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siliconsandGitHub 08c895db65 mech part repath (#7009)
Tears apart the overloaded `/obj/item/mecha_parts` into a few different
paths.

`/obj/item/vehicle_chassis` for the base part that things attach on
(this is the mech construction holder)
`/obj/item/vehicle_part` for things you attach to chassis
`/obj/item/vehicle_component` for integral components
`/obj/item/vehicle_module` for equipment

This is to prepare for further work on mecha as a system, and to get
some of the massive line changes out of the way.

Also:

- tears apart a few files that were just too long to be handled and
groups everything with their mechs
- erases some code reuse
2025-02-25 11:36:22 -07:00

22 lines
719 B
Plaintext

/obj/vehicle/sealed/mecha/combat/phazon/scree
desc = "A very, very shiny exosuit. This thing has been polished and waxed practically to a mirror finish."
name = "Scuttlebug"
icon_state = "scuttlebug"
initial_icon = "scuttlebug"
wreckage = /obj/effect/decal/mecha_wreckage/phazon/scree
icon = 'icons/mecha/mecha_vr.dmi'
/obj/vehicle/sealed/mecha/combat/phazon/scree/Initialize(mapload)
. = ..()
var/obj/item/vehicle_module/ME = new /obj/item/vehicle_module/weapon/energy/taser
ME.attach(src)
ME = new /obj/item/vehicle_module/tesla_energy_relay
ME.attach(src)
/obj/effect/decal/mecha_wreckage/phazon/scree
name = "Scuttlebug wreckage"
icon_state = "scuttlebug-broken"
icon = 'icons/mecha/mecha_vr.dmi'