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requires #6644 Entirely replaces how (most) belts perform insertion checks. This pretty much allows belts to hold most things. Armor vests are next. Trashbags will also use the systems we use on main. Closes #7256 and #7435 --------- Co-authored-by: silicons <silicons@silicons.dev>
202 lines
6.7 KiB
Plaintext
202 lines
6.7 KiB
Plaintext
/obj/item/pickaxe/brush
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name = "brush"
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icon = 'icons/obj/xenoarchaeology.dmi'
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icon_state = "pick_brush"
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item_state = "syringe_0"
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slot_flags = SLOT_EARS
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digspeed = 20
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damage_force = 0
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throw_force = 0
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desc = "Thick metallic wires for clearing away dust and loose scree (1 centimetre excavation depth)."
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excavation_amount = 1
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drill_sound = 'sound/weapons/thudswoosh.ogg'
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drill_verb = "brushing"
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w_class = WEIGHT_CLASS_SMALL
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suit_storage_class = SUIT_STORAGE_CLASS_SOFTWEAR | SUIT_STORAGE_CLASS_HARDWEAR
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belt_storage_class = BELT_CLASS_SMALL
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/obj/item/pickaxe/one_pick
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name = "2cm pick"
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icon = 'icons/obj/xenoarchaeology.dmi'
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icon_state = "pick1"
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item_state = "syringe_0"
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damage_force = 2
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digspeed = 20
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desc = "A miniature excavation tool for precise digging (2 centimetre excavation depth)."
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excavation_amount = 2
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drill_sound = 'sound/items/Screwdriver.ogg'
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drill_verb = "delicately picking"
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w_class = WEIGHT_CLASS_SMALL
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suit_storage_class = SUIT_STORAGE_CLASS_SOFTWEAR | SUIT_STORAGE_CLASS_HARDWEAR
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belt_storage_class = BELT_CLASS_SMALL
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/obj/item/pickaxe/two_pick
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name = "4cm pick"
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icon = 'icons/obj/xenoarchaeology.dmi'
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icon_state = "pick2"
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item_state = "syringe_0"
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damage_force = 2
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digspeed = 20
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desc = "A miniature excavation tool for precise digging (4 centimetre excavation depth)."
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excavation_amount = 4
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drill_sound = 'sound/items/Screwdriver.ogg'
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drill_verb = "delicately picking"
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w_class = WEIGHT_CLASS_SMALL
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suit_storage_class = SUIT_STORAGE_CLASS_SOFTWEAR | SUIT_STORAGE_CLASS_HARDWEAR
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belt_storage_class = BELT_CLASS_SMALL
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/obj/item/pickaxe/three_pick
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name = "6cm pick"
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icon = 'icons/obj/xenoarchaeology.dmi'
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icon_state = "pick3"
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item_state = "syringe_0"
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damage_force = 3
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digspeed = 20
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desc = "A miniature excavation tool for precise digging (6 centimetre excavation depth)."
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excavation_amount = 6
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drill_sound = 'sound/items/Screwdriver.ogg'
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drill_verb = "delicately picking"
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w_class = WEIGHT_CLASS_SMALL
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suit_storage_class = SUIT_STORAGE_CLASS_SOFTWEAR | SUIT_STORAGE_CLASS_HARDWEAR
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belt_storage_class = BELT_CLASS_SMALL
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/obj/item/pickaxe/four_pick
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name = "8cm pick"
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icon = 'icons/obj/xenoarchaeology.dmi'
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icon_state = "pick4"
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item_state = "syringe_0"
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damage_force = 3
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digspeed = 20
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desc = "A miniature excavation tool for precise digging (8 centimetre excavation depth)."
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excavation_amount = 8
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drill_sound = 'sound/items/Screwdriver.ogg'
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drill_verb = "delicately picking"
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w_class = WEIGHT_CLASS_SMALL
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suit_storage_class = SUIT_STORAGE_CLASS_SOFTWEAR | SUIT_STORAGE_CLASS_HARDWEAR
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belt_storage_class = BELT_CLASS_SMALL
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/obj/item/pickaxe/five_pick
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name = "10cm pick"
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icon = 'icons/obj/xenoarchaeology.dmi'
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icon_state = "pick5"
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item_state = "syringe_0"
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damage_force = 5
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digspeed = 20
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desc = "A miniature excavation tool for precise digging (10 centimetre excavation depth)."
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excavation_amount = 10
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drill_sound = 'sound/items/Screwdriver.ogg'
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drill_verb = "delicately picking"
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w_class = WEIGHT_CLASS_SMALL
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suit_storage_class = SUIT_STORAGE_CLASS_SOFTWEAR | SUIT_STORAGE_CLASS_HARDWEAR
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belt_storage_class = BELT_CLASS_SMALL
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/obj/item/pickaxe/six_pick
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name = "12cm pick"
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icon = 'icons/obj/xenoarchaeology.dmi'
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icon_state = "pick6"
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item_state = "syringe_0"
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damage_force = 5
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digspeed = 20
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desc = "A miniature excavation tool for precise digging (12 centimetre excavation depth)."
