mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-24 02:57:04 +01:00
152 lines
4.8 KiB
Plaintext
152 lines
4.8 KiB
Plaintext
/datum/immune_system
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var/mob/living/carbon/human/body = null
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var/strength = 1
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var/overloaded = FALSE
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var/list/antibodies = list(
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ANTIGEN_O = 0,
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ANTIGEN_A = 0,
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ANTIGEN_B = 0,
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ANTIGEN_RH = 0,
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ANTIGEN_Q = 0,
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ANTIGEN_U = 0,
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ANTIGEN_V = 0,
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ANTIGEN_M = 0,
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ANTIGEN_N = 0,
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ANTIGEN_P = 0,
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ANTIGEN_X = 0,
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ANTIGEN_Y = 0,
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ANTIGEN_Z = 0,
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//ANTIGEN_CULT = 0,
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)
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/datum/immune_system/New(var/mob/living/L)
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..()
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if (!L)
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qdel(src)
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return
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body = L
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for (var/antibody in antibodies)
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if (antibody in rare_antigens)
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antibodies[antibody] = rand(1,15)
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if (prob(5))
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antibodies[antibody] += 10
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if (antibody in common_antigens)
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antibodies[antibody] = rand(10,30)
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if (antibody in blood_antigens)
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antibodies[antibody] = rand(10,20)
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if (body.dna && body.dna.b_type)
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if (antibody == "ANTIGEN_O")
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antibodies[antibody] += rand(12,15)
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if (antibody == "ANTIGEN_A" && findtext(body.dna.b_type,"A"))
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antibodies[antibody] += rand(12,15)
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if (antibody == "ANTIGEN_B" && findtext(body.dna.b_type,"B"))
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antibodies[antibody] += rand(12,15)
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if (antibody == "ANTIGEN_RH" && findtext(body.dna.b_type,"+"))
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antibodies[antibody] += rand(12,15)
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/datum/immune_system/Destroy()
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if(body)
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//body.immune_system = null
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body.immune_system = null
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body = null
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..()
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/*i think this is supposed to be for blood transfusions?
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but i don't see it used in their code, so i'm commenting it out
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/datum/immune_system/proc/transfer_to(var/mob/living/L)
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if (!L.immune_system)
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L.immune_system = new (L)
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L.immune_system.strength = strength
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L.immune_system.overloaded = overloaded
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L.immune_system.antibodies = antibodies.Copy()
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*/
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/datum/immune_system/proc/GetImmunity()
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var/effective_strength = strength
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var/mob/living/carbon/human/L = body
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if (L)
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if (L.species.get_species_id() == SPECIES_ID_VOX || L.species.get_species_id() == SPECIES_ID_ZADDAT)
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effective_strength *= 0.5
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if (L.species.get_species_id() == SPECIES_ID_AURIL || L.species.get_species_id() == SPECIES_ID_DREMACHIR)
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effective_strength *= 2
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return list(effective_strength, antibodies.Copy())
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/datum/immune_system/proc/Overload()
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body.adjustToxLoss(100)
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body.afflict_radiation(50, 0, 0) //don't check for armor since Overload is only called when someone has taken Radium
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body.bodytemperature = max(body.bodytemperature, LEGACY_BODYTEMP_HEAT_DAMAGE_THRESHOLD)
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to_chat(body, "<span class='danger'>A terrible fever assails your body, you feel ill as your immune system kicks into overdrive to drive away your infections.</span>")
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if (ishuman(body))
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var/mob/living/carbon/human/H = body
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H.vomit(0,1)//hope you're wearing a biosuit or you'll get reinfected from your vomit, lol
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for(var/ID in body.virus2)
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var/datum/disease2/disease/D = body.virus2[ID]
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D.cure(body,2)
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strength = 0
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overloaded = TRUE
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//If even one antibody hass sufficient concentration, the disease won't be able to infect
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/datum/immune_system/proc/CanInfect(var/datum/disease2/disease/disease)
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if (overloaded)
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return TRUE
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/*if(!disease.CanInfect(body)) disease.CanInfect() literally just returned true. i don't know why this was here.
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return FALSE*/
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for (var/antigen in disease.antigen)
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if ((strength * antibodies[antigen]) >= disease.strength)
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return FALSE
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return TRUE
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/datum/immune_system/proc/ApplyAntipathogenics(var/threshold, var/list/antigen_restriction = list(), var/multiplier = 1)
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if (overloaded)
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return
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for (var/ID in body.virus2)
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var/datum/disease2/disease/disease = body.virus2[ID]
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for (var/A in disease.antigen)
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if((antigen_restriction.len == 0) || (A in antigen_restriction))
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var/tally = 0.5
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if (isturf(body.loc) && body.lying)
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tally += 0.5
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var/obj/structure/bed/B = locate() in body.loc
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if (B && body.buckled != null)//fucking chairs n stuff
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tally += 1
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if (body.resting_intentionally)
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if (tally < 2)
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tally += 1
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else
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tally += 2//if we're sleeping in a bed, we get up to 4
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else if(istype(body.loc, /obj/machinery/atmospherics/component/unary/cryo_cell))
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tally += 1.5
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//else if(body.locked_to && istype(body.locked_to, /obj/item/critter_cage))
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// tally += 2
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if (antibodies[A] < threshold)
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antibodies[A] = min(antibodies[A] + (tally*multiplier), threshold)//no overshooting here
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else
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if (prob(threshold) && prob(tally * 10) && prob((100 - antibodies[A])*100/(100-threshold)))//smaller and smaller chance for further increase
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antibodies[A] = min(antibodies[A] + 1, 100)
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/datum/immune_system/proc/ApplyVaccine(var/list/antigen)
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if (overloaded)
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return
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for (var/A in antigen)
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antibodies[A] = min(antibodies[A] + 20, 100)
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/* dunno what this is for
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/datum/immune_system/send_to_past(var/duration)
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..()
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var/static/list/resettable_vars = list(
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"strength",
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"overloaded",
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"antibodies"
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)
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reset_vars_after_duration(resettable_vars, duration)
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*/
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