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siliconsandGitHub 1270722e8d storytellers: world system + very slight codebase reorganization (#6490)
- moves stuff to more sane places so modules folder isn't so messy
- adds a world system that is the start of being able to data-define
world locations and having the game act differently based on which
location a map is in

there's no ability to separate 'pre-load map' (and a way for persistence
to inject this so we can have moving maps yet) but we can add it in
later since things are decently abstracted.
2024-06-06 16:57:19 -06:00

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/datum/unit_test/integrated_circuits/floor/sine_1
name = "Trig Circuits: Sine - 1"
circuit_type = /obj/item/integrated_circuit/trig/sine
inputs_to_give = list(90)
expected_outputs = list(1)
/datum/unit_test/integrated_circuits/floor/sine_2
name = "Trig Circuits: Sine - 2"
circuit_type = /obj/item/integrated_circuit/trig/sine
inputs_to_give = list(0)
expected_outputs = list(0)
/datum/unit_test/integrated_circuits/floor/cosine_1
name = "Trig Circuits: Cosine - 1"
circuit_type = /obj/item/integrated_circuit/trig/cosine
inputs_to_give = list(90)
expected_outputs = list(0)
/datum/unit_test/integrated_circuits/floor/cosine_2
name = "Trig Circuits: Cosine - 2"
circuit_type = /obj/item/integrated_circuit/trig/cosine
inputs_to_give = list(0)
expected_outputs = list(1)
/datum/unit_test/integrated_circuits/floor/tangent_1
name = "Trig Circuits: Tangent - 1"
circuit_type = /obj/item/integrated_circuit/trig/tangent
inputs_to_give = list(45)
expected_outputs = list(1)