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excavation_amount = 12
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drill_sound = 'sound/items/Screwdriver.ogg'
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drill_verb = "delicately picking"
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w_class = WEIGHT_CLASS_SMALL
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suit_storage_class = SUIT_STORAGE_CLASS_SOFTWEAR | SUIT_STORAGE_CLASS_HARDWEAR
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belt_storage_class = BELT_CLASS_SMALL
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/obj/item/pickaxe/hand
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name = "hand pickaxe"
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icon = 'icons/obj/xenoarchaeology.dmi'
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icon_state = "pick_hand"
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item_state = "syringe_0"
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damage_force = 10
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digspeed = 30
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desc = "A smaller, more precise version of the pickaxe (30 centimetre excavation depth)."
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excavation_amount = 30
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drill_sound = 'sound/items/Crowbar.ogg'
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drill_verb = "clearing"
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w_class = WEIGHT_CLASS_SMALL
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suit_storage_class = SUIT_STORAGE_CLASS_SOFTWEAR | SUIT_STORAGE_CLASS_HARDWEAR
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belt_storage_class = BELT_CLASS_SMALL
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Pack for holding pickaxes
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/obj/item/storage/excavation
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name = "excavation pick set"
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icon = 'icons/obj/storage.dmi'
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icon_state = "excavation"
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desc = "A set of picks for excavation."
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item_state = "syringe_kit"
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max_items = 7
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w_class = WEIGHT_CLASS_SMALL
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belt_storage_class = BELT_CLASS_SMALL
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insertion_whitelist = list(
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/obj/item/pickaxe/brush,
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/obj/item/pickaxe/one_pick,
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/obj/item/pickaxe/two_pick,
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/obj/item/pickaxe/three_pick,
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/obj/item/pickaxe/four_pick,
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/obj/item/pickaxe/five_pick,
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/obj/item/pickaxe/six_pick,
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/obj/item/pickaxe/hand,
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)
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max_combined_volume = WEIGHT_VOLUME_SMALL * 9
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max_single_weight_class = WEIGHT_CLASS_SMALL
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allow_mass_gather = TRUE
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/obj/item/storage/excavation/legacy_spawn_contents()
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. = ..()
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new /obj/item/pickaxe/brush(src)
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new /obj/item/pickaxe/one_pick(src)
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new /obj/item/pickaxe/two_pick(src)
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new /obj/item/pickaxe/three_pick(src)
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new /obj/item/pickaxe/four_pick(src)
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new /obj/item/pickaxe/five_pick(src)
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new /obj/item/pickaxe/six_pick(src)
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/obj/item/pickaxe/excavationdrill
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name = "excavation drill"
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icon = 'icons/obj/xenoarchaeology.dmi'
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icon_state = "excavationdrill2"
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item_state = "syringe_0"
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excavation_amount = 15
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digspeed = 30
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desc = "Advanced archaeological drill combining ultrasonic excitation and bluespace manipulation to provide extreme precision. The tip is adjustable from 1 to 30 cm."
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drill_sound = 'sound/weapons/thudswoosh.ogg'
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drill_verb = "drilling"
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damage_force = 5
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w_class = 2
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attack_verb = list("drilled")
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worth_intrinsic = 250 // this is gonna be very useful/powerful later
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belt_storage_class = BELT_CLASS_SMALL
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/obj/item/pickaxe/excavationdrill/attack_self(mob/user, datum/event_args/actor/actor)
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. = ..()
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if(.)
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return
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var/depth = input("Put the desired depth (1-30 centimeters).", "Set Depth", 30) as num
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if(depth>30 || depth<1)
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to_chat(user, "<span class='notice'>Invalid depth.</span>")
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return
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excavation_amount = depth
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to_chat(user, "<span class='notice'>You set the depth to [depth]cm.</span>")
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switch(depth)
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if(1 to 5)
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icon_state = "excavationdrill0"
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if(6 to 10)
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icon_state = "excavationdrill1"
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if(11 to 15)
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icon_state = "excavationdrill2"
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if(16 to 20)
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icon_state = "excavationdrill3"
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if(21 to 25)
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icon_state = "excavationdrill4"
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if(25 to 30)
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icon_state = "excavationdrill5" //The other 2 sprites are comically long. Let's just cut it at 5.
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/obj/item/pickaxe/excavationdrill/examine(mob/user, dist)
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. = ..()
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. += "<span class='info'>It is currently set at [excavation_amount]cms.</span>"
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