mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-23 08:26:56 +01:00
- moves stuff to more sane places so modules folder isn't so messy - adds a world system that is the start of being able to data-define world locations and having the game act differently based on which location a map is in there's no ability to separate 'pre-load map' (and a way for persistence to inject this so we can have moving maps yet) but we can add it in later since things are decently abstracted.
34 lines
997 B
Plaintext
34 lines
997 B
Plaintext
/datum/unit_test/integrated_circuits/floor/sine_1
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name = "Trig Circuits: Sine - 1"
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circuit_type = /obj/item/integrated_circuit/trig/sine
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inputs_to_give = list(90)
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expected_outputs = list(1)
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/datum/unit_test/integrated_circuits/floor/sine_2
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name = "Trig Circuits: Sine - 2"
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circuit_type = /obj/item/integrated_circuit/trig/sine
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inputs_to_give = list(0)
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expected_outputs = list(0)
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/datum/unit_test/integrated_circuits/floor/cosine_1
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name = "Trig Circuits: Cosine - 1"
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circuit_type = /obj/item/integrated_circuit/trig/cosine
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inputs_to_give = list(90)
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expected_outputs = list(0)
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/datum/unit_test/integrated_circuits/floor/cosine_2
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name = "Trig Circuits: Cosine - 2"
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circuit_type = /obj/item/integrated_circuit/trig/cosine
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inputs_to_give = list(0)
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expected_outputs = list(1)
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/datum/unit_test/integrated_circuits/floor/tangent_1
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name = "Trig Circuits: Tangent - 1"
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circuit_type = /obj/item/integrated_circuit/trig/tangent
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inputs_to_give = list(45)
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expected_outputs = list(1)
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