholder.effect.generate(holder.effect.data)
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newholder.chance = holder.chance
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newholder.cure = holder.cure
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newholder.multiplier = holder.multiplier
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newholder.happensonce = holder.happensonce
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newholder.stage = holder.stage
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disease.effects += newholder
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return disease
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/datum/disease2/disease/proc/issame(var/datum/disease2/disease/disease)
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var/list/types = list()
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var/list/types2 = list()
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for(var/datum/disease2/effectholder/d in effects)
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types += d.effect.type
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var/equal = 1
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for(var/datum/disease2/effectholder/d in disease.effects)
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types2 += d.effect.type
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for(var/type in types)
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if(!(type in types2))
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equal = 0
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if (antigen != disease.antigen)
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equal = 0
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return equal
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/proc/virus_copylist(var/list/datum/disease2/disease/viruses)
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var/list/res = list()
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for (var/ID in viruses)
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var/datum/disease2/disease/V = viruses[ID]
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res["[V.uniqueID]"] = V.getcopy()
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return res
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var/global/list/virusDB = list()
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/datum/disease2/disease/proc/name()
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.= "stamm #[add_zero("[uniqueID]", 4)]"
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if ("[uniqueID]" in virusDB)
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var/datum/data/record/V = virusDB["[uniqueID]"]
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.= V.fields["name"]
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/datum/disease2/disease/proc/get_basic_info()
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var/t = ""
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for(var/datum/disease2/effectholder/E in effects)
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t += ", [E.effect.name]"
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return "[name()] ([copytext(t,3)])"
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/datum/disease2/disease/proc/get_info()
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var/r = {"
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<small>Analysis determined the existence of a GNAv2-based viral lifeform.</small><br>
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<u>Designation:</u> [name()]<br>
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<u>Antigen:</u> [antigens2string(antigen)]<br>
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<u>Transmitted By:</u> [spreadtype]<br>
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<u>Rate of Progression:</u> [stageprob * 10]<br>
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<u>Antibiotic Resistance</u> [resistance]% <br>
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<u>Species Affected:</u> [jointext(affected_species, ", ")]<br>
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"}
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r += "<u>Symptoms:</u><br>"
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for(var/datum/disease2/effectholder/E in effects)
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r += "([E.stage]) [E.effect.name] "
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r += "<small><u>Strength:</u> [E.multiplier >= 3 ? "Severe" : E.multiplier > 1 ? "Above Average" : "Average"] "
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r += "<u>Aggressiveness:</u> [E.chance * 15]</small><br>"
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return r
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/datum/disease2/disease/proc/get_tgui_info()
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. = list(
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"name" = name(),
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"spreadtype" = spreadtype,
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"antigen" = antigens2string(antigen),
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"rate" = stageprob * 10,
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"resistance" = resistance,
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"species" = jointext(affected_species, ", "),
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"ref" = "\ref[src]",
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)
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var/list/symptoms = list()
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for(var/datum/disease2/effectholder/E in effects)
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symptoms.Add(list(list(
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"stage" = E.stage,
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"name" = E.effect.name,
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"strength" = "[E.multiplier >= 3 ? "Severe" : E.multiplier > 1 ? "Above Average" : "Average"]",
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"aggressiveness" = E.chance * 15,
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)))
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.["symptoms"] = symptoms
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/datum/disease2/disease/proc/addToDB()
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if ("[uniqueID]" in virusDB)
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return 0
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var/datum/data/record/v = new()
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v.fields["id"] = uniqueID
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v.fields["name"] = name()
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v.fields["description"] = get_info()
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v.fields["tgui_description"] = get_tgui_info()
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v.fields["tgui_description"]["record"] = "\ref[v]"
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v.fields["antigen"] = antigens2string(antigen)
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v.fields["spread type"] = spreadtype
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virusDB["[uniqueID]"] = v
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return 1
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/proc/virus2_lesser_infection()
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var/list/candidates = list() //list of candidate keys
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for(var/mob/living/carbon/human/G in GLOB.player_list)
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if(G.client && G.stat != DEAD)
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candidates += G
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if(!candidates.len) return
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candidates = shuffle(candidates)
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infect_mob_random_lesser(candidates[1])
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/proc/virus2_greater_infection()
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var/list/candidates = list() //list of candidate keys
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for(var/mob/living/carbon/human/G in GLOB.player_list)
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if(G.client && G.stat != DEAD)
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candidates += G
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if(!candidates.len) return
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candidates = shuffle(candidates)
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infect_mob_random_greater(candidates[1])
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/proc/virology_letterhead(var/report_name)
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return {"
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<center><h1><b>[report_name]</b></h1></center>
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<center><small><i>[station_name()] Virology Lab</i></small></center>
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<hr>
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"}
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/datum/disease2/disease/proc/can_add_symptom(type)
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for(var/datum/disease2/effectholder/H in effects)
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if(H.effect.type == type)
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return 0
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return 1
